// Minecraft.cpp : Defines the entry point for the application. // #include "../../../Minecraft.World/Platform/stdafx.h" #include #include #include "GameConfig/Minecraft.spa.h" #include "../../MinecraftServer.h" #include "../../Player/LocalPlayer.h" #include "../../../Minecraft.World/Items/ItemInstance.h" #include "../../../Minecraft.World/Items/MapItem.h" #include "../../../Minecraft.World/Recipes/Recipes.h" #include "../../../Minecraft.World/Recipes/Recipy.h" #include "../../../Minecraft.World/Util/Language.h" #include "../../../Minecraft.World/Util/StringHelpers.h" #include "../../../Minecraft.World/Util/AABB.h" #include "../../../Minecraft.World/Util/Vec3.h" #include "../../../Minecraft.World/Level/Level.h" #include "../../../Minecraft.World/Headers/net.minecraft.world.level.tile.h" #include "../../Network/ClientConnection.h" #include "../../Player/User.h" #include "../../../Minecraft.World/Network/Socket.h" #include "../../../Minecraft.World/Util/ThreadName.h" #include "../../GameState/StatsCounter.h" #include "../../UI/Screens/ConnectScreen.h" #include "Social/SocialManager.h" #include "Leaderboards/XboxLeaderboardManager.h" #include "../Common/XUI/XUI_Scene_Container.h" #include "../../Rendering/Tesselator.h" #include "../../GameState/Options.h" #include "Sentient/SentientManager.h" #include "../../Textures/Textures.h" #include "../../../Minecraft.World/IO/Streams/Compression.h" #include "../../../Minecraft.World/Level/Storage/OldChunkStorage.h" // #include "../../Minecraft.Client/SoundEngine.h" #include void GetRenderAndSamplerStates(IDirect3DDevice9* pDevice, DWORD* RenderStateA, DWORD* SamplerStateA); void SetRenderAndSamplerStates(IDirect3DDevice9* pDevice, DWORD* RenderStateA, DWORD* SamplerStateA); // 4J-PB - Done - #pragma message(__LOC__"Theme should be GREEN SIGNED before // _FINAL_BUILD") #define THEME_NAME "584111F70AAAAAAA" #define THEME_FILESIZE 2797568 // #define THREE_MB 3145728 // minimum save size (checking for this on a // selected device) #define FIVE_MB 5242880 // minimum save size (checking for // this on a selected device) #define FIFTY_TWO_MB (1024*1024*52) // Maximum TCR // space required for a save (checking for this on a selected device) #define FIFTY_ONE_MB \ (1000000 * 51) // Maximum TCR space required for a save is 52MB (checking // for this on a selected device) // #define PROFILE_VERSION 3 // new version for the interim bug fix 166 TU #define NUM_PROFILE_VALUES 5 #define NUM_PROFILE_SETTINGS 4 DWORD dwProfileSettingsA[NUM_PROFILE_VALUES] = { XPROFILE_OPTION_CONTROLLER_VIBRATION, XPROFILE_GAMER_YAXIS_INVERSION, XPROFILE_GAMER_CONTROL_SENSITIVITY, XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL, XPROFILE_TITLE_SPECIFIC1, }; D3DRENDERSTATETYPE RenderStateModes[] = { D3DRS_FILLMODE, D3DRS_CULLMODE, D3DRS_ALPHABLENDENABLE, D3DRS_VIEWPORTENABLE, D3DRS_BLENDOP, D3DRS_SRCBLEND, D3DRS_DESTBLEND, D3DRS_COLORWRITEENABLE}; D3DSAMPLERSTATETYPE SamplerStateModes[] = {D3DSAMP_MINFILTER, D3DSAMP_MAGFILTER, D3DSAMP_MIPFILTER, D3DSAMP_ADDRESSU, D3DSAMP_ADDRESSV}; //------------------------------------------------------------------------------------- // Time Since fAppTime is a float, we need to keep the quadword app // time // as a LARGE_INTEGER so that we don't lose precision after // running for a long time. //------------------------------------------------------------------------------------- BOOL g_bWidescreen = TRUE; void DefineActions(void) { // The app needs to define the actions required, and the possible mappings // for these // Split into Menu actions, and in-game actions InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_A, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_B, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_X, _360_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_Y, _360_JOY_BUTTON_Y); InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OK, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_CANCEL, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps( MAP_STYLE_0, ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps( MAP_STYLE_0, ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps( MAP_STYLE_0, ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps( MAP_STYLE_0, ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_PAGEUP, _360_JOY_BUTTON_LT); InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT); InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB); InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START); InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_USE, _360_JOY_BUTTON_LT); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_RT); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_RB); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_RTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_LTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_A, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_B, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_X, _360_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_Y, _360_JOY_BUTTON_Y); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OK, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_CANCEL, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps( MAP_STYLE_1, ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps( MAP_STYLE_1, ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps( MAP_STYLE_1, ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps( MAP_STYLE_1, ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_PAGEUP, _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_RB); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_USE, _360_JOY_BUTTON_RT); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_LT); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_DPAD_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_DPAD_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_LTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_RTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_A, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_B, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_X, _360_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_Y, _360_JOY_BUTTON_Y); InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OK, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_CANCEL, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps( MAP_STYLE_2, ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps( MAP_STYLE_2, ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps( MAP_STYLE_2, ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps( MAP_STYLE_2, ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps( MAP_STYLE_2, ACTION_MENU_PAGEUP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT); InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB); InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START); InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_LT); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_USE, _360_JOY_BUTTON_RT); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_DPAD_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_DPAD_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_LTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN); } HRESULT InitD3D(IDirect3DDevice9** ppDevice, D3DPRESENT_PARAMETERS* pd3dPP) { IDirect3D9* pD3D; pD3D = Direct3DCreate9(D3D_SDK_VERSION); // Set up the structure used to create the D3DDevice // Using a permanent 1280x720 backbuffer now no matter what the actual video // resolution.right Have also disabled letterboxing, which would letterbox a // 1280x720 output if it detected a 4:3 video source - we're doing an // anamorphic squash in this mode so don't need this functionality. ZeroMemory(pd3dPP, sizeof(D3DPRESENT_PARAMETERS)); XVIDEO_MODE VideoMode; XGetVideoMode(&VideoMode); g_bWidescreen = VideoMode.fIsWideScreen; pd3dPP->BackBufferWidth = 1280; pd3dPP->BackBufferHeight = 720; pd3dPP->BackBufferFormat = D3DFMT_A8R8G8B8; pd3dPP->BackBufferCount = 1; pd3dPP->EnableAutoDepthStencil = TRUE; pd3dPP->AutoDepthStencilFormat = D3DFMT_D24S8; pd3dPP->SwapEffect = D3DSWAPEFFECT_DISCARD; pd3dPP->PresentationInterval = D3DPRESENT_INTERVAL_ONE; // pd3dPP->Flags = // D3DPRESENTFLAG_NO_LETTERBOX; ERR[D3D]: Can't set // D3DPRESENTFLAG_NO_LETTERBOX when wide-screen is enabled in the // launcher/dashboard. if (g_bWidescreen) pd3dPP->Flags = 0; else pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX; // Create the device. return pD3D->CreateDevice( 0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_BUFFER_2_FRAMES, pd3dPP, ppDevice); } // #define MEMORY_TRACKING #ifdef MEMORY_TRACKING void ResetMem(); void DumpMem(); void MemPixStuff(); #else void MemSect(int sect) {} #endif IDirect3DDevice9* g_pD3DDevice; //------------------------------------------------------------------------------------- // Name: main() // Desc: The application's entry point //------------------------------------------------------------------------------------- int __cdecl main() { IDirect3DDevice9* pDevice; D3DPRESENT_PARAMETERS d3dpp; HRESULT hr; static bool bTrialTimerDisplayed = true; //__debugbreak(); #ifdef MEMORY_TRACKING ResetMem(); MEMORYSTATUS memStat; GlobalMemoryStatus(&memStat); printf("RESETMEM start: Avail. phys %d\n", memStat.dwAvailPhys / (1024 * 1024)); #endif // capture the launch data if there is any app.StoreLaunchData(); #ifdef _DEBUG // Output more verbose errors for sessions XDebugSetSystemOutputLevel(HXAMAPP_XGI, 3); #endif // DumpMem(); // Declare an instance of the XUI framework. // XUI render can change the following renderstates, so store then before // and re-set them after the xui render /* The following D3DRENDERSTATETYPE D3D render states. D3DRS_FILLMODE D3DRS_CULLMODE D3DRS_ALPHABLENDENABLE D3DRS_VIEWPORTENABLE D3DRS_BLENDOP D3DRS_SRCBLEND D3DRS_DESTBLEND D3DRS_COLORWRITEENABLE */ DWORD RenderStateA[8]; DWORD SamplerStateA[5]; DWORD RenderStateA2[8]; DWORD SamplerStateA2[5]; // Initialize D3D hr = InitD3D(&pDevice, &d3dpp); g_pD3DDevice = pDevice; if (FAILED(hr)) { app.DebugPrintf("Failed initializing D3D.\n"); return -1; } // Initialize the application, assuming sharing of the d3d interface. hr = app.InitShared(pDevice, &d3dpp, XuiPNGTextureLoader); if (FAILED(hr)) { app.DebugPrintf("Failed initializing application.\n"); return -1; } RenderManager.Initialise(pDevice); //////////////// // Initialise // //////////////// // 4J Stu - XACT was creating these automatically, but we need them for // QNet. The setup params are just copied from a sample app and may need // changed for our purposes Start XAudio2 hr = XAudio2Create(&g_pXAudio2, 0, XAUDIO2_DEFAULT_PROCESSOR); if (FAILED(hr)) { app.DebugPrintf("Initializing XAudio2 failed (err = 0x%08x)!\n", hr); app.FatalLoadError(); } // Create an XAudio2 mastering voice (utilized by XHV2 when voice data is // mixed to main speakers) hr = g_pXAudio2->CreateMasteringVoice( &g_pXAudio2MasteringVoice, XAUDIO2_DEFAULT_CHANNELS, XAUDIO2_DEFAULT_SAMPLERATE, 0, 0, NULL); if (FAILED(hr)) { app.DebugPrintf( "Creating XAudio2 mastering voice failed (err = 0x%08x)!\n", hr); app.FatalLoadError(); } app.InitTime(); // Set the number of possible joypad layouts that the user can switch // between, and the number of actions InputManager.Initialise(1, 3, MINECRAFT_ACTION_MAX, ACTION_MAX_MENU); // Set the default joypad action mappings for Minecraft DefineActions(); InputManager.SetJoypadMapVal(0, 0); InputManager.SetKeyRepeatRate(0.3f, 0.2f); // Initialise the profile manager with the game Title ID, Offer ID, a // profile version number, and the number of profile values and settings ProfileManager.Initialise( TITLEID_MINECRAFT, app.m_dwOfferID, PROFILE_VERSION_10, NUM_PROFILE_VALUES, NUM_PROFILE_SETTINGS, dwProfileSettingsA, app.GAME_DEFINED_PROFILE_DATA_BYTES * XUSER_MAX_COUNT, &app.uiGameDefinedDataChangedBitmask); // register the awards ProfileManager.RegisterAward(eAward_TakingInventory, ACHIEVEMENT_01, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_GettingWood, ACHIEVEMENT_02, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_Benchmarking, ACHIEVEMENT_03, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_TimeToMine, ACHIEVEMENT_04, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_HotTopic, ACHIEVEMENT_05, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_AquireHardware, ACHIEVEMENT_06, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_TimeToFarm, ACHIEVEMENT_07, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_BakeBread, ACHIEVEMENT_08, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_TheLie, ACHIEVEMENT_09, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_GettingAnUpgrade, ACHIEVEMENT_10, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_DeliciousFish, ACHIEVEMENT_11, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_OnARail, ACHIEVEMENT_12, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_TimeToStrike, ACHIEVEMENT_13, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_MonsterHunter, ACHIEVEMENT_14, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_CowTipper, ACHIEVEMENT_15, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_WhenPigsFly, ACHIEVEMENT_16, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_LeaderOfThePack, ACHIEVEMENT_17, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_MOARTools, ACHIEVEMENT_18, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_DispenseWithThis, ACHIEVEMENT_19, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_InToTheNether, ACHIEVEMENT_20, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_mine100Blocks, GAMER_PICTURE_GAMERPIC1, eAwardType_GamerPic, false, app.GetStringTable(), IDS_AWARD_TITLE, IDS_AWARD_GAMERPIC1, IDS_CONFIRM_OK); ProfileManager.RegisterAward(eAward_kill10Creepers, GAMER_PICTURE_GAMERPIC2, eAwardType_GamerPic, false, app.GetStringTable(), IDS_AWARD_TITLE, IDS_AWARD_GAMERPIC2, IDS_CONFIRM_OK); ProfileManager.RegisterAward( eAward_eatPorkChop, AVATARASSETAWARD_PORKCHOP_TSHIRT, eAwardType_AvatarItem, false, app.GetStringTable(), IDS_AWARD_TITLE, IDS_AWARD_AVATAR1, IDS_CONFIRM_OK); ProfileManager.RegisterAward(eAward_play100Days, AVATARASSETAWARD_WATCH, eAwardType_AvatarItem, false, app.GetStringTable(), IDS_AWARD_TITLE, IDS_AWARD_AVATAR2, IDS_CONFIRM_OK); ProfileManager.RegisterAward(eAward_arrowKillCreeper, AVATARASSETAWARD_CAP, eAwardType_AvatarItem, false, app.GetStringTable(), IDS_AWARD_TITLE, IDS_AWARD_AVATAR3, IDS_CONFIRM_OK); ProfileManager.RegisterAward(eAward_socialPost, 0, eAwardType_Theme, false, app.GetStringTable(), IDS_AWARD_TITLE, IDS_AWARD_THEME, IDS_CONFIRM_OK, THEME_NAME, THEME_FILESIZE); // Rich Presence init - number of presences, number of contexts ProfileManager.RichPresenceInit(4, 1); ProfileManager.RegisterRichPresenceContext(CONTEXT_GAME_STATE); app.LoadXuiResources(); // initialise the storage manager with a default save display name, a // Minimum save size, and a callback for displaying the saving message StorageManager.Init( app.GetString(IDS_DEFAULT_SAVENAME), "savegame.dat", FIFTY_ONE_MB, &CConsoleMinecraftApp::DisplaySavingMessage, (LPVOID)&app, GROUP_ID); // Set up the global title storage path StorageManager.StoreTMSPathName(); // set a function to be called when there's a sign in change, so we can exit // a level if the primary player signs out ProfileManager.SetSignInChangeCallback( &CConsoleMinecraftApp::SignInChangeCallback, (LPVOID)&app); // set a function to be called when the ethernet is disconnected, so we can // back out if required ProfileManager.SetNotificationsCallback( &CConsoleMinecraftApp::NotificationsCallback, (LPVOID)&app); // Set a callback for the default player options to be set - when there is // no profile data for the player ProfileManager.SetDefaultOptionsCallback( &CConsoleMinecraftApp::DefaultOptionsCallback, (LPVOID)&app); // Set a callback to deal with old profile versions needing updated to new // versions ProfileManager.SetOldProfileVersionCallback( &CConsoleMinecraftApp::OldProfileVersionCallback, (LPVOID)&app); // Set a callback for when there is a read error on profile data ProfileManager.SetProfileReadErrorCallback( &CConsoleMinecraftApp::ProfileReadErrorCallback, (LPVOID)&app); // QNet needs to be setup after profile manager, as we do not want its // Notify listener to handle XN_SYS_SIGNINCHANGED notifications. This does // mean that we need to have a callback in the ProfileManager for // XN_LIVE_INVITE_ACCEPTED for QNet. g_NetworkManager.Initialise(); app.InitGameSettings(); // debug switch to trial version ProfileManager.SetDebugFullOverride(true); // ProfileManager.AddDLC(2); StorageManager.SetDLCPackageRoot("DLCDrive"); StorageManager.RegisterMarketplaceCountsCallback( &CConsoleMinecraftApp::MarketplaceCountsCallback, (LPVOID)&app); // Kinect ! // if(XNuiGetHardwareStatus()!=0) // { // // If the Kinect Sensor is not physically connected, this // function returns 0. // NuiInitialize(NUI_INITIALIZE_FLAG_USES_HIGH_QUALITY_COLOR | // NUI_INITIALIZE_FLAG_USES_DEPTH | // NUI_INITIALIZE_FLAG_EXTRAPOLATE_FLOOR_PLANE | // NUI_INITIALIZE_FLAG_USES_FITNESS | NUI_INITIALIZE_FLAG_NUI_GUIDE_DISABLED // | // NUI_INITIALIZE_FLAG_SUPPRESS_AUTOMATIC_UI,NUI_INITIALIZE_DEFAULT_HARDWARE_THREAD // ); // } // Sentient ! hr = TelemetryManager->Init(); // Initialise TLS for tesselator, for this main thread Tesselator::CreateNewThreadStorage(1024 * 1024); // Initialise TLS for AABB and Vec3 pools, for this main thread Compression::CreateNewThreadStorage(); OldChunkStorage::CreateNewThreadStorage(); Level::enableLightingCache(); Tile::CreateNewThreadStorage(); Minecraft::main(); Minecraft* pMinecraft = Minecraft::GetInstance(); // bool bDisplayPauseMenu=false; // set the default gamma level float fVal = 50.0f * 327.68f; RenderManager.UpdateGamma((unsigned short)fVal); // load any skins // app.AddSkinsToMemoryTextureFiles(); // set the achievement text for a trial achievement, now we have the string // table loaded ProfileManager.SetTrialTextStringTable(app.GetStringTable(), IDS_CONFIRM_OK, IDS_CONFIRM_CANCEL); ProfileManager.SetTrialAwardText(eAwardType_Achievement, IDS_UNLOCK_TITLE, IDS_UNLOCK_ACHIEVEMENT_TEXT); ProfileManager.SetTrialAwardText(eAwardType_GamerPic, IDS_UNLOCK_TITLE, IDS_UNLOCK_GAMERPIC_TEXT); ProfileManager.SetTrialAwardText(eAwardType_AvatarItem, IDS_UNLOCK_TITLE, IDS_UNLOCK_AVATAR_TEXT); ProfileManager.SetTrialAwardText(eAwardType_Theme, IDS_UNLOCK_TITLE, IDS_UNLOCK_THEME_TEXT); ProfileManager.SetUpsellCallback(&app.UpsellReturnedCallback, &app); // Set up a debug character press sequence #ifndef _FINAL_BUILD app.SetDebugSequence("LRLRYYY"); #endif // Initialise the social networking manager. CSocialManager::Instance()->Initialise(); // Update the base scene quick selects now that the minecraft class exists // CXuiSceneBase::UpdateScreenSettings(0); app.InitialiseTips(); DWORD initData = 0; #ifndef _FINAL_BUILD #ifndef _DEBUG #pragma message(__LOC__ "Need to define the _FINAL_BUILD before submission") #endif #endif // 4J-PB - Having to add in code to stop people being able to play a build // from Partnernet unless they know the code #ifdef _CONTENT_PACKAGE #ifndef _FINAL_BUILD // app.SetPartnernetPasswordRunning(true); // // app.NavigateToScene(XUSER_INDEX_ANY,eUIScene_PartnernetPassword,&initData); // // while(app.PartnernetPasswordRunning()) // { // ProfileManager.Tick(); // InputManager.Tick(); // need to ruin this for the edit box // // // Tick XUI // app.RunFrame(); // // // 4J : WESTY : Added to ensure we always have clear background // for intro. RenderManager.SetClearColour(D3DCOLOR_RGBA(0,0,0,255)); // RenderManager.Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // // // Render XUI // hr = app.Render(); // // // Present the frame. // RenderManager.Present(); // // // Update XUI Timers // hr = XuiTimersRun(); // } #endif #endif // Set the default sound levels pMinecraft->options->set(Options::Option::MUSIC, 1.0f); pMinecraft->options->set(Options::Option::SOUND, 1.0f); app.NavigateToScene(XUSER_INDEX_ANY, eUIScene_Intro, &initData); // Sleep(10000); // Intro loop ? while (app.IntroRunning()) { ProfileManager.Tick(); // Tick XUI app.RunFrame(); // 4J : WESTY : Added to ensure we always have clear background for // intro. RenderManager.SetClearColour(D3DCOLOR_RGBA(0, 0, 0, 255)); RenderManager.Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Render XUI hr = app.Render(); // Present the frame. RenderManager.Present(); // Update XUI Timers hr = XuiTimersRun(); } while (TRUE) { if (pMinecraft->soundEngine->isStreamingWavebankReady() && !pMinecraft->soundEngine->GetIsPlayingStreamingGameMusic() && !pMinecraft->soundEngine->GetIsPlayingStreamingCDMusic()) { // play some music in the menus pMinecraft->soundEngine->playStreaming(L"", 0, 0, 0, 0, 0, false); } app.UpdateTime(); PIXBeginNamedEvent(0, "Input manager tick"); InputManager.Tick(); PIXEndNamedEvent(); PIXBeginNamedEvent(0, "Profile manager tick"); ProfileManager.Tick(); PIXEndNamedEvent(); PIXBeginNamedEvent(0, "Storage manager tick"); StorageManager.Tick(); PIXEndNamedEvent(); PIXBeginNamedEvent(0, "Render manager tick"); RenderManager.Tick(); PIXEndNamedEvent(); // Tick the social networking manager. PIXBeginNamedEvent(0, "Social network manager tick"); CSocialManager::Instance()->Tick(); PIXEndNamedEvent(); // Tick sentient. PIXBeginNamedEvent(0, "Sentient tick"); MemSect(37); TelemetryManager->Tick(); MemSect(0); PIXEndNamedEvent(); PIXBeginNamedEvent(0, "Network manager do work #1"); g_NetworkManager.DoWork(); PIXEndNamedEvent(); LeaderboardManager::Instance()->Tick(); // Render game graphics. if (app.GetGameStarted()) { pMinecraft->run_middle(); app.SetAppPaused( g_NetworkManager.IsLocalGame() && g_NetworkManager.GetPlayerCount() == 1 && app.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad())); } else { MemSect(28); pMinecraft->soundEngine->tick(NULL, 0.0f); MemSect(0); pMinecraft->textures->tick(true, false); if (app.GetReallyChangingSessionType()) { pMinecraft ->tickAllConnections(); // Added to stop timing out when we // are waiting after converting to // an offline game } } pMinecraft->soundEngine->playMusicTick(); #ifdef MEMORY_TRACKING static bool bResetMemTrack = false; static bool bDumpMemTrack = false; MemPixStuff(); if (bResetMemTrack) { ResetMem(); MEMORYSTATUS memStat; GlobalMemoryStatus(&memStat); printf("RESETMEM: Avail. phys %d\n", memStat.dwAvailPhys / (1024 * 1024)); bResetMemTrack = false; } if (bDumpMemTrack) { DumpMem(); bDumpMemTrack = false; MEMORYSTATUS memStat; GlobalMemoryStatus(&memStat); printf("DUMPMEM: Avail. phys %d\n", memStat.dwAvailPhys / (1024 * 1024)); printf("Renderer used: %d\n", RenderManager.CBuffSize(-1)); } #endif #if 0 static bool bDumpTextureUsage = false; if( bDumpTextureUsage ) { RenderManager.TextureGetStats(); bDumpTextureUsage = false; } #endif app.HandleButtonPresses(); // store the minecraft renderstates, and re-set them after the xui // render GetRenderAndSamplerStates(pDevice, RenderStateA, SamplerStateA); // Tick XUI PIXBeginNamedEvent(0, "Xui running"); app.RunFrame(); PIXEndNamedEvent(); // Render XUI PIXBeginNamedEvent(0, "XUI render"); MemSect(7); hr = app.Render(); MemSect(0); GetRenderAndSamplerStates(pDevice, RenderStateA2, SamplerStateA2); PIXEndNamedEvent(); for (int i = 0; i < 8; i++) { if (RenderStateA2[i] != RenderStateA[i]) { // printf("Reseting RenderStateA[%d] after a XUI render\n",i); pDevice->SetRenderState(RenderStateModes[i], RenderStateA[i]); } } for (int i = 0; i < 5; i++) { if (SamplerStateA2[i] != SamplerStateA[i]) { // printf("Reseting SamplerStateA[%d] after a XUI render\n",i); pDevice->SetSamplerState(0, SamplerStateModes[i], SamplerStateA[i]); } } RenderManager.Set_matrixDirty(); // Present the frame. PIXBeginNamedEvent(0, "Frame present"); RenderManager.Present(); PIXEndNamedEvent(); app.CheckMenuDisplayed(); PIXBeginNamedEvent(0, "Profile load check"); // has the game defined profile data been changed (by a profile load) if (app.uiGameDefinedDataChangedBitmask != 0) { void* pData; for (int i = 0; i < XUSER_MAX_COUNT; i++) { if (app.uiGameDefinedDataChangedBitmask & (1 << i)) { // It has - game needs to update its values with the data // from the profile pData = ProfileManager.GetGameDefinedProfileData(i); // reset the changed flag app.ClearGameSettingsChangedFlag(i); app.DebugPrintf( "*** - APPLYING GAME SETTINGS CHANGE for pad %d\n", i); app.ApplyGameSettingsChanged(i); #ifdef _DEBUG_MENUS_ENABLED if (app.DebugSettingsOn()) { app.ActionDebugMask(i); } else { // force debug mask off app.ActionDebugMask(i, true); } #endif // clear the stats first - there could have beena signout // and sign back in in the menus need to clear the player // stats - can't assume it'll be done in setlevel - we may // not be in the game pMinecraft->stats[i]->clear(); pMinecraft->stats[i]->parse(pData); // Update the selected item position based on the user's UI // setting CXuiSceneBase::UpdateSelectedItemPos(i); } } // Check to see if we can post to social networks. CSocialManager::Instance()->RefreshPostingCapability(); // clear the flag app.uiGameDefinedDataChangedBitmask = 0; // Check if any profile write are needed app.CheckGameSettingsChanged(); } PIXEndNamedEvent(); app.TickDLCOffersRetrieved(); app.TickTMSPPFilesRetrieved(); PIXBeginNamedEvent(0, "Network manager do work #2"); g_NetworkManager.DoWork(); PIXEndNamedEvent(); PIXBeginNamedEvent(0, "Misc extra xui"); // Update XUI Timers hr = XuiTimersRun(); // Any threading type things to deal with from the xui side? app.HandleXuiActions(); PIXEndNamedEvent(); // 4J-PB - Update the trial timer display if we are in the trial version if (!ProfileManager.IsFullVersion()) { // display the trial timer if (app.GetGameStarted()) { // 4J-PB - if the game is paused, add the elapsed time to the // trial timer count so it doesn't tick down if (app.IsAppPaused()) { app.UpdateTrialPausedTimer(); } CXuiSceneBase::UpdateTrialTimer(ProfileManager.GetPrimaryPad()); } } else { // need to turn off the trial timer if it was on , and we've // unlocked the full version if (bTrialTimerDisplayed) { CXuiSceneBase::ShowTrialTimer(FALSE); bTrialTimerDisplayed = false; } } // Fix for #7318 - Title crashes after short soak in the leaderboards } // Free resources, unregister custom classes, and exit. app.Uninit(); pDevice->Release(); } void GetRenderAndSamplerStates(IDirect3DDevice9* pDevice, DWORD* RenderStateA, DWORD* SamplerStateA) { for (int i = 0; i < 8; i++) { pDevice->GetRenderState(RenderStateModes[i], &RenderStateA[i]); } for (int i = 0; i < 5; i++) { pDevice->GetSamplerState(0, SamplerStateModes[i], &SamplerStateA[i]); } } void SetRenderAndSamplerStates(IDirect3DDevice9* pDevice, DWORD* RenderStateA, DWORD* SamplerStateA) { for (int i = 0; i < 8; i++) { pDevice->SetRenderState(RenderStateModes[i], RenderStateA[i]); } for (int i = 0; i < 5; i++) { pDevice->SetSamplerState(0, SamplerStateModes[i], SamplerStateA[i]); } } #ifdef MEMORY_TRACKING int totalAllocGen = 0; std::unordered_map allocCounts; bool trackEnable = false; bool trackStarted = false; volatile size_t sizeCheckMin = 1160; volatile size_t sizeCheckMax = 1160; volatile int sectCheck = 48; CRITICAL_SECTION memCS; DWORD tlsIdx; LPVOID XMemAlloc(SIZE_T dwSize, DWORD dwAllocAttributes) { if (!trackStarted) { void* p = XMemAllocDefault(dwSize, dwAllocAttributes); size_t realSize = XMemSizeDefault(p, dwAllocAttributes); totalAllocGen += realSize; return p; } EnterCriticalSection(&memCS); void* p = XMemAllocDefault(dwSize + 16, dwAllocAttributes); size_t realSize = XMemSizeDefault(p, dwAllocAttributes) - 16; if (trackEnable) { #if 1 int sect = ((int)TlsGetValue(tlsIdx)) & 0x3f; *(((unsigned char*)p) + realSize) = sect; if ((realSize >= sizeCheckMin) && (realSize <= sizeCheckMax) && ((sect == sectCheck) || (sectCheck == -1))) { app.DebugPrintf("Found one\n"); } #endif if (p) { totalAllocGen += realSize; trackEnable = false; int key = (sect << 26) | realSize; int oldCount = allocCounts[key]; allocCounts[key] = oldCount + 1; trackEnable = true; } } LeaveCriticalSection(&memCS); return p; } void* operator new(size_t size) { return (unsigned char*)XMemAlloc( size, MAKE_XALLOC_ATTRIBUTES( 0, FALSE, TRUE, FALSE, 0, XALLOC_PHYSICAL_ALIGNMENT_DEFAULT, XALLOC_MEMPROTECT_READWRITE, FALSE, XALLOC_MEMTYPE_HEAP)); } void operator delete(void* p) { XMemFree(p, MAKE_XALLOC_ATTRIBUTES( 0, FALSE, TRUE, FALSE, 0, XALLOC_PHYSICAL_ALIGNMENT_DEFAULT, XALLOC_MEMPROTECT_READWRITE, FALSE, XALLOC_MEMTYPE_HEAP)); } void WINAPI XMemFree(PVOID pAddress, DWORD dwAllocAttributes) { bool special = false; if (dwAllocAttributes == 0) { dwAllocAttributes = MAKE_XALLOC_ATTRIBUTES( 0, FALSE, TRUE, FALSE, 0, XALLOC_PHYSICAL_ALIGNMENT_DEFAULT, XALLOC_MEMPROTECT_READWRITE, FALSE, XALLOC_MEMTYPE_HEAP); special = true; } if (!trackStarted) { size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes); XMemFreeDefault(pAddress, dwAllocAttributes); totalAllocGen -= realSize; return; } EnterCriticalSection(&memCS); if (pAddress) { size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes) - 16; if (trackEnable) { int sect = *(((unsigned char*)pAddress) + realSize); totalAllocGen -= realSize; trackEnable = false; int key = (sect << 26) | realSize; int oldCount = allocCounts[key]; allocCounts[key] = oldCount - 1; trackEnable = true; } XMemFreeDefault(pAddress, dwAllocAttributes); } LeaveCriticalSection(&memCS); } SIZE_T WINAPI XMemSize(PVOID pAddress, DWORD dwAllocAttributes) { if (trackStarted) { return XMemSizeDefault(pAddress, dwAllocAttributes) - 16; } else { return XMemSizeDefault(pAddress, dwAllocAttributes); } } void DumpMem() { int totalLeak = 0; for (auto it = allocCounts.begin(); it != allocCounts.end(); it++) { if (it->second > 0) { app.DebugPrintf("%d %d %d %d\n", (it->first >> 26) & 0x3f, it->first & 0x03ffffff, it->second, (it->first & 0x03ffffff) * it->second); totalLeak += (it->first & 0x03ffffff) * it->second; } } app.DebugPrintf("Total %d\n", totalLeak); } void ResetMem() { if (!trackStarted) { trackEnable = true; trackStarted = true; totalAllocGen = 0; InitializeCriticalSection(&memCS); tlsIdx = TlsAlloc(); } EnterCriticalSection(&memCS); trackEnable = false; allocCounts.clear(); trackEnable = true; LeaveCriticalSection(&memCS); } void MemSect(int section) { unsigned int value = (unsigned int)TlsGetValue(tlsIdx); if (section == 0) // pop { value = (value >> 6) & 0x03ffffff; } else { value = (value << 6) | section; } TlsSetValue(tlsIdx, (LPVOID)value); } void MemPixStuff() { const int MAX_SECT = 56; int totals[MAX_SECT] = {0}; for (auto it = allocCounts.begin(); it != allocCounts.end(); it++) { if (it->second > 0) { int sect = (it->first >> 26) & 0x3f; int bytes = it->first & 0x03ffffff; totals[sect] += bytes * it->second; } } unsigned int allSectsTotal = 0; for (int i = 0; i < MAX_SECT; i++) { allSectsTotal += totals[i]; PIXAddNamedCounter(((float)totals[i]) / 1024.0f, "MemSect%d", i); } PIXAddNamedCounter(((float)allSectsTotal) / (4096.0f), "MemSect total pages"); } #endif