#pragma once #include "../NetworkPlayerInterface.h" #include "SQRNetworkPlayer.h" // This is an implementation of the INetworkPlayer interface, for Sony // platforms. It effectively wraps the SQRNetworkPlayer class in a // non-platform-specific way. class NetworkPlayerSony : public INetworkPlayer { public: // Common player interface NetworkPlayerSony(SQRNetworkPlayer* sqrPlayer); virtual unsigned char GetSmallId(); virtual void SendData(INetworkPlayer* player, const void* pvData, int dataSize, bool lowPriority); virtual bool IsSameSystem(INetworkPlayer* player); virtual int GetSendQueueSizeBytes(INetworkPlayer* player, bool lowPriority); virtual int GetSendQueueSizeMessages(INetworkPlayer* player, bool lowPriority); virtual int GetCurrentRtt(); virtual bool IsHost(); virtual bool IsGuest(); virtual bool IsLocal(); virtual int GetSessionIndex(); virtual bool IsTalking(); virtual bool IsMutedByLocalUser(int userIndex); virtual bool HasVoice(); virtual bool HasCamera(); virtual int GetUserIndex(); virtual void SetSocket(Socket* pSocket); virtual Socket* GetSocket(); virtual const wchar_t* GetOnlineName(); virtual std::wstring GetDisplayName(); virtual PlayerUID GetUID(); void SetUID(PlayerUID UID); private: SQRNetworkPlayer* m_sqrPlayer; Socket* m_pSocket; };