#include "../Platform/stdafx.h" #include "DerivedLevelData.h" DerivedLevelData::DerivedLevelData(LevelData* wrapped) { this->wrapped = wrapped; } void DerivedLevelData::setTagData(CompoundTag* tag) { wrapped->setTagData(tag); } CompoundTag* DerivedLevelData::createTag() { return wrapped->createTag(); } CompoundTag* DerivedLevelData::createTag( std::vector >* players) { return wrapped->createTag(players); } __int64 DerivedLevelData::getSeed() { return wrapped->getSeed(); } int DerivedLevelData::getXSpawn() { return wrapped->getXSpawn(); } int DerivedLevelData::getYSpawn() { return wrapped->getYSpawn(); } int DerivedLevelData::getZSpawn() { return wrapped->getZSpawn(); } __int64 DerivedLevelData::getTime() { return wrapped->getTime(); } __int64 DerivedLevelData::getSizeOnDisk() { return wrapped->getSizeOnDisk(); } CompoundTag* DerivedLevelData::getLoadedPlayerTag() { return wrapped->getLoadedPlayerTag(); } std::wstring DerivedLevelData::getLevelName() { return wrapped->getLevelName(); } int DerivedLevelData::getVersion() { return wrapped->getVersion(); } __int64 DerivedLevelData::getLastPlayed() { return wrapped->getLastPlayed(); } bool DerivedLevelData::isThundering() { return wrapped->isThundering(); } int DerivedLevelData::getThunderTime() { return wrapped->getThunderTime(); } bool DerivedLevelData::isRaining() { return wrapped->isRaining(); } int DerivedLevelData::getRainTime() { return wrapped->getRainTime(); } GameType* DerivedLevelData::getGameType() { return wrapped->getGameType(); } void DerivedLevelData::setSeed(__int64 seed) {} void DerivedLevelData::setXSpawn(int xSpawn) {} void DerivedLevelData::setYSpawn(int ySpawn) {} void DerivedLevelData::setZSpawn(int zSpawn) {} void DerivedLevelData::setTime(__int64 time) {} void DerivedLevelData::setSizeOnDisk(__int64 sizeOnDisk) {} void DerivedLevelData::setLoadedPlayerTag(CompoundTag* loadedPlayerTag) {} void DerivedLevelData::setDimension(int dimension) {} void DerivedLevelData::setSpawn(int xSpawn, int ySpawn, int zSpawn) {} void DerivedLevelData::setLevelName(const std::wstring& levelName) {} void DerivedLevelData::setVersion(int version) {} void DerivedLevelData::setThundering(bool thundering) {} void DerivedLevelData::setThunderTime(int thunderTime) {} void DerivedLevelData::setRaining(bool raining) {} void DerivedLevelData::setRainTime(int rainTime) {} bool DerivedLevelData::isGenerateMapFeatures() { return wrapped->isGenerateMapFeatures(); } void DerivedLevelData::setGameType(GameType* gameType) {} bool DerivedLevelData::isHardcore() { return wrapped->isHardcore(); } LevelType* DerivedLevelData::getGenerator() { return wrapped->getGenerator(); } void DerivedLevelData::setGenerator(LevelType* generator) {} bool DerivedLevelData::getAllowCommands() { return wrapped->getAllowCommands(); } void DerivedLevelData::setAllowCommands(bool allowCommands) {} bool DerivedLevelData::isInitialized() { return wrapped->isInitialized(); } void DerivedLevelData::setInitialized(bool initialized) {} int DerivedLevelData::getXZSize() { return wrapped->getXZSize(); } int DerivedLevelData::getHellScale() { return wrapped->getHellScale(); }