// Minecraft.cpp : Defines the entry point for the application. // #include "../../Minecraft.World/Platform/stdafx.h" #include #include "XUI_Reinstall.h" #include "../../Minecraft.World/Util/AABB.h" #include "../../Minecraft.World/Util/Vec3.h" #include "../../Minecraft.World/Headers/net.minecraft.stats.h" #include "../../Minecraft.Client/GameState/StatsCounter.h" #include "../../Minecraft.World/Entities/Entity.h" #include "../../Minecraft.World/Level/Level.h" #include "../../Minecraft.Client/Player/LocalPlayer.h" #include "../../Minecraft.Client/MinecraftServer.h" #include "../../Minecraft.Client/Rendering/EntityRenderers/ProgressRenderer.h" #include "../../Minecraft.World/Network/Packets/DisconnectPacket.h" #include "../../Minecraft.Client/Minecraft.h" #include "../../Minecraft.Client/GameState/Options.h" //---------------------------------------------------------------------------------- // Performs initialization tasks - retrieves controls. //---------------------------------------------------------------------------------- HRESULT CScene_Reinstall::OnInit(XUIMessageInit* pInitData, BOOL& bHandled) { // We'll only be in this menu from the main menu, not in game m_iPad = *(int*)pInitData->pvInitData; m_bIgnoreInput = false; MapChildControls(); XuiControlSetText(m_Buttons[BUTTON_REINSTALL_THEME], app.GetString(IDS_REINSTALL_THEME)); XuiControlSetText(m_Buttons[BUTTON_REINSTALL_GAMERPIC1], app.GetString(IDS_REINSTALL_GAMERPIC_1)); XuiControlSetText(m_Buttons[BUTTON_REINSTALL_GAMERPIC2], app.GetString(IDS_REINSTALL_GAMERPIC_2)); XuiControlSetText(m_Buttons[BUTTON_REINSTALL_AVATAR1], app.GetString(IDS_REINSTALL_AVATAR_ITEM_1)); XuiControlSetText(m_Buttons[BUTTON_REINSTALL_AVATAR2], app.GetString(IDS_REINSTALL_AVATAR_ITEM_2)); XuiControlSetText(m_Buttons[BUTTON_REINSTALL_AVATAR3], app.GetString(IDS_REINSTALL_AVATAR_ITEM_3)); int iFirstEnabled = -1; // we can only come in here if we are the primary player, it's the full // version, and we have some content to re-install if (ProfileManager.IsAwardsFlagSet(m_iPad, eAward_mine100Blocks)) { m_Buttons[BUTTON_REINSTALL_GAMERPIC1].SetEnable(TRUE); m_Buttons[BUTTON_REINSTALL_GAMERPIC1].EnableInput(TRUE); if (iFirstEnabled == -1) iFirstEnabled = BUTTON_REINSTALL_GAMERPIC1; } else { m_Buttons[BUTTON_REINSTALL_GAMERPIC1].SetEnable(FALSE); m_Buttons[BUTTON_REINSTALL_GAMERPIC1].EnableInput(FALSE); } if (ProfileManager.IsAwardsFlagSet(m_iPad, eAward_kill10Creepers)) { m_Buttons[BUTTON_REINSTALL_GAMERPIC2].SetEnable(TRUE); m_Buttons[BUTTON_REINSTALL_GAMERPIC2].EnableInput(TRUE); if (iFirstEnabled == -1) iFirstEnabled = BUTTON_REINSTALL_GAMERPIC2; } else { m_Buttons[BUTTON_REINSTALL_GAMERPIC2].SetEnable(FALSE); m_Buttons[BUTTON_REINSTALL_GAMERPIC2].EnableInput(FALSE); } if (ProfileManager.IsAwardsFlagSet(m_iPad, eAward_eatPorkChop)) { m_Buttons[BUTTON_REINSTALL_AVATAR1].SetEnable(TRUE); m_Buttons[BUTTON_REINSTALL_AVATAR1].EnableInput(TRUE); if (iFirstEnabled == -1) iFirstEnabled = BUTTON_REINSTALL_AVATAR1; } else { m_Buttons[BUTTON_REINSTALL_AVATAR1].SetEnable(FALSE); m_Buttons[BUTTON_REINSTALL_AVATAR1].EnableInput(FALSE); } if (ProfileManager.IsAwardsFlagSet(m_iPad, eAward_play100Days)) { m_Buttons[BUTTON_REINSTALL_AVATAR2].SetEnable(TRUE); m_Buttons[BUTTON_REINSTALL_AVATAR2].EnableInput(TRUE); if (iFirstEnabled == -1) iFirstEnabled = BUTTON_REINSTALL_AVATAR2; } else { m_Buttons[BUTTON_REINSTALL_AVATAR2].SetEnable(FALSE); m_Buttons[BUTTON_REINSTALL_AVATAR2].EnableInput(FALSE); } if (ProfileManager.IsAwardsFlagSet(m_iPad, eAward_arrowKillCreeper)) { m_Buttons[BUTTON_REINSTALL_AVATAR3].SetEnable(TRUE); m_Buttons[BUTTON_REINSTALL_AVATAR3].EnableInput(TRUE); if (iFirstEnabled == -1) iFirstEnabled = BUTTON_REINSTALL_AVATAR3; } else { m_Buttons[BUTTON_REINSTALL_AVATAR3].SetEnable(FALSE); m_Buttons[BUTTON_REINSTALL_AVATAR3].EnableInput(FALSE); } if (ProfileManager.IsAwardsFlagSet(m_iPad, eAward_socialPost)) { m_Buttons[BUTTON_REINSTALL_THEME].SetEnable(TRUE); m_Buttons[BUTTON_REINSTALL_THEME].EnableInput(TRUE); if (iFirstEnabled == -1) iFirstEnabled = BUTTON_REINSTALL_THEME; } else { m_Buttons[BUTTON_REINSTALL_THEME].SetEnable(FALSE); m_Buttons[BUTTON_REINSTALL_THEME].EnableInput(FALSE); } // if iFirstEnabled is still -1 then we shouldn't set focus to a button if (iFirstEnabled != -1) { m_Buttons[iFirstEnabled].InitFocus(m_iPad); } // allow the user to change the storage device if (!StorageManager.GetSaveDeviceSelected(m_iPad)) { ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK, IDS_TOOLTIPS_SELECTDEVICE); } else { ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK, IDS_TOOLTIPS_CHANGEDEVICE); } return S_OK; } //---------------------------------------------------------------------------------- // Handler for the button press message. //---------------------------------------------------------------------------------- HRESULT CScene_Reinstall::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled) { if (m_bIgnoreInput) return S_OK; // This assumes all buttons can only be pressed with the A button ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A); unsigned int uiButtonCounter = 0; while ((uiButtonCounter < BUTTONS_REINSTALL_MAX) && (m_Buttons[uiButtonCounter] != hObjPressed)) uiButtonCounter++; // Determine which button was pressed, // and call the appropriate function. // store the last button pressed, so on a nav back we can set the focus // properly m_iLastButtonPressed = uiButtonCounter; // you do have a storage device don't you? if (!StorageManager.GetSaveDeviceSelected(m_iPad) || StorageManager.GetSaveDisabled()) { // Fix for #12531 - TCR 001: BAS Game Stability: When a player selects // to change a storage device, and repeatedly backs out of the SD // screen, disconnects from LIVE, and then selects a SD, the title // crashes. m_bIgnoreInput = true; StorageManager.SetSaveDevice( &CScene_Reinstall::DeviceSelectReturned_AndReinstall, this, true); return S_OK; } switch (uiButtonCounter) { case BUTTON_REINSTALL_THEME: ProfileManager.Award(pNotifyPressData->UserIndex, eAward_socialPost, true); break; case BUTTON_REINSTALL_GAMERPIC1: ProfileManager.Award(pNotifyPressData->UserIndex, eAward_mine100Blocks, true); break; case BUTTON_REINSTALL_GAMERPIC2: ProfileManager.Award(pNotifyPressData->UserIndex, eAward_kill10Creepers, true); break; case BUTTON_REINSTALL_AVATAR1: ProfileManager.Award(pNotifyPressData->UserIndex, eAward_eatPorkChop, true); break; case BUTTON_REINSTALL_AVATAR2: ProfileManager.Award(pNotifyPressData->UserIndex, eAward_play100Days, true); break; case BUTTON_REINSTALL_AVATAR3: ProfileManager.Award(pNotifyPressData->UserIndex, eAward_arrowKillCreeper, true); break; } return S_OK; } HRESULT CScene_Reinstall::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled) { if (m_bIgnoreInput) return S_OK; ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode); switch (pInputData->dwKeyCode) { case VK_PAD_B: case VK_PAD_START: case VK_ESCAPE: app.NavigateBack(m_iPad); rfHandled = TRUE; break; case VK_PAD_X: // Change device // we need a function to deal with the return from this - if it // changes, we need to update the tooltips Fix for #12531 - TCR 001: // BAS Game Stability: When a player selects to change a storage // device, and repeatedly backs out of the SD screen, disconnects // from LIVE, and then selects a SD, the title crashes. m_bIgnoreInput = true; StorageManager.SetSaveDevice( &CScene_Reinstall::DeviceSelectReturned, this, true); rfHandled = TRUE; break; } return S_OK; } HRESULT CScene_Reinstall::OnNavReturn(HXUIOBJ hObj, BOOL& rfHandled) { return S_OK; } HRESULT CScene_Reinstall::OnControlNavigate( XUIMessageControlNavigate* pControlNavigateData, BOOL& bHandled) { pControlNavigateData->hObjDest = XuiControlGetNavigation( pControlNavigateData->hObjSource, pControlNavigateData->nControlNavigate, TRUE, TRUE); if (pControlNavigateData->hObjDest != NULL) { bHandled = TRUE; } return S_OK; } HRESULT CScene_Reinstall::OnTransitionStart(XUIMessageTransition* pTransition, BOOL& bHandled) { if (pTransition->dwTransAction == XUI_TRANSITION_ACTION_DESTROY) return S_OK; if (pTransition->dwTransType == XUI_TRANSITION_TO || pTransition->dwTransType == XUI_TRANSITION_BACKTO) { // 4J-PB - Going to resize buttons if the text is too big to fit on any // of them (Br-pt problem with the length of Unlock Full Game) XUIRect xuiRect; HXUIOBJ visual = NULL; HXUIOBJ text; float fMaxTextLen = 0.0f; float fTextVisualLen; float fMaxButton; float fWidth, fHeight; HRESULT hr = XuiControlGetVisual(m_Buttons[0].m_hObj, &visual); hr = XuiElementGetChildById(visual, L"text_Label", &text); hr = XuiElementGetBounds(text, &fTextVisualLen, &fHeight); m_Buttons[0].GetBounds(&fMaxButton, &fHeight); for (int i = 0; i < BUTTONS_REINSTALL_MAX; i++) { hr = XuiTextPresenterMeasureText(text, m_Buttons[i].GetText(), &xuiRect); if (xuiRect.right > fMaxTextLen) fMaxTextLen = xuiRect.right; } if (fTextVisualLen < fMaxTextLen) { D3DXVECTOR3 vec; // centre is vec.x+(fWidth/2) for (int i = 0; i < BUTTONS_REINSTALL_MAX; i++) { // need to resize and reposition the buttons m_Buttons[i].GetPosition(&vec); m_Buttons[i].GetBounds(&fWidth, &fHeight); vec.x = vec.x + (fWidth / 2.0f) - (fMaxTextLen / 2.0f); m_Buttons[i].SetPosition(&vec); m_Buttons[i].SetBounds( fMaxButton + fMaxTextLen - fTextVisualLen, fHeight); } } } return S_OK; } int CScene_Reinstall::DeviceSelectReturned(void* pParam, bool bContinue) { CScene_Reinstall* pClass = (CScene_Reinstall*)pParam; if (!StorageManager.GetSaveDeviceSelected(pClass->m_iPad)) { ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK, IDS_TOOLTIPS_SELECTDEVICE); } else { ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK, IDS_TOOLTIPS_CHANGEDEVICE); } pClass->m_bIgnoreInput = false; return 0; } int CScene_Reinstall::DeviceSelectReturned_AndReinstall(void* pParam, bool bContinue) { CScene_Reinstall* pClass = (CScene_Reinstall*)pParam; if (!StorageManager.GetSaveDeviceSelected(pClass->m_iPad)) { ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK, IDS_TOOLTIPS_SELECTDEVICE); } else { ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK, IDS_TOOLTIPS_CHANGEDEVICE); // reinstall switch (pClass->m_iLastButtonPressed) { case BUTTON_REINSTALL_THEME: ProfileManager.Award(pClass->m_iPad, eAward_socialPost, true); break; case BUTTON_REINSTALL_GAMERPIC1: ProfileManager.Award(pClass->m_iPad, eAward_mine100Blocks, true); break; case BUTTON_REINSTALL_GAMERPIC2: ProfileManager.Award(pClass->m_iPad, eAward_kill10Creepers, true); break; case BUTTON_REINSTALL_AVATAR1: ProfileManager.Award(pClass->m_iPad, eAward_eatPorkChop, true); break; case BUTTON_REINSTALL_AVATAR2: ProfileManager.Award(pClass->m_iPad, eAward_play100Days, true); break; case BUTTON_REINSTALL_AVATAR3: ProfileManager.Award(pClass->m_iPad, eAward_arrowKillCreeper, true); break; } } pClass->m_bIgnoreInput = false; return 0; }