#pragma once #include #include "UIControl_Base.h" #include "Minecraft.Client/Common/Source Files/UI/UIString.h" #include "Minecraft.Client/Linux/Iggy/include/iggy.h" #include "Minecraft.Client/Common/Source Files/UI/UIScene.h" class UIControl_Button : public UIControl_Base { private: IggyName m_funcEnableButton; public: UIControl_Button(); virtual bool setupControl(UIScene* scene, IggyValuePath* parent, const std::string& controlName); void init(UIString label, int id); // void init(const std::wstring &label, int id) { // init(UIString::CONSTANT(label), id); } virtual void ReInit(); void setEnable(bool enable); };