#include "../../Minecraft.World/Platform/stdafx.h" #include "UI.h" #include "../../Minecraft.Client/Textures/Packs/TexturePack.h" #include "../../Minecraft.Client/Textures/Packs/TexturePackRepository.h" #include "../../Minecraft.Client/Minecraft.h" #include "IUIScene_StartGame.h" IUIScene_StartGame::IUIScene_StartGame(int iPad, UILayer* parentLayer) : UIScene(iPad, parentLayer) { m_bIgnoreInput = false; m_iTexturePacksNotInstalled = 0; m_texturePackDescDisplayed = false; m_bShowTexturePackDescription = false; m_iSetTexturePackDescription = -1; Minecraft* pMinecraft = Minecraft::GetInstance(); m_currentTexturePackIndex = pMinecraft->skins->getTexturePackIndex(0); } void IUIScene_StartGame::HandleDLCMountingComplete() { Minecraft* pMinecraft = Minecraft::GetInstance(); // clear out the current texture pack list m_texturePackList.clearSlots(); int texturePacksCount = pMinecraft->skins->getTexturePackCount(); for (unsigned int i = 0; i < texturePacksCount; ++i) { TexturePack* tp = pMinecraft->skins->getTexturePackByIndex(i); std::uint32_t imageBytes = 0; std::uint8_t* imageData = tp->getPackIcon(imageBytes); if (imageBytes > 0 && imageData) { wchar_t imageName[64]; swprintf(imageName, 64, L"tpack%08x", tp->getId()); registerSubstitutionTexture(imageName, imageData, imageBytes); m_texturePackList.addPack(i, imageName); } } m_iTexturePacksNotInstalled = 0; // 4J-PB - there may be texture packs we don't have, so use the info from // TMS for this REMOVE UNTIL WORKING DLC_INFO* pDLCInfo = NULL; // first pass - look to see if there are any that are not in the list bool bTexturePackAlreadyListed; bool bNeedToGetTPD = false; for (unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i) { bTexturePackAlreadyListed = false; #if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__) char* pchName = app.GetDLCInfoTextures(i); pDLCInfo = app.GetDLCInfo(pchName); #elif defined _XBOX_ONE pDLCInfo = app.GetDLCInfoForFullOfferID( const_cast(app.GetDLCInfoTexturesFullOffer(i).c_str())); #else ULONGLONG ull = app.GetDLCInfoTexturesFullOffer(i); pDLCInfo = app.GetDLCInfoForFullOfferID(ull); #endif for (unsigned int i = 0; i < texturePacksCount; ++i) { TexturePack* tp = pMinecraft->skins->getTexturePackByIndex(i); if (pDLCInfo->iConfig == tp->getDLCParentPackId()) { bTexturePackAlreadyListed = true; } } if (bTexturePackAlreadyListed == false) { // some missing bNeedToGetTPD = true; m_iTexturePacksNotInstalled++; } } #if TO_BE_IMPLEMENTED if (bNeedToGetTPD == true) { // add a TMS request for them app.DebugPrintf("+++ Adding TMSPP request for texture pack data\n"); app.AddTMSPPFileTypeRequest(e_DLC_TexturePackData); if (m_iConfigA != NULL) { delete m_iConfigA; } m_iConfigA = new int[m_iTexturePacksNotInstalled]; m_iTexturePacksNotInstalled = 0; for (unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i) { bTexturePackAlreadyListed = false; ULONGLONG ull = app.GetDLCInfoTexturesFullOffer(i); pDLCInfo = app.GetDLCInfoForFullOfferID(ull); for (unsigned int i = 0; i < texturePacksCount; ++i) { TexturePack* tp = pMinecraft->skins->getTexturePackByIndex(i); if (pDLCInfo->iConfig == tp->getDLCParentPackId()) { bTexturePackAlreadyListed = true; } } if (bTexturePackAlreadyListed == false) { m_iConfigA[m_iTexturePacksNotInstalled++] = pDLCInfo->iConfig; } } } #endif m_currentTexturePackIndex = pMinecraft->skins->getTexturePackIndex(0); UpdateTexturePackDescription(m_currentTexturePackIndex); m_texturePackList.selectSlot(m_currentTexturePackIndex); m_bIgnoreInput = false; app.m_dlcManager.checkForCorruptDLCAndAlert(); } void IUIScene_StartGame::handleSelectionChanged(F64 selectedId) { m_iSetTexturePackDescription = (int)selectedId; if (!m_texturePackDescDisplayed) { m_bShowTexturePackDescription = true; } } void IUIScene_StartGame::UpdateTexturePackDescription(int index) { TexturePack* tp = Minecraft::GetInstance()->skins->getTexturePackByIndex(index); if (tp == NULL) { #if TO_BE_IMPLEMENTED // this is probably a texture pack icon added from TMS unsigned int dwBytes = 0; unsigned int dwFileBytes = 0; std::uint8_t* pbData = NULL; std::uint8_t* pbFileData = NULL; CXuiCtrl4JList::LIST_ITEM_INFO ListItem; // get the current index of the list, and then get the data ListItem = m_pTexturePacksList->GetData(index); app.GetTPD(ListItem.iData, &pbData, &dwBytes); app.GetFileFromTPD(eTPDFileType_Loc, pbData, dwBytes, &pbFileData, &dwFileBytes); if (dwFileBytes > 0 && pbFileData) { StringTable* pStringTable = new StringTable(pbFileData, dwFileBytes); m_texturePackTitle.SetText( pStringTable->getString(L"IDS_DISPLAY_NAME")); m_texturePackDescription.SetText( pStringTable->getString(L"IDS_TP_DESCRIPTION")); } app.GetFileFromTPD(eTPDFileType_Icon, pbData, dwBytes, &pbFileData, &dwFileBytes); if (dwFileBytes > 0 && pbFileData) { XuiCreateTextureBrushFromMemory(pbFileData, dwFileBytes, &m_hTexturePackIconBrush); m_texturePackIcon->UseBrush(m_hTexturePackIconBrush); } app.GetFileFromTPD(eTPDFileType_Comparison, pbData, dwBytes, &pbFileData, &dwFileBytes); if (dwFileBytes > 0 && pbFileData) { XuiCreateTextureBrushFromMemory(pbFileData, dwFileBytes, &m_hTexturePackComparisonBrush); m_texturePackComparison->UseBrush(m_hTexturePackComparisonBrush); } else { m_texturePackComparison->UseBrush(NULL); } #endif } else { m_labelTexturePackName.setLabel(tp->getName()); m_labelTexturePackDescription.setLabel(tp->getDesc1()); std::uint32_t imageBytes = 0; std::uint8_t* imageData = tp->getPackIcon(imageBytes); // if(imageBytes > 0 && imageData) //{ // registerSubstitutionTexture(L"texturePackIcon", imageData, //imageBytes); // m_bitmapTexturePackIcon.setTextureName(L"texturePackIcon"); // } wchar_t imageName[64]; swprintf(imageName, 64, L"tpack%08x", tp->getId()); m_bitmapTexturePackIcon.setTextureName(imageName); imageData = tp->getPackComparison(imageBytes); if (imageBytes > 0 && imageData) { swprintf(imageName, 64, L"texturePackComparison%08x", tp->getId()); registerSubstitutionTexture(imageName, imageData, imageBytes); m_bitmapComparison.setTextureName(imageName); } else { m_bitmapComparison.setTextureName(L""); } } } void IUIScene_StartGame::UpdateCurrentTexturePack(int iSlot) { m_currentTexturePackIndex = iSlot; TexturePack* tp = Minecraft::GetInstance()->skins->getTexturePackByIndex( m_currentTexturePackIndex); // if the texture pack is null, you don't have it yet if (tp == NULL) { #if TO_BE_IMPLEMENTED // Upsell CXuiCtrl4JList::LIST_ITEM_INFO ListItem; // get the current index of the list, and then get the data ListItem = m_pTexturePacksList->GetData(m_currentTexturePackIndex); // upsell the texture pack // tell sentient about the upsell of the full version of the skin pack ULONGLONG ullOfferID_Full; app.GetDLCFullOfferIDForPackID(ListItem.iData, &ullOfferID_Full); TelemetryManager->RecordUpsellPresented(ProfileManager.GetPrimaryPad(), eSet_UpsellID_Texture_DLC, ullOfferID_Full & 0xFFFFFFFF); unsigned int uiIDA[3]; uiIDA[0] = IDS_TEXTUREPACK_FULLVERSION; uiIDA[1] = IDS_TEXTURE_PACK_TRIALVERSION; uiIDA[2] = IDS_CONFIRM_CANCEL; // Give the player a warning about the texture pack missing ui.RequestErrorMessage(IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE, IDS_DLC_TEXTUREPACK_NOT_PRESENT, uiIDA, 3, ProfileManager.GetPrimaryPad(), & : TexturePackDialogReturned, this); // do set the texture pack id, and on the user pressing create world, // check they have it m_MoreOptionsParams.dwTexturePack = ListItem.iData; return; #endif } else { m_MoreOptionsParams.dwTexturePack = tp->getId(); } } int IUIScene_StartGame::TrialTexturePackWarningReturned( void* pParam, int iPad, C4JStorage::EMessageResult result) { IUIScene_StartGame* pScene = (IUIScene_StartGame*)pParam; if (result == C4JStorage::EMessage_ResultAccept) { pScene->checkStateAndStartGame(); } else { pScene->m_bIgnoreInput = false; } return 0; } int IUIScene_StartGame::UnlockTexturePackReturned( void* pParam, int iPad, C4JStorage::EMessageResult result) { IUIScene_StartGame* pScene = (IUIScene_StartGame*)pParam; if (result == C4JStorage::EMessage_ResultAccept) { if (ProfileManager.IsSignedIn(iPad)) { #if defined _XBOX //|| defined _XBOX_ONE ULONGLONG ullIndexA[1]; DLC_INFO* pDLCInfo = app.GetDLCInfoForTrialOfferID( pScene->m_pDLCPack->getPurchaseOfferId()); if (pDLCInfo != NULL) { ullIndexA[0] = pDLCInfo->ullOfferID_Full; } else { ullIndexA[0] = pScene->m_pDLCPack->getPurchaseOfferId(); } StorageManager.InstallOffer(1, ullIndexA, NULL, NULL); #elif defined _XBOX_ONE // StorageManager.InstallOffer(1,StorageManager.GetOffer(iIndex).wszProductID,NULL,NULL); #endif // the license change coming in when the offer has been installed // will cause this scene to refresh } } else { #if defined _XBOX TelemetryManager->RecordUpsellResponded( iPad, eSet_UpsellID_Texture_DLC, (pScene->m_pDLCPack->getPurchaseOfferId() & 0xFFFFFFFF), eSen_UpsellOutcome_Declined); #endif } pScene->m_bIgnoreInput = false; return 0; } int IUIScene_StartGame::TexturePackDialogReturned( void* pParam, int iPad, C4JStorage::EMessageResult result) { IUIScene_StartGame* pClass = (IUIScene_StartGame*)pParam; #ifdef _XBOX // Exit with or without saving // Decline means install full version of the texture pack in this dialog if (result == C4JStorage::EMessage_ResultDecline || result == C4JStorage::EMessage_ResultAccept) { // we need to enable background downloading for the DLC XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_ALWAYS_ALLOW); ULONGLONG ullOfferID_Full; ULONGLONG ullIndexA[1]; CXuiCtrl4JList::LIST_ITEM_INFO ListItem; // get the current index of the list, and then get the data ListItem = pClass->m_pTexturePacksList->GetData( pClass->m_currentTexturePackIndex); app.GetDLCFullOfferIDForPackID(ListItem.iData, &ullOfferID_Full); if (result == C4JStorage::EMessage_ResultAccept) // Full version { ullIndexA[0] = ullOfferID_Full; StorageManager.InstallOffer(1, ullIndexA, NULL, NULL); } else // trial version { // if there is no trial version, this is a Cancel DLC_INFO* pDLCInfo = app.GetDLCInfoForFullOfferID(ullOfferID_Full); if (pDLCInfo->ullOfferID_Trial != 0LL) { ullIndexA[0] = pDLCInfo->ullOfferID_Trial; StorageManager.InstallOffer(1, ullIndexA, NULL, NULL); } } } #elif defined _XBOX_ONE // Get the product id from the texture pack id if (result == C4JStorage::EMessage_ResultAccept) { if (ProfileManager.IsSignedIn(iPad)) { if (ProfileManager.IsSignedInLive(iPad)) { std::wstring ProductId; app.GetDLCFullOfferIDForPackID( pClass->m_MoreOptionsParams.dwTexturePack, ProductId); StorageManager.InstallOffer( 1, const_cast(ProductId.c_str()), NULL, NULL); // the license change coming in when the offer has been // installed will cause this scene to refresh } else { // 4J-JEV: Fix for XB1: #165863 - XR-074: Compliance: With no // active network connection user is unable to convert from // Trial to Full texture pack and is not messaged why. unsigned int uiIDA[1] = {IDS_CONFIRM_OK}; ui.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1, iPad, NULL, NULL, app.GetStringTable()); } } } #endif pClass->m_bIgnoreInput = false; return 0; }