#include "../../Platform/stdafx.h" #include "../Tesselator.h" #include "../../Textures/Textures.h" #include "ProgressRenderer.h" #include "../../../Minecraft.World/Platform/System.h" CRITICAL_SECTION ProgressRenderer::s_progress; ProgressRenderer::ProgressRenderer(Minecraft* minecraft) { status = -1; title = -1; lastTime = System::currentTimeMillis(); noAbort = false; this->minecraft = minecraft; this->m_eType = eProgressStringType_ID; } void ProgressRenderer::progressStart(int title) { noAbort = false; _progressStart(title); } void ProgressRenderer::progressStartNoAbort(int string) { noAbort = true; _progressStart(string); } void ProgressRenderer::_progressStart(int title) { // 4J Stu - Removing all progressRenderer rendering. This will be replaced // on the xbox if (!minecraft->running) { if (noAbort) return; // throw new StopGameException(); // 4J - removed } EnterCriticalSection(&ProgressRenderer::s_progress); lastPercent = 0; this->title = title; LeaveCriticalSection(&ProgressRenderer::s_progress); } void ProgressRenderer::progressStage(int status) { if (!minecraft->running) { if (noAbort) return; // throw new StopGameException(); // 4J - removed } lastTime = 0; EnterCriticalSection(&ProgressRenderer::s_progress); setType(eProgressStringType_ID); this->status = status; LeaveCriticalSection(&ProgressRenderer::s_progress); progressStagePercentage(-1); lastTime = 0; } void ProgressRenderer::progressStagePercentage(int i) { // 4J Stu - Removing all progressRenderer rendering. This will be replaced // on the xbox EnterCriticalSection(&ProgressRenderer::s_progress); lastPercent = i; LeaveCriticalSection(&ProgressRenderer::s_progress); } int ProgressRenderer::getCurrentPercent() { int returnValue = 0; EnterCriticalSection(&ProgressRenderer::s_progress); returnValue = lastPercent; LeaveCriticalSection(&ProgressRenderer::s_progress); return returnValue; } int ProgressRenderer::getCurrentTitle() { EnterCriticalSection(&ProgressRenderer::s_progress); int returnValue = title; LeaveCriticalSection(&ProgressRenderer::s_progress); return returnValue; } int ProgressRenderer::getCurrentStatus() { EnterCriticalSection(&ProgressRenderer::s_progress); int returnValue = status; LeaveCriticalSection(&ProgressRenderer::s_progress); return returnValue; } ProgressRenderer::eProgressStringType ProgressRenderer::getType() { EnterCriticalSection(&ProgressRenderer::s_progress); eProgressStringType returnValue = m_eType; LeaveCriticalSection(&ProgressRenderer::s_progress); return returnValue; } void ProgressRenderer::setType(eProgressStringType eType) { EnterCriticalSection(&ProgressRenderer::s_progress); m_eType = eType; LeaveCriticalSection(&ProgressRenderer::s_progress); } void ProgressRenderer::progressStage(std::wstring& wstrText) { EnterCriticalSection(&ProgressRenderer::s_progress); m_wstrText = wstrText; setType(eProgressStringType_String); LeaveCriticalSection(&ProgressRenderer::s_progress); } std::wstring& ProgressRenderer::getProgressString(void) { EnterCriticalSection(&ProgressRenderer::s_progress); std::wstring& temp = m_wstrText; LeaveCriticalSection(&ProgressRenderer::s_progress); return temp; }