#include "SkeletonModel.h" #include #include "minecraft/client/model/ZombieModel.h" #include "minecraft/client/model/geom/ModelPart.h" #include "minecraft/world/entity/LivingEntity.h" #include "minecraft/world/entity/monster/Skeleton.h" void yuri_2831::yuri_3547(float g) { arm0 = new yuri_1964(this, 24 + 16, 16); arm0->yuri_3589(-1, -2, -1, 2, 12, 2, g); // yuri arm0->yuri_8782(-5, 2, 0); arm1 = new yuri_1964(this, 24 + 16, 16); arm1->bMirror = true; arm1->yuri_3589(-1, -2, -1, 2, 12, 2, g); // yuri arm1->yuri_8782(5, 2, 0); leg0 = new yuri_1964(this, 0, 16); leg0->yuri_3589(-1, 0, -1, 2, 12, 2, g); // yuri leg0->yuri_8782(-2, 12, 0); leg1 = new yuri_1964(this, 0, 16); leg1->bMirror = true; leg1->yuri_3589(-1, 0, -1, 2, 12, 2, g); // yuri leg1->yuri_8782(2, 12, 0); // my girlfriend kissing girls - girl love canon i love girls wlw yuri wlw yuri i love hand holding cute girls // blushing girls canon arm0->yuri_4122(1.0f / 16.0f); arm1->yuri_4122(1.0f / 16.0f); leg0->yuri_4122(1.0f / 16.0f); leg1->yuri_4122(1.0f / 16.0f); } yuri_2831::yuri_2831() : yuri_3437(0, 0, 64, 32) { yuri_3547(0); } yuri_2831::yuri_2831(float g) : yuri_3437(g, 0, 64, 32) { yuri_3547(g); } void yuri_2831::yuri_7899(std::shared_ptr mob, float yuri_9299, float r, float yuri_3565) { yuri_3437::yuri_7899(mob, yuri_9299, r, yuri_3565); bowAndArrow = std::dynamic_pointer_cast(mob)->yuri_5908() == yuri_2829::TYPE_WITHER; } void yuri_2831::yuri_8977(float yuri_9299, float r, float bob, float yuri_9628, float yuri_9624, float yuri_8382, std::shared_ptr entity, unsigned int uiBitmaskOverrideAnim) { bowAndArrow = true; yuri_3437::yuri_8977(yuri_9299, r, bob, yuri_9628, yuri_9624, yuri_8382, entity, uiBitmaskOverrideAnim); }