#pragma once // using namespace std; #include "../Media/xuiscene_furnace.h" #include "XUI_Scene_AbstractContainer.h" #include "../UI/IUIScene_FurnaceMenu.h" class CXuiCtrlSlotList; class CXuiCtrlFireProgress; class CXuiCtrlBurnProgress; //-------------------------------------------------------------------------------------- // Scene implementation class. //-------------------------------------------------------------------------------------- class CXuiSceneFurnace : public CXuiSceneAbstractContainer, public IUIScene_FurnaceMenu { public: // Define the class. The class name must match the ClassOverride property // set for the scene in the UI Authoring tool. XUI_IMPLEMENT_CLASS(CXuiSceneFurnace, L"CXuiSceneFurnace", XUI_CLASS_SCENE) protected: XUI_BEGIN_MSG_MAP() XUI_ON_XM_INIT(OnInit) XUI_ON_XM_KEYDOWN(OnKeyDown) XUI_ON_XM_DESTROY(OnDestroy) XUI_ON_XM_TIMER(OnTimer) // Poll stick input on a timer. XUI_ON_XM_TRANSITION_START(OnTransitionStart) XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer) XUI_END_MSG_MAP() // Control mapping to objects BEGIN_CONTROL_MAP() MAP_CONTROL(IDC_Group, m_sceneGroup) BEGIN_MAP_CHILD_CONTROLS(m_sceneGroup) // Common to all abstract container scenes MAP_OVERRIDE(IDC_Inventory, m_inventoryControl) MAP_OVERRIDE(IDC_UseRow, m_useRowControl) MAP_OVERRIDE(IDC_Pointer, m_pointerControl) MAP_CONTROL(IDC_InventoryText, m_InventoryText) MAP_OVERRIDE(IDC_Ingredient, m_ingredientControl) MAP_OVERRIDE(IDC_Fuel, m_fuelControl) MAP_OVERRIDE(IDC_Result, m_resultControl) MAP_OVERRIDE(IDC_Lit, m_litProgressControl) MAP_OVERRIDE(IDC_Burn, m_burnProgress) MAP_CONTROL(IDC_FurnaceText, m_FurnaceText) MAP_CONTROL(IDC_IngredientText, m_IngredientText) MAP_CONTROL(IDC_FuelText, m_FuelText) END_MAP_CHILD_CONTROLS() END_CONTROL_MAP() HRESULT OnInit(XUIMessageInit* pInitData, BOOL& bHandled); HRESULT OnDestroy(); // HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& //bHandled); virtual void InitDataAssociations(int iPad, AbstractContainerMenu* menu, int startIndex = 0); private: CXuiCtrlSlotList* m_ingredientControl; CXuiCtrlSlotList* m_fuelControl; CXuiCtrlSlotList* m_resultControl; CXuiCtrlFireProgress* m_litProgressControl; CXuiCtrlBurnProgress* m_burnProgress; CXuiControl m_FurnaceText; CXuiControl m_IngredientText; CXuiControl m_FuelText; CXuiControl m_sceneGroup; virtual CXuiControl* GetSectionControl(ESceneSection eSection); virtual CXuiCtrlSlotList* GetSectionSlotList(ESceneSection eSection); };