#pragma once // using namespace std; #include "../Media/xuiscene_brewingstand.h" #include "XUI_Scene_AbstractContainer.h" #include "../UI/IUIScene_BrewingMenu.h" class CXuiCtrlSlotList; class CXuiCtrlBrewProgress; class CXuiCtrlBubblesProgress; //-------------------------------------------------------------------------------------- // Scene implementation class. //-------------------------------------------------------------------------------------- class CXuiSceneBrewingStand : public CXuiSceneAbstractContainer, public IUIScene_BrewingMenu { public: // Define the class. The class name must match the ClassOverride property // set for the scene in the UI Authoring tool. XUI_IMPLEMENT_CLASS(CXuiSceneBrewingStand, L"CXuiSceneBrewingStand", XUI_CLASS_SCENE) protected: XUI_BEGIN_MSG_MAP() XUI_ON_XM_INIT(OnInit) XUI_ON_XM_KEYDOWN(OnKeyDown) XUI_ON_XM_DESTROY(OnDestroy) XUI_ON_XM_TIMER(OnTimer) // Poll stick input on a timer. XUI_ON_XM_TRANSITION_START(OnTransitionStart) XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer) XUI_END_MSG_MAP() // Control mapping to objects BEGIN_CONTROL_MAP() MAP_CONTROL(IDC_Group, m_sceneGroup) BEGIN_MAP_CHILD_CONTROLS(m_sceneGroup) // Common to all abstract container scenes MAP_OVERRIDE(IDC_Inventory, m_inventoryControl) MAP_OVERRIDE(IDC_UseRow, m_useRowControl) MAP_OVERRIDE(IDC_Pointer, m_pointerControl) MAP_CONTROL(IDC_InventoryText, m_InventoryText) MAP_OVERRIDE(IDC_Ingredient, m_ingredientControl) MAP_OVERRIDE(IDC_Bottle1, m_bottle1Control) MAP_OVERRIDE(IDC_Bottle2, m_bottle2Control) MAP_OVERRIDE(IDC_Bottle3, m_bottle3Control) MAP_OVERRIDE(IDC_Progress, m_progressControl) MAP_OVERRIDE(IDC_Bubbles, m_bubbleProgress) MAP_CONTROL(IDC_BrewingStandText, m_BrewingStandText) END_MAP_CHILD_CONTROLS() END_CONTROL_MAP() HRESULT OnInit(XUIMessageInit* pInitData, BOOL& bHandled); HRESULT OnDestroy(); // HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& //bHandled); virtual void InitDataAssociations(int iPad, AbstractContainerMenu* menu, int startIndex = 0); private: CXuiCtrlSlotList* m_ingredientControl; CXuiCtrlSlotList* m_bottle1Control; CXuiCtrlSlotList* m_bottle2Control; CXuiCtrlSlotList* m_bottle3Control; CXuiCtrlBrewProgress* m_progressControl; CXuiCtrlBubblesProgress* m_bubbleProgress; CXuiControl m_BrewingStandText; CXuiControl m_sceneGroup; virtual CXuiControl* GetSectionControl(ESceneSection eSection); virtual CXuiCtrlSlotList* GetSectionSlotList(ESceneSection eSection); };