#include "../Platform/stdafx.h" #include "../Headers/net.minecraft.world.item.h" #include "../Headers/net.minecraft.world.entity.player.h" #include "AbstractContainerMenu.h" #include "Slot.h" #include "MenuBackup.h" MenuBackup::MenuBackup(std::shared_ptr inventory, AbstractContainerMenu* menu) { backups = new std::unordered_map(); this->inventory = inventory; this->menu = menu; } void MenuBackup::save(short changeUid) { ItemInstanceArray* backup = new ItemInstanceArray((int)menu->slots->size() + 1); (*backup)[0] = ItemInstance::clone(inventory->getCarried()); for (unsigned int i = 0; i < menu->slots->size(); i++) { (*backup)[i + 1] = ItemInstance::clone(menu->slots->at(i)->getItem()); } // TODO Is std::unordered_map use correct? // Was backups.put(changeUid, backup); (*backups)[changeUid] = backup; } // Cannot use delete as function name as it is a reserved keyword void MenuBackup::deleteBackup(short changeUid) { // TODO Is the std::unordered_map use correct? // 4J Was backups.remove(changeUid); backups->erase(changeUid); } void MenuBackup::rollback(short changeUid) { ItemInstanceArray* backup = backups->at(changeUid); backups->clear(); inventory->setCarried((*backup)[0]); for (unsigned int i = 0; i < menu->slots->size(); i++) { menu->slots->at(i)->set((*backup)[i + 1]); } }