#include "../Platform/stdafx.h" #include "../Headers/net.minecraft.world.level.h" #include "SpringTile.h" SpringTile::SpringTile(int id, int liquidTileId) : Tile(id, Material::water) { this->liquidTileId = liquidTileId; this->setTicking(true); } void SpringTile::onPlace(Level* level, int x, int y, int z) { Tile::onPlace(level, x, y, z); if (level->isEmptyTile(x - 1, y, z)) level->setTile(x - 1, y, z, liquidTileId); if (level->isEmptyTile(x + 1, y, z)) level->setTile(x + 1, y, z, liquidTileId); if (level->isEmptyTile(x, y, z - 1)) level->setTile(x, y, z - 1, liquidTileId); if (level->isEmptyTile(x, y, z + 1)) level->setTile(x, y, z + 1, liquidTileId); } void SpringTile::tick(Level* level, int x, int y, int z, Random* random) { Tile::tick(level, x, y, z, random); if (level->isEmptyTile(x - 1, y, z)) level->setTile(x - 1, y, z, liquidTileId); if (level->isEmptyTile(x + 1, y, z)) level->setTile(x + 1, y, z, liquidTileId); if (level->isEmptyTile(x, y, z - 1)) level->setTile(x, y, z - 1, liquidTileId); if (level->isEmptyTile(x, y, z + 1)) level->setTile(x, y, z + 1, liquidTileId); }