#include "../../Minecraft.World/Platform/stdafx.h" #include "UI.h" #include "UIScene_ControlsMenu.h" #include "../../Minecraft.Client/Minecraft.h" #include "../../Minecraft.Client/Player/MultiPlayerLocalPlayer.h" UIScene_ControlsMenu::UIScene_ControlsMenu(int iPad, void* initData, UILayer* parentLayer) : UIScene(iPad, parentLayer) { // Setup all the Iggy references we need for this scene initialiseMovie(); IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_number; #if defined(_WIN64) value[0].number = (F64)0; #endif IggyResult out = IggyPlayerCallMethodRS(getMovie(), &result, IggyPlayerRootPath(getMovie()), m_funcSetPlatform, 1, value); bool bNotInGame = (Minecraft::GetInstance()->level == nullptr); if (bNotInGame) { wchar_t* layoutString = new wchar_t[128]; swprintf(layoutString, 128, L"%ls", VER_PRODUCTVERSION_STR_W); m_labelVersion.init(layoutString); delete[] layoutString; } // 4J-PB - stop the label showing in the in-game controls menu else { m_labelVersion.init(L" "); } m_bCreativeMode = !bNotInGame && Minecraft::GetInstance()->localplayers[m_iPad] && Minecraft::GetInstance()->localplayers[m_iPad]->abilities.mayfly; { m_buttonLayouts[0].init(L"1", eControl_Button0); m_buttonLayouts[1].init(L"2", eControl_Button1); m_buttonLayouts[2].init(L"3", eControl_Button2); } m_checkboxInvert.init( app.GetString(IDS_INVERT_LOOK), eControl_InvertLook, app.GetGameSettings(m_iPad, eGameSetting_ControlInvertLook)); m_checkboxSouthpaw.init( app.GetString(IDS_SOUTHPAW), eControl_Southpaw, app.GetGameSettings(m_iPad, eGameSetting_ControlSouthPaw)); m_iSchemeTextA[0] = IDS_CONTROLS_SCHEME0; m_iSchemeTextA[1] = IDS_CONTROLS_SCHEME1; m_iSchemeTextA[2] = IDS_CONTROLS_SCHEME2; int iSelected = app.GetGameSettings(m_iPad, eGameSetting_ControlScheme); wchar_t* layoutString = new wchar_t[128]; swprintf(layoutString, 128, L"%ls : %ls", app.GetString(IDS_CURRENT_LAYOUT), app.GetString(m_iSchemeTextA[iSelected])); { m_labelCurrentLayout.init(layoutString); } m_iCurrentNavigatedControlsLayout = iSelected; { IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_number; value[0].number = (F64)m_iCurrentNavigatedControlsLayout; IggyResult out = IggyPlayerCallMethodRS( getMovie(), &result, IggyPlayerRootPath(getMovie()), m_funcSetControllerLayout, 1, value); } for (unsigned int i = 0; i < e_PadCOUNT; ++i) { m_labelsPad[i].init(L""); m_controlLines[i].setVisible(false); } m_bLayoutChanged = false; PositionAllText(m_iPad); } std::wstring UIScene_ControlsMenu::getMoviePath() { if (app.GetLocalPlayerCount() > 1) { return L"ControlsSplit"; } else { return L"Controls"; } } void UIScene_ControlsMenu::updateTooltips() { ui.SetTooltips(m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK); } void UIScene_ControlsMenu::tick() { if (m_bLayoutChanged) PositionAllText(m_iPad); UIScene::tick(); } void UIScene_ControlsMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool& handled) { // app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d, // down- %s, pressed- %s, released- %s\n", iPad, key, down?"true":"false", // pressed?"true":"false", released?"true":"false"); ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released); switch (key) { case ACTION_MENU_CANCEL: if (pressed) { app.CheckGameSettingsChanged(true, iPad); navigateBack(); } break; case ACTION_MENU_OK: if (pressed) { // CD - Added for audio ui.PlayUISFX(eSFX_Press); } sendInputToMovie(key, repeat, pressed, released); break; case ACTION_MENU_UP: case ACTION_MENU_DOWN: case ACTION_MENU_LEFT: case ACTION_MENU_RIGHT: sendInputToMovie(key, repeat, pressed, released); break; } } void UIScene_ControlsMenu::handleCheckboxToggled(F64 controlId, bool selected) { switch ((int)controlId) { case eControl_InvertLook: app.SetGameSettings(m_iPad, eGameSetting_ControlInvertLook, (unsigned char)(selected)); break; case eControl_Southpaw: app.SetGameSettings(m_iPad, eGameSetting_ControlSouthPaw, (unsigned char)(selected)); PositionAllText(m_iPad); break; }; } void UIScene_ControlsMenu::handlePress(F64 controlId, F64 childId) { int control = (int)controlId; switch (control) { case eControl_Button0: case eControl_Button1: case eControl_Button2: app.SetGameSettings(m_iPad, eGameSetting_ControlScheme, (unsigned char)control); wchar_t* layoutString = new wchar_t[128]; swprintf(layoutString, 128, L"%ls : %ls", app.GetString(IDS_CURRENT_LAYOUT), app.GetString(m_iSchemeTextA[control])); { m_labelCurrentLayout.setLabel(layoutString); } break; }; } void UIScene_ControlsMenu::handleFocusChange(F64 controlId, F64 childId) { int control = (int)controlId; switch (control) { case eControl_Button0: case eControl_Button1: case eControl_Button2: m_iCurrentNavigatedControlsLayout = control; m_bLayoutChanged = true; break; }; } void UIScene_ControlsMenu::PositionAllText(int iPad) { for (unsigned int i = 0; i < e_PadCOUNT; ++i) { m_labelsPad[i].setLabel(L""); m_controlLines[i].setVisible(false); } if (m_bCreativeMode) { PositionText(iPad, IDS_CONTROLS_JUMPFLY, MINECRAFT_ACTION_JUMP); } else { PositionText(iPad, IDS_CONTROLS_JUMP, MINECRAFT_ACTION_JUMP); } PositionText(iPad, IDS_CONTROLS_INVENTORY, MINECRAFT_ACTION_INVENTORY); PositionText(iPad, IDS_CONTROLS_PAUSE, MINECRAFT_ACTION_PAUSEMENU); if (m_bCreativeMode) { PositionText(iPad, IDS_CONTROLS_SNEAKFLY, MINECRAFT_ACTION_SNEAK_TOGGLE); } else { PositionText(iPad, IDS_CONTROLS_SNEAK, MINECRAFT_ACTION_SNEAK_TOGGLE); } PositionText(iPad, IDS_CONTROLS_USE, MINECRAFT_ACTION_USE); PositionText(iPad, IDS_CONTROLS_ACTION, MINECRAFT_ACTION_ACTION); PositionText(iPad, IDS_CONTROLS_HELDITEM, MINECRAFT_ACTION_RIGHT_SCROLL); PositionText(iPad, IDS_CONTROLS_HELDITEM, MINECRAFT_ACTION_LEFT_SCROLL); PositionText(iPad, IDS_CONTROLS_DROP, MINECRAFT_ACTION_DROP); PositionText(iPad, IDS_CONTROLS_CRAFTING, MINECRAFT_ACTION_CRAFTING); PositionText(iPad, IDS_CONTROLS_THIRDPERSON, MINECRAFT_ACTION_RENDER_THIRD_PERSON); PositionText(iPad, IDS_CONTROLS_PLAYERS, MINECRAFT_ACTION_GAME_INFO); // Swap for southpaw. if (app.GetGameSettings(m_iPad, eGameSetting_ControlSouthPaw)) { // Move PositionText(iPad, IDS_CONTROLS_LOOK, MINECRAFT_ACTION_RIGHT); // Look PositionText(iPad, IDS_CONTROLS_MOVE, MINECRAFT_ACTION_LOOK_RIGHT); } else // Normal right handed. { // Move PositionText(iPad, IDS_CONTROLS_MOVE, MINECRAFT_ACTION_RIGHT); // Look PositionText(iPad, IDS_CONTROLS_LOOK, MINECRAFT_ACTION_LOOK_RIGHT); } bool layoutHasDpadFly; layoutHasDpadFly = m_iCurrentNavigatedControlsLayout == 0; // If we're in controls mode 1, and creative mode show the dpad for Creative // Mode if (m_bCreativeMode && layoutHasDpadFly) { PositionText(iPad, IDS_CONTROLS_DPAD, MINECRAFT_ACTION_DPAD_LEFT); } m_bLayoutChanged = false; } void UIScene_ControlsMenu::PositionText(int iPad, int iTextID, unsigned char ucAction) { unsigned int uiVal = InputManager.GetGameJoypadMaps( m_iCurrentNavigatedControlsLayout, ucAction); if (uiVal & _360_JOY_BUTTON_A) PositionTextDirect(iPad, iTextID, e_PadA, true); if (uiVal & _360_JOY_BUTTON_B) PositionTextDirect(iPad, iTextID, e_PadB, true); if (uiVal & _360_JOY_BUTTON_X) PositionTextDirect(iPad, iTextID, e_PadX, true); if (uiVal & _360_JOY_BUTTON_Y) PositionTextDirect(iPad, iTextID, e_PadY, true); if (uiVal & _360_JOY_BUTTON_BACK) { PositionTextDirect(iPad, iTextID, e_PadBack, true); } if (uiVal & _360_JOY_BUTTON_START) PositionTextDirect(iPad, iTextID, e_PadStart, true); if (uiVal & _360_JOY_BUTTON_RB) PositionTextDirect(iPad, iTextID, e_PadRB, true); if (uiVal & _360_JOY_BUTTON_LB) PositionTextDirect(iPad, iTextID, e_PadLB, true); if (uiVal & _360_JOY_BUTTON_RTHUMB) PositionTextDirect(iPad, iTextID, e_PadRS_1, true); if (uiVal & _360_JOY_BUTTON_LTHUMB) PositionTextDirect(iPad, iTextID, e_PadLS_1, true); // Look if (uiVal & _360_JOY_BUTTON_RSTICK_RIGHT) PositionTextDirect(iPad, iTextID, e_PadRS_2, true); // Move if (uiVal & _360_JOY_BUTTON_LSTICK_RIGHT) PositionTextDirect(iPad, iTextID, e_PadLS_2, true); if (uiVal & _360_JOY_BUTTON_RT) PositionTextDirect(iPad, iTextID, e_PadRT, true); if (uiVal & _360_JOY_BUTTON_LT) PositionTextDirect(iPad, iTextID, e_PadLT, true); if (uiVal & _360_JOY_BUTTON_DPAD_RIGHT) PositionTextDirect(iPad, iTextID, e_PadDPadRight, true); if (uiVal & _360_JOY_BUTTON_DPAD_LEFT) PositionTextDirect(iPad, iTextID, e_PadDPadLeft, true); if (uiVal & _360_JOY_BUTTON_DPAD_UP) PositionTextDirect(iPad, iTextID, e_PadDPadUp, true); if (uiVal & _360_JOY_BUTTON_DPAD_DOWN) PositionTextDirect(iPad, iTextID, e_PadDPadDown, true); } void UIScene_ControlsMenu::PositionTextDirect(int iPad, int iTextID, int iControlDetailsIndex, bool bShow) { const wchar_t* text = app.GetString(iTextID); m_labelsPad[iControlDetailsIndex].setLabel(text); m_controlLines[iControlDetailsIndex].setVisible(bShow); }