#include "../Platform/stdafx.h" #include "TrackedEntity.h" #include "ServerPlayer.h" #include "../Network/PlayerConnection.h" #include "../../Minecraft.World/Util/Mth.h" #include "../../Minecraft.World/Headers/net.minecraft.world.entity.h" #include "../../Minecraft.World/Headers/net.minecraft.world.entity.item.h" #include "../../Minecraft.World/Headers/net.minecraft.world.entity.monster.h" #include "../../Minecraft.World/Headers/net.minecraft.world.entity.player.h" #include "../../Minecraft.World/Headers/net.minecraft.world.entity.animal.h" #include "../../Minecraft.World/Headers/net.minecraft.world.entity.global.h" #include "../../Minecraft.World/Headers/net.minecraft.world.entity.projectile.h" #include "../../Minecraft.World/Headers/net.minecraft.network.packet.h" #include "../../Minecraft.World/Headers/net.minecraft.world.item.h" #include "../../Minecraft.World/Headers/net.minecraft.world.level.saveddata.h" #include "../../Minecraft.World/Headers/net.minecraft.world.entity.ai.attributes.h" #include "../MinecraftServer.h" #include "../Level/ServerLevel.h" #include "../Network/PlayerList.h" #include "EntityTracker.h" #include "../Network/PlayerChunkMap.h" #ifndef __linux__ #include #endif // __linux__ TrackedEntity::TrackedEntity(std::shared_ptr e, int range, int updateInterval, bool trackDelta) { // 4J added initialisers xap = yap = zap = 0; tickCount = 0; xpu = ypu = zpu = 0; updatedPlayerVisibility = false; teleportDelay = 0; moved = false; wasRiding = false; this->e = e; this->range = range; this->updateInterval = updateInterval; this->trackDelta = trackDelta; xp = Mth::floor(e->x * 32); yp = Mth::floor(e->y * 32); zp = Mth::floor(e->z * 32); yRotp = Mth::floor(e->yRot * 256 / 360); xRotp = Mth::floor(e->xRot * 256 / 360); yHeadRotp = Mth::floor(e->getYHeadRot() * 256 / 360); } int c0a = 0, c0b = 0, c1a = 0, c1b = 0, c1c = 0, c2a = 0, c2b = 0; void TrackedEntity::tick(EntityTracker* tracker, std::vector >* players) { moved = false; if (!updatedPlayerVisibility || e->distanceToSqr(xpu, ypu, zpu) > 4 * 4) { xpu = e->x; ypu = e->y; zpu = e->z; updatedPlayerVisibility = true; moved = true; updatePlayers(tracker, players); } if (lastRidingEntity != e->riding || (e->riding != nullptr && tickCount % (SharedConstants::TICKS_PER_SECOND * 3) == 0)) { lastRidingEntity = e->riding; broadcast(std::shared_ptr(new SetEntityLinkPacket( SetEntityLinkPacket::RIDING, e, e->riding))); } // Moving forward special case for item frames if (e->GetType() == eTYPE_ITEM_FRAME && tickCount % 10 == 0) { std::shared_ptr frame = std::dynamic_pointer_cast(e); std::shared_ptr item = frame->getItem(); if (item != nullptr && item->getItem()->id == Item::map_Id && !e->removed) { std::shared_ptr data = Item::map->getSavedData(item, e->level); for (auto it = players->begin(); it != players->end(); ++it) { std::shared_ptr player = std::dynamic_pointer_cast(*it); data->tickCarriedBy(player, item); if (!player->removed && player->connection && player->connection->countDelayedPackets() <= 5) { std::shared_ptr packet = Item::map->getUpdatePacket(item, e->level, player); if (packet != nullptr) player->connection->send(packet); } } } std::shared_ptr entityData = e->getEntityData(); if (entityData->isDirty()) { broadcastAndSend(std::shared_ptr( new SetEntityDataPacket(e->entityId, entityData, false))); } } else if (tickCount % updateInterval == 0 || e->hasImpulse || e->getEntityData()->isDirty()) { // 4J: Moved this as it's shared int yRotn = Mth::floor(e->yRot * 256 / 360); int xRotn = Mth::floor(e->xRot * 256 / 360); // 4J: Changed rotation to be generally sent as a delta as well as // position int yRota = yRotn - yRotp; int xRota = xRotn - xRotp; if (e->riding == nullptr) { teleportDelay++; int xn = Mth::floor(e->x * 32.0); int yn = Mth::floor(e->y * 32.0); int zn = Mth::floor(e->z * 32.0); int xa = xn - xp; int ya = yn - yp; int za = zn - zp; std::shared_ptr packet = nullptr; // 4J - this pos flag used to be set based on abs(xn) etc. but that // just seems wrong bool pos = abs(xa) >= TOLERANCE_LEVEL || abs(ya) >= TOLERANCE_LEVEL || abs(za) >= TOLERANCE_LEVEL || (tickCount % (SharedConstants::TICKS_PER_SECOND * 3) == 0); // Keep rotation deltas in +/- 180 degree range while (yRota > 127) yRota -= 256; while (yRota < -128) yRota += 256; while (xRota > 127) xRota -= 256; while (xRota < -128) xRota += 256; bool rot = abs(yRota) >= TOLERANCE_LEVEL || abs(xRota) >= TOLERANCE_LEVEL; // 4J: Modified the following check. It was originally added by // Mojang to address certain unspecified issues with entity // position. Turns out the issue effects a variety of different // entities so we've left it in and just added the new exceptions // (so far just players) // 4J: Original comment follows // TODO: Figure out how to fix this properly // skip first tick since position is sent in addEntity packet // FallingTile depends on this because it removes its source block // in the first tick() if (tickCount > 0 || e->instanceof(eTYPE_ARROW) || e->instanceof(eTYPE_PLAYER)) // 4J: Modifed, see above { if (xa < -128 || xa >= 128 || ya < -128 || ya >= 128 || za < -128 || za >= 128 || wasRiding // 4J Stu - I fixed the initialisation of teleportDelay in // the ctor, but we managed this far without out and would // prefer not to have all the extra traffix so ignore it 4J // Stu - Fix for #9579 - GAMEPLAY: Boats with a player in // them slowly sink under the water over time, and with no // player in them they float into the sky. || (e->GetType() == eTYPE_BOAT && teleportDelay > 20 * 20)) { teleportDelay = 0; packet = std::shared_ptr( new TeleportEntityPacket(e->entityId, xn, yn, zn, (uint8_t)yRotn, (uint8_t)xRotn)); // printf("%d: New teleport rot //%d\n",e->entityId,yRotn); yRotp = yRotn; xRotp = xRotn; } else { if (pos && rot) { // 4J If the movement is small enough, and there's no // xrot, then use the new smaller packets if ((xa >= -16) && (xa <= 15) && (za >= -16) && (za <= 15) && (ya >= -32) && (ya <= 31) && (xRota == 0)) { // Clamp rotations that are too big if (yRota < -16) { yRota = -16; yRotn = yRotp + yRota; } else if (yRota > 15) { yRota = 15; yRotn = yRotp + yRota; } // 5 bits each for x & z, and 6 for y packet = std::shared_ptr( new MoveEntityPacketSmall::PosRot( e->entityId, (char)xa, (char)ya, (char)za, (char)yRota, 0)); c0a++; } else { packet = std::shared_ptr( new MoveEntityPacket::PosRot( e->entityId, (char)xa, (char)ya, (char)za, (char)yRota, (char)xRota)); // printf("%d: New // posrot %d + %d = //%d\n",e->entityId,yRotp,yRota,yRotn); c0b++; } } else if (pos) { // 4J If the movement is small enough, then use the new // smaller packets if ((xa >= -8) && (xa <= 7) && (za >= -8) && (za <= 7) && (ya >= -16) && (ya <= 15)) { // 4 bits each for x & z, and 5 for y packet = std::shared_ptr( new MoveEntityPacketSmall::Pos( e->entityId, (char)xa, (char)ya, (char)za)); c1a++; } else if ((xa >= -16) && (xa <= 15) && (za >= -16) && (za <= 15) && (ya >= -32) && (ya <= 31)) { // use the packet with small packet with rotation if // we can - 5 bits each for x & z, and 6 for y - // still a byte less than the alternative packet = std::shared_ptr( new MoveEntityPacketSmall::PosRot( e->entityId, (char)xa, (char)ya, (char)za, 0, 0)); c1b++; } else { packet = std::shared_ptr( new MoveEntityPacket::Pos(e->entityId, (char)xa, (char)ya, (char)za)); c1c++; } } else if (rot) { // 4J If there's no x rotation, then use the new smaller // packet type if (xRota == 0) { // Clamp rotations that are too big if (yRota < -16) { yRota = -16; yRotn = yRotp + yRota; } else if (yRota > 15) { yRota = 15; yRotn = yRotp + yRota; } packet = std::shared_ptr( new MoveEntityPacketSmall::Rot(e->entityId, (char)yRota, 0)); c2a++; } else { // printf("%d: New // rot %d + %d = //%d\n",e->entityId,yRotp,yRota,yRotn); packet = std::shared_ptr( new MoveEntityPacket::Rot( e->entityId, (char)yRota, (char)xRota)); c2b++; } } } } if (trackDelta) { double xad = e->xd - xap; double yad = e->yd - yap; double zad = e->zd - zap; double max = 0.02; double diff = xad * xad + yad * yad + zad * zad; if (diff > max * max || (diff > 0 && e->xd == 0 && e->yd == 0 && e->zd == 0)) { xap = e->xd; yap = e->yd; zap = e->zd; broadcast(std::shared_ptr( new SetEntityMotionPacket(e->entityId, xap, yap, zap))); } } if (packet != nullptr) { broadcast(packet); } sendDirtyEntityData(); if (pos) { xp = xn; yp = yn; zp = zn; } if (rot) { yRotp = yRotn; xRotp = xRotn; } wasRiding = false; } else { bool rot = abs(yRotn - yRotp) >= TOLERANCE_LEVEL || abs(xRotn - xRotp) >= TOLERANCE_LEVEL; if (rot) { // 4J: Changed this to use deltas broadcast( std::shared_ptr(new MoveEntityPacket::Rot( e->entityId, (uint8_t)yRota, (uint8_t)xRota))); yRotp = yRotn; xRotp = xRotn; } xp = Mth::floor(e->x * 32.0); yp = Mth::floor(e->y * 32.0); zp = Mth::floor(e->z * 32.0); sendDirtyEntityData(); wasRiding = true; } int yHeadRot = Mth::floor(e->getYHeadRot() * 256 / 360); if (abs(yHeadRot - yHeadRotp) >= TOLERANCE_LEVEL) { broadcast(std::shared_ptr( new RotateHeadPacket(e->entityId, (uint8_t)yHeadRot))); yHeadRotp = yHeadRot; } e->hasImpulse = false; } tickCount++; if (e->hurtMarked) { // broadcast(new AnimatePacket(e, AnimatePacket.HURT)); broadcastAndSend(std::shared_ptr( new SetEntityMotionPacket(e))); e->hurtMarked = false; } } void TrackedEntity::sendDirtyEntityData() { std::shared_ptr entityData = e->getEntityData(); if (entityData->isDirty()) { broadcastAndSend(std::shared_ptr( new SetEntityDataPacket(e->entityId, entityData, false))); } if (e->instanceof(eTYPE_LIVINGENTITY)) { std::shared_ptr living = std::dynamic_pointer_cast(e); ServersideAttributeMap* attributeMap = (ServersideAttributeMap*)living->getAttributes(); std::unordered_set* attributes = attributeMap->getDirtyAttributes(); if (!attributes->empty()) { broadcastAndSend(std::shared_ptr( new UpdateAttributesPacket(e->entityId, attributes))); } attributes->clear(); } } void TrackedEntity::broadcast(std::shared_ptr packet) { if (Packet::canSendToAnyClient(packet)) { // 4J-PB - due to the knockback on a player being hit, we need to send // to all players, but limit the network traffic here to players that // have not already had it sent to their system std::vector > sentTo; // 4J - don't send to a player we've already sent this data to that // shares the same machine. EntityMotionPacket used to limit themselves // to sending once to each machine by only sending to the primary player // on each machine. This was causing trouble for split screen as only // the primary player would get a knockback velocity. Now these packets // can be sent to any player, but we try to restrict the network impact // this has by not resending to the one machine for (auto it = seenBy.begin(); it != seenBy.end(); it++) { std::shared_ptr player = *it; bool dontSend = false; if (sentTo.size()) { INetworkPlayer* thisPlayer = player->connection->getNetworkPlayer(); if (thisPlayer == nullptr) { dontSend = true; } else { for (unsigned int j = 0; j < sentTo.size(); j++) { std::shared_ptr player2 = sentTo[j]; INetworkPlayer* otherPlayer = player2->connection->getNetworkPlayer(); if (otherPlayer != nullptr && thisPlayer->IsSameSystem(otherPlayer)) { dontSend = true; // #ifdef _DEBUG // shared_ptr // emp= // std::dynamic_pointer_cast // (packet); // if(emp!=nullptr) // { // app.DebugPrintf("Not // sending this SetEntityMotionPacket to player - // it's already been sent to a player on their // console\n"); // } // #endif } } } } if (dontSend) { continue; } (*it)->connection->send(packet); sentTo.push_back(player); } } else { // This packet hasn't got canSendToAnyClient set, so just send to // everyone here, and it for (auto it = seenBy.begin(); it != seenBy.end(); it++) { (*it)->connection->send(packet); } } } void TrackedEntity::broadcastAndSend(std::shared_ptr packet) { std::vector > sentTo; broadcast(packet); std::shared_ptr sp = e->instanceof(eTYPE_SERVERPLAYER) ? std::dynamic_pointer_cast(e) : nullptr; if (sp != nullptr && sp->connection) { sp->connection->send(packet); } } void TrackedEntity::broadcastRemoved() { for (auto it = seenBy.begin(); it != seenBy.end(); it++) { (*it)->entitiesToRemove.push_back(e->entityId); } } void TrackedEntity::removePlayer(std::shared_ptr sp) { auto it = seenBy.find(sp); if (it != seenBy.end()) { sp->entitiesToRemove.push_back(e->entityId); seenBy.erase(it); } } // 4J-JEV: Added for code reuse. TrackedEntity::eVisibility TrackedEntity::isVisible( EntityTracker* tracker, std::shared_ptr sp, bool forRider) { // 4J Stu - We call update players when the entity has moved more than a // certain amount at the start of it's tick Before this call we set xpu, ypu // and zpu to the entities new position, but xp,yp and zp are the old // position until later in the tick. Therefore we should use the new // position for visibility checks double xd = sp->x - xpu; // xp / 32; double zd = sp->z - zpu; // zp / 32; // 4J Stu - Fix for loading a player who is currently riding something (e.g. // a horse) if (e->forcedLoading) { xd = sp->x - xp / 32; zd = sp->z - zp / 32; } int playersRange = range; if (playersRange > TRACKED_ENTITY_MINIMUM_VIEW_DISTANCE) { playersRange -= sp->getPlayerViewDistanceModifier(); } bool bVisible = xd >= -playersRange && xd <= playersRange && zd >= -playersRange && zd <= playersRange; bool canBeSeenBy = canBySeenBy(sp); // 4J - added. Try and find other players who are in the same dimension as // this one and on the same machine, and extend our visibility so things are // consider visible to this player if they are near the other one. This is // because we only send entity tracking info to players who // canReceiveAllPackets(). if (!bVisible) { MinecraftServer* server = MinecraftServer::getInstance(); INetworkPlayer* thisPlayer = sp->connection->getNetworkPlayer(); if (thisPlayer) { for (unsigned int i = 0; i < server->getPlayers()->players.size(); i++) { // Consider extra players, but not if they are the entity we are // tracking, or the player we've been passed as input, or in // another dimension std::shared_ptr ep = server->getPlayers()->players[i]; if (ep == sp) continue; if (ep == e) continue; if (ep->dimension != sp->dimension) continue; INetworkPlayer* otherPlayer = ep->connection->getNetworkPlayer(); if (otherPlayer != nullptr && thisPlayer->IsSameSystem(otherPlayer)) { // 4J Stu - We call update players when the entity has moved // more than a certain amount at the start of it's tick // Before this call we set xpu, ypu and zpu to the entities // new position, but xp,yp and zp are the old position until // later in the tick. Therefore we should use the new // position for visibility checks double xd = ep->x - xpu; // xp / 32; double zd = ep->z - zpu; // zp / 32; bVisible |= (xd >= -playersRange && xd <= playersRange && zd >= -playersRange && zd <= playersRange); canBeSeenBy |= canBySeenBy(ep); } } } } // 4J Stu - We need to ensure that we send the mount before the rider, so // check that the player has been added to the seenBy list if (forRider) { canBeSeenBy = canBeSeenBy && (seenBy.find(sp) != seenBy.end()); } // 4J-JEV: ADDED! An entities mount has to be visible before the entity // visible, this is to ensure that the mount is already in the client's game // when the rider is added. if (canBeSeenBy && bVisible && e->riding != nullptr) { return tracker->getTracker(e->riding)->isVisible(tracker, sp, true); } else if (canBeSeenBy && bVisible) return eVisibility_SeenAndVisible; else if (bVisible) return eVisibility_IsVisible; else return eVisibility_NotVisible; } void TrackedEntity::updatePlayer(EntityTracker* tracker, std::shared_ptr sp) { if (sp == e) return; eVisibility visibility = this->isVisible(tracker, sp); if (visibility == eVisibility_SeenAndVisible && (seenBy.find(sp) == seenBy.end() || e->forcedLoading)) { seenBy.insert(sp); std::shared_ptr packet = getAddEntityPacket(); sp->connection->send(packet); xap = e->xd; yap = e->yd; zap = e->zd; if (e->instanceof(eTYPE_PLAYER)) { std::shared_ptr plr = std::dynamic_pointer_cast(e); app.DebugPrintf( "TrackedEntity:: Player '%ls' is now visible to player '%ls', " "%s.\n", plr->name.c_str(), sp->name.c_str(), (e->riding == nullptr ? "not riding minecart" : "in minecart")); } bool isAddMobPacket = std::dynamic_pointer_cast(packet) != nullptr; // 4J Stu brought forward to fix when Item Frames if (!e->getEntityData()->isEmpty() && !isAddMobPacket) { sp->connection->send( std::shared_ptr(new SetEntityDataPacket( e->entityId, e->getEntityData(), true))); } if (e->instanceof(eTYPE_LIVINGENTITY)) { std::shared_ptr living = std::dynamic_pointer_cast(e); ServersideAttributeMap* attributeMap = (ServersideAttributeMap*)living->getAttributes(); std::unordered_set* attributes = attributeMap->getSyncableAttributes(); if (!attributes->empty()) { sp->connection->send(std::shared_ptr( new UpdateAttributesPacket(e->entityId, attributes))); } delete attributes; } if (trackDelta && !isAddMobPacket) { sp->connection->send(std::shared_ptr( new SetEntityMotionPacket(e->entityId, e->xd, e->yd, e->zd))); } if (e->riding != nullptr) { sp->connection->send( std::shared_ptr(new SetEntityLinkPacket( SetEntityLinkPacket::RIDING, e, e->riding))); } if (e->instanceof(eTYPE_MOB) && std::dynamic_pointer_cast(e)->getLeashHolder() != nullptr) { sp->connection->send( std::shared_ptr(new SetEntityLinkPacket( SetEntityLinkPacket::LEASH, e, std::dynamic_pointer_cast(e)->getLeashHolder()))); } if (e->instanceof(eTYPE_LIVINGENTITY)) { for (int i = 0; i < 5; i++) { std::shared_ptr item = std::dynamic_pointer_cast(e)->getCarried(i); if (item != nullptr) sp->connection->send(std::shared_ptr( new SetEquippedItemPacket(e->entityId, i, item))); } } if (e->instanceof(eTYPE_PLAYER)) { std::shared_ptr spe = std::dynamic_pointer_cast(e); if (spe->isSleeping()) { sp->connection->send( std::shared_ptr( new EntityActionAtPositionPacket( e, EntityActionAtPositionPacket::START_SLEEP, Mth::floor(e->x), Mth::floor(e->y), Mth::floor(e->z)))); } } if (e->instanceof(eTYPE_LIVINGENTITY)) { std::shared_ptr mob = std::dynamic_pointer_cast(e); std::vector* activeEffects = mob->getActiveEffects(); for (auto it = activeEffects->begin(); it != activeEffects->end(); ++it) { MobEffectInstance* effect = *it; sp->connection->send(std::shared_ptr( new UpdateMobEffectPacket(e->entityId, effect))); } delete activeEffects; } } else if (visibility == eVisibility_NotVisible) { auto it = seenBy.find(sp); if (it != seenBy.end()) { seenBy.erase(it); sp->entitiesToRemove.push_back(e->entityId); } } } bool TrackedEntity::canBySeenBy(std::shared_ptr player) { // 4J - for some reason this isn't currently working, and is causing players // to not appear until we are really close to them. Not sure what the // conflict is between the java & our version, but removing for now as it is // causing issues and we shouldn't *really* need it // TODO - investigate further return true; // return player->getLevel()->getChunkMap()->isPlayerIn(player, e->xChunk, // e->zChunk); } void TrackedEntity::updatePlayers( EntityTracker* tracker, std::vector >* players) { for (unsigned int i = 0; i < players->size(); i++) { updatePlayer(tracker, std::dynamic_pointer_cast(players->at(i))); } } std::shared_ptr TrackedEntity::getAddEntityPacket() { if (e->removed) { app.DebugPrintf("Fetching addPacket for removed entity - %ls\n", e->getAName().c_str()); } // 4J-PB - replacing with a switch, rather than tons of ifs if (std::dynamic_pointer_cast(e) != nullptr) { yHeadRotp = Mth::floor(e->getYHeadRot() * 256 / 360); return std::shared_ptr( new AddMobPacket(std::dynamic_pointer_cast(e), yRotp, xRotp, xp, yp, zp, yHeadRotp)); } if (e->instanceof(eTYPE_ITEMENTITY)) { std::shared_ptr packet = std::shared_ptr(new AddEntityPacket( e, AddEntityPacket::ITEM, 1, yRotp, xRotp, xp, yp, zp)); return packet; } else if (e->instanceof(eTYPE_SERVERPLAYER)) { std::shared_ptr player = std::dynamic_pointer_cast(e); PlayerUID xuid = INVALID_XUID; PlayerUID OnlineXuid = INVALID_XUID; if (player != nullptr) { xuid = player->getXuid(); OnlineXuid = player->getOnlineXuid(); } // 4J Added yHeadRotp param to fix #102563 - TU12: Content: Gameplay: // When one of the Players is idle for a few minutes his head turns 180 // degrees. return std::shared_ptr(new AddPlayerPacket( player, xuid, OnlineXuid, xp, yp, zp, yRotp, xRotp, yHeadRotp)); } else if (e->instanceof(eTYPE_MINECART)) { std::shared_ptr minecart = std::dynamic_pointer_cast(e); return std::shared_ptr( new AddEntityPacket(e, AddEntityPacket::MINECART, minecart->getType(), yRotp, xRotp, xp, yp, zp)); } else if (e->instanceof(eTYPE_BOAT)) { return std::shared_ptr(new AddEntityPacket( e, AddEntityPacket::BOAT, yRotp, xRotp, xp, yp, zp)); } else if (e->instanceof(eTYPE_ENDERDRAGON)) { yHeadRotp = Mth::floor(e->getYHeadRot() * 256 / 360); return std::shared_ptr( new AddMobPacket(std::dynamic_pointer_cast(e), yRotp, xRotp, xp, yp, zp, yHeadRotp)); } else if (e->instanceof(eTYPE_FISHINGHOOK)) { std::shared_ptr owner = std::dynamic_pointer_cast(e)->owner; return std::shared_ptr( new AddEntityPacket(e, AddEntityPacket::FISH_HOOK, owner != nullptr ? owner->entityId : e->entityId, yRotp, xRotp, xp, yp, zp)); } else if (e->instanceof(eTYPE_ARROW)) { std::shared_ptr owner = (std::dynamic_pointer_cast(e))->owner; return std::shared_ptr( new AddEntityPacket(e, AddEntityPacket::ARROW, owner != nullptr ? owner->entityId : e->entityId, yRotp, xRotp, xp, yp, zp)); } else if (e->instanceof(eTYPE_SNOWBALL)) { return std::shared_ptr(new AddEntityPacket( e, AddEntityPacket::SNOWBALL, yRotp, xRotp, xp, yp, zp)); } else if (e->instanceof(eTYPE_THROWNPOTION)) { return std::shared_ptr(new AddEntityPacket( e, AddEntityPacket::THROWN_POTION, ((std::dynamic_pointer_cast(e))->getPotionValue()), yRotp, xRotp, xp, yp, zp)); } else if (e->instanceof(eTYPE_THROWNEXPBOTTLE)) { return std::shared_ptr(new AddEntityPacket( e, AddEntityPacket::THROWN_EXPBOTTLE, yRotp, xRotp, xp, yp, zp)); } else if (e->instanceof(eTYPE_THROWNENDERPEARL)) { return std::shared_ptr(new AddEntityPacket( e, AddEntityPacket::THROWN_ENDERPEARL, yRotp, xRotp, xp, yp, zp)); } else if (e->instanceof(eTYPE_EYEOFENDERSIGNAL)) { return std::shared_ptr(new AddEntityPacket( e, AddEntityPacket::EYEOFENDERSIGNAL, yRotp, xRotp, xp, yp, zp)); } else if (e->instanceof(eTYPE_FIREWORKS_ROCKET)) { return std::shared_ptr(new AddEntityPacket( e, AddEntityPacket::FIREWORKS, yRotp, xRotp, xp, yp, zp)); } else if (e->instanceof(eTYPE_FIREBALL)) { eINSTANCEOF classType = e->GetType(); int type = AddEntityPacket::FIREBALL; if (classType == eTYPE_SMALL_FIREBALL) { type = AddEntityPacket::SMALL_FIREBALL; } else if (classType == eTYPE_DRAGON_FIREBALL) { type = AddEntityPacket::DRAGON_FIRE_BALL; } else if (classType == eTYPE_WITHER_SKULL) { type = AddEntityPacket::WITHER_SKULL; } std::shared_ptr fb = std::dynamic_pointer_cast(e); std::shared_ptr aep = nullptr; if (fb->owner != nullptr) { aep = std::shared_ptr(new AddEntityPacket( e, type, fb->owner->entityId, yRotp, xRotp, xp, yp, zp)); } else { aep = std::shared_ptr( new AddEntityPacket(e, type, 0, yRotp, xRotp, xp, yp, zp)); } aep->xa = (int)(fb->xPower * 8000); aep->ya = (int)(fb->yPower * 8000); aep->za = (int)(fb->zPower * 8000); return aep; } else if (e->instanceof(eTYPE_THROWNEGG)) { return std::shared_ptr(new AddEntityPacket( e, AddEntityPacket::EGG, yRotp, xRotp, xp, yp, zp)); } else if (e->instanceof(eTYPE_PRIMEDTNT)) { return std::shared_ptr(new AddEntityPacket( e, AddEntityPacket::PRIMED_TNT, yRotp, xRotp, xp, yp, zp)); } else if (e->instanceof(eTYPE_ENDER_CRYSTAL)) { return std::shared_ptr(new AddEntityPacket( e, AddEntityPacket::ENDER_CRYSTAL, yRotp, xRotp, xp, yp, zp)); } else if (e->instanceof(eTYPE_FALLINGTILE)) { std::shared_ptr ft = std::dynamic_pointer_cast(e); return std::shared_ptr(new AddEntityPacket( e, AddEntityPacket::FALLING, ft->tile | (ft->data << 16), yRotp, xRotp, xp, yp, zp)); } else if (e->instanceof(eTYPE_PAINTING)) { return std::shared_ptr( new AddPaintingPacket(std::dynamic_pointer_cast(e))); } else if (e->instanceof(eTYPE_ITEM_FRAME)) { std::shared_ptr frame = std::dynamic_pointer_cast(e); { int ix = (int)frame->xTile; int iy = (int)frame->yTile; int iz = (int)frame->zTile; app.DebugPrintf("eTYPE_ITEM_FRAME xyz %d,%d,%d\n", ix, iy, iz); } std::shared_ptr packet = std::shared_ptr( new AddEntityPacket(e, AddEntityPacket::ITEM_FRAME, frame->dir, yRotp, xRotp, xp, yp, zp)); packet->x = Mth::floor(frame->xTile * 32.0f); packet->y = Mth::floor(frame->yTile * 32.0f); packet->z = Mth::floor(frame->zTile * 32.0f); return packet; } else if (e->instanceof(eTYPE_LEASHFENCEKNOT)) { std::shared_ptr knot = std::dynamic_pointer_cast(e); std::shared_ptr packet = std::shared_ptr(new AddEntityPacket( e, AddEntityPacket::LEASH_KNOT, yRotp, xRotp, xp, yp, zp)); packet->x = Mth::floor((float)knot->xTile * 32); packet->y = Mth::floor((float)knot->yTile * 32); packet->z = Mth::floor((float)knot->zTile * 32); return packet; } else if (e->instanceof(eTYPE_EXPERIENCEORB)) { return std::shared_ptr( new AddExperienceOrbPacket( std::dynamic_pointer_cast(e))); } else { assert(false); } return nullptr; } void TrackedEntity::clear(std::shared_ptr sp) { auto it = seenBy.find(sp); if (it != seenBy.end()) { seenBy.erase(it); sp->entitiesToRemove.push_back(e->entityId); } }