#include "../../Minecraft.World/Platform/stdafx.h" #include "DLCManager.h" #include "DLCCapeFile.h" DLCCapeFile::DLCCapeFile(const std::wstring& path) : DLCFile(DLCManager::e_DLCType_Cape, path) {} void DLCCapeFile::addData(std::uint8_t* pbData, std::uint32_t dataBytes) { app.AddMemoryTextureFile(m_path, pbData, dataBytes); }