#include "../../Minecraft.World/Platform/stdafx.h" #include "UI.h" #include "UIScene_SettingsMenu.h" #include "../../Minecraft.Client/Minecraft.h" UIScene_SettingsMenu::UIScene_SettingsMenu(int iPad, void* initData, UILayer* parentLayer) : UIScene(iPad, parentLayer) { // Setup all the Iggy references we need for this scene initialiseMovie(); bool bNotInGame = (Minecraft::GetInstance()->level == NULL); m_buttons[BUTTON_ALL_OPTIONS].init(IDS_OPTIONS, BUTTON_ALL_OPTIONS); m_buttons[BUTTON_ALL_AUDIO].init(IDS_AUDIO, BUTTON_ALL_AUDIO); m_buttons[BUTTON_ALL_CONTROL].init(IDS_CONTROL, BUTTON_ALL_CONTROL); m_buttons[BUTTON_ALL_GRAPHICS].init(IDS_GRAPHICS, BUTTON_ALL_GRAPHICS); m_buttons[BUTTON_ALL_UI].init(IDS_USER_INTERFACE, BUTTON_ALL_UI); m_buttons[BUTTON_ALL_RESETTODEFAULTS].init(IDS_RESET_TO_DEFAULTS, BUTTON_ALL_RESETTODEFAULTS); if (ProfileManager.GetPrimaryPad() != m_iPad) { removeControl(&m_buttons[BUTTON_ALL_AUDIO], bNotInGame); removeControl(&m_buttons[BUTTON_ALL_GRAPHICS], bNotInGame); } doHorizontalResizeCheck(); if (app.GetLocalPlayerCount() > 1) { #if TO_BE_IMPLEMENTED app.AdjustSplitscreenScene(m_hObj, &m_OriginalPosition, m_iPad, false); #endif } } UIScene_SettingsMenu::~UIScene_SettingsMenu() {} std::wstring UIScene_SettingsMenu::getMoviePath() { if (app.GetLocalPlayerCount() > 1) { return L"SettingsMenuSplit"; } else { return L"SettingsMenu"; } } void UIScene_SettingsMenu::handleReload() { bool bNotInGame = (Minecraft::GetInstance()->level == NULL); if (ProfileManager.GetPrimaryPad() != m_iPad) { removeControl(&m_buttons[BUTTON_ALL_AUDIO], bNotInGame); removeControl(&m_buttons[BUTTON_ALL_GRAPHICS], bNotInGame); } doHorizontalResizeCheck(); } void UIScene_SettingsMenu::updateTooltips() { ui.SetTooltips(m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK); } void UIScene_SettingsMenu::updateComponents() { bool bNotInGame = (Minecraft::GetInstance()->level == NULL); if (bNotInGame) { m_parentLayer->showComponent(m_iPad, eUIComponent_Panorama, true); m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, true); } else { m_parentLayer->showComponent(m_iPad, eUIComponent_Panorama, false); if (app.GetLocalPlayerCount() == 1) m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, true); else m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, false); } } void UIScene_SettingsMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool& handled) { // app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d, // down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", // pressed?"TRUE":"FALSE", released?"TRUE":"FALSE"); ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released); switch (key) { case ACTION_MENU_CANCEL: if (pressed) { // if the profile data has been changed, then force a profile // write It seems we're allowed to break the 5 minute rule if // it's the result of a user action app.CheckGameSettingsChanged(true, iPad); navigateBack(); } break; case ACTION_MENU_OK: #ifdef __ORBIS__ case ACTION_MENU_TOUCHPAD_PRESS: #endif sendInputToMovie(key, repeat, pressed, released); break; case ACTION_MENU_UP: case ACTION_MENU_DOWN: sendInputToMovie(key, repeat, pressed, released); break; } } void UIScene_SettingsMenu::handlePress(F64 controlId, F64 childId) { // CD - Added for audio ui.PlayUISFX(eSFX_Press); switch ((int)controlId) { case BUTTON_ALL_OPTIONS: ui.NavigateToScene(m_iPad, eUIScene_SettingsOptionsMenu); break; case BUTTON_ALL_AUDIO: ui.NavigateToScene(m_iPad, eUIScene_SettingsAudioMenu); break; case BUTTON_ALL_CONTROL: ui.NavigateToScene(m_iPad, eUIScene_SettingsControlMenu); break; case BUTTON_ALL_GRAPHICS: ui.NavigateToScene(m_iPad, eUIScene_SettingsGraphicsMenu); break; case BUTTON_ALL_UI: ui.NavigateToScene(m_iPad, eUIScene_SettingsUIMenu); break; case BUTTON_ALL_RESETTODEFAULTS: { // check they really want to do this unsigned int uiIDA[2]; uiIDA[0] = IDS_CONFIRM_CANCEL; uiIDA[1] = IDS_CONFIRM_OK; ui.RequestAlertMessage( IDS_DEFAULTS_TITLE, IDS_DEFAULTS_TEXT, uiIDA, 2, m_iPad, &UIScene_SettingsMenu::ResetDefaultsDialogReturned, this); } break; } } int UIScene_SettingsMenu::ResetDefaultsDialogReturned( void* pParam, int iPad, C4JStorage::EMessageResult result) { UIScene_SettingsMenu* pClass = (UIScene_SettingsMenu*)pParam; // results switched for this dialog if (result == C4JStorage::EMessage_ResultDecline) { #if (defined __PS3__ || defined __ORBIS__ || defined _DURANGO || \ defined __PSVITA__) app.SetDefaultOptions( StorageManager.GetDashboardProfileSettings(pClass->m_iPad), pClass->m_iPad); #else app.SetDefaultOptions( ProfileManager.GetDashboardProfileSettings(pClass->m_iPad), pClass->m_iPad); #endif // if the profile data has been changed, then force a profile write // It seems we're allowed to break the 5 minute rule if it's the result // of a user action app.CheckGameSettingsChanged(true, iPad); } return 0; }