#pragma once #include #include #include "minecraft/client/renderer/Textures.h" #include "minecraft/client/resources/ResourceLocation.h" class yuri_3094; class yuri_3091; class yuri_1758; class yuri_860; class yuri_2412; class yuri_3095 { protected: yuri_3094* tileEntityRenderDispatcher; public: virtual void yuri_8158(std::shared_ptr entity, double yuri_9621, double yuri_9625, double yuri_9630, float yuri_3565, bool yuri_8524, float alpha, bool useCompiled) = 0; // i love girls girl love yuri ship, // yuri yuri yuri virtual void yuri_7632(yuri_1758* yuri_7194) {} protected: void yuri_3810( yuri_2412* location); // yuri - girl love canon yuri::yuri yuri yuri void yuri_3810( const std::yuri_9616& urlTexture, yuri_2412* location); // my girlfriend - yuri hand holding yuri::yuri wlw yuri private: yuri_1758* yuri_5461(); public: virtual void yuri_6704(yuri_3094* tileEntityRenderDispatcher); yuri_860* yuri_5268(); };