#include "../../Minecraft.World/Platform/stdafx.h" #include "UI.h" #include "UIScene_InventoryMenu.h" #include "../../Minecraft.World/Headers/net.minecraft.world.inventory.h" #include "../../Minecraft.World/Headers/net.minecraft.world.item.h" #include "../../Minecraft.World/Headers/net.minecraft.stats.h" #include "../../Minecraft.World/Headers/net.minecraft.world.effect.h" #include "../../Minecraft.Client/Player/MultiPlayerLocalPlayer.h" #include "../../Minecraft.Client/Minecraft.h" #include "../../Minecraft.Client/GameState/Options.h" #include "../../Minecraft.Client/Rendering/EntityRenderers/EntityRenderDispatcher.h" #include "../../Minecraft.Client/Rendering/Lighting.h" #include "../Tutorial/Tutorial.h" #include "../Tutorial/TutorialMode.h" #include "../Tutorial/TutorialEnum.h" #define INVENTORY_UPDATE_EFFECTS_TIMER_ID (10) #define INVENTORY_UPDATE_EFFECTS_TIMER_TIME (1000) // 1 second UIScene_InventoryMenu::UIScene_InventoryMenu(int iPad, void* _initData, UILayer* parentLayer) : UIScene_AbstractContainerMenu(iPad, parentLayer) { // Setup all the Iggy references we need for this scene initialiseMovie(); InventoryScreenInput* initData = (InventoryScreenInput*)_initData; Minecraft* pMinecraft = Minecraft::GetInstance(); if (pMinecraft->localgameModes[initData->iPad] != NULL) { TutorialMode* gameMode = (TutorialMode*)pMinecraft->localgameModes[initData->iPad]; m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); gameMode->getTutorial()->changeTutorialState( e_Tutorial_State_Inventory_Menu, this); } InventoryMenu* menu = (InventoryMenu*)initData->player->inventoryMenu; initData->player->awardStat(GenericStats::openInventory(), GenericStats::param_openInventory()); Initialize(initData->iPad, menu, false, InventoryMenu::INV_SLOT_START, eSectionInventoryUsing, eSectionInventoryMax, initData->bNavigateBack); m_slotListArmor.addSlots( InventoryMenu::ARMOR_SLOT_START, InventoryMenu::ARMOR_SLOT_END - InventoryMenu::ARMOR_SLOT_START); if (initData) delete initData; for (unsigned int i = 0; i < MobEffect::NUM_EFFECTS; ++i) { m_bEffectTime[i] = 0; } updateEffectsDisplay(); addTimer(INVENTORY_UPDATE_EFFECTS_TIMER_ID, INVENTORY_UPDATE_EFFECTS_TIMER_TIME); } std::wstring UIScene_InventoryMenu::getMoviePath() { if (app.GetLocalPlayerCount() > 1) { return L"InventoryMenuSplit"; } else { return L"InventoryMenu"; } } void UIScene_InventoryMenu::handleReload() { Initialize(m_iPad, m_menu, false, InventoryMenu::INV_SLOT_START, eSectionInventoryUsing, eSectionInventoryMax, m_bNavigateBack); m_slotListArmor.addSlots( InventoryMenu::ARMOR_SLOT_START, InventoryMenu::ARMOR_SLOT_END - InventoryMenu::ARMOR_SLOT_START); for (unsigned int i = 0; i < MobEffect::NUM_EFFECTS; ++i) { m_bEffectTime[i] = 0; } } int UIScene_InventoryMenu::getSectionColumns(ESceneSection eSection) { int cols = 0; switch (eSection) { case eSectionInventoryArmor: cols = 1; break; case eSectionInventoryInventory: cols = 9; break; case eSectionInventoryUsing: cols = 9; break; default: assert(false); break; } return cols; } int UIScene_InventoryMenu::getSectionRows(ESceneSection eSection) { int rows = 0; switch (eSection) { case eSectionInventoryArmor: rows = 4; break; case eSectionInventoryInventory: rows = 3; break; case eSectionInventoryUsing: rows = 1; break; default: assert(false); break; } return rows; } void UIScene_InventoryMenu::GetPositionOfSection(ESceneSection eSection, UIVec2D* pPosition) { switch (eSection) { case eSectionInventoryArmor: pPosition->x = m_slotListArmor.getXPos(); pPosition->y = m_slotListArmor.getYPos(); break; case eSectionInventoryInventory: pPosition->x = m_slotListInventory.getXPos(); pPosition->y = m_slotListInventory.getYPos(); break; case eSectionInventoryUsing: pPosition->x = m_slotListHotbar.getXPos(); pPosition->y = m_slotListHotbar.getYPos(); break; default: assert(false); break; } } void UIScene_InventoryMenu::GetItemScreenData(ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize) { UIVec2D sectionSize; switch (eSection) { case eSectionInventoryArmor: sectionSize.x = m_slotListArmor.getWidth(); sectionSize.y = m_slotListArmor.getHeight(); break; case eSectionInventoryInventory: sectionSize.x = m_slotListInventory.getWidth(); sectionSize.y = m_slotListInventory.getHeight(); break; case eSectionInventoryUsing: sectionSize.x = m_slotListHotbar.getWidth(); sectionSize.y = m_slotListHotbar.getHeight(); break; default: assert(false); break; } int rows = getSectionRows(eSection); int cols = getSectionColumns(eSection); pSize->x = sectionSize.x / cols; pSize->y = sectionSize.y / rows; int itemCol = iItemIndex % cols; int itemRow = iItemIndex / cols; pPosition->x = itemCol * pSize->x; pPosition->y = itemRow * pSize->y; } void UIScene_InventoryMenu::setSectionSelectedSlot(ESceneSection eSection, int x, int y) { int cols = getSectionColumns(eSection); int index = (y * cols) + x; UIControl_SlotList* slotList = NULL; switch (eSection) { case eSectionInventoryArmor: slotList = &m_slotListArmor; break; case eSectionInventoryInventory: slotList = &m_slotListInventory; break; case eSectionInventoryUsing: slotList = &m_slotListHotbar; break; default: break; } if (slotList != NULL) { slotList->setHighlightSlot(index); } } UIControl* UIScene_InventoryMenu::getSection(ESceneSection eSection) { UIControl* control = NULL; switch (eSection) { case eSectionInventoryArmor: control = &m_slotListArmor; break; case eSectionInventoryInventory: control = &m_slotListInventory; break; case eSectionInventoryUsing: control = &m_slotListHotbar; break; default: break; } return control; } void UIScene_InventoryMenu::customDraw(IggyCustomDrawCallbackRegion* region) { Minecraft* pMinecraft = Minecraft::GetInstance(); if (pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localgameModes[m_iPad] == NULL) return; if (std::char_traits::compare(region->name, u"player", 6) == 0) { // Setup GDraw, normal game render states and matrices CustomDrawData* customDrawRegion = ui.setupCustomDraw(this, region); delete customDrawRegion; m_playerPreview.render(region); // Finish GDraw and anything else that needs to be finalised ui.endCustomDraw(region); } else { UIScene_AbstractContainerMenu::customDraw(region); } } void UIScene_InventoryMenu::handleTimerComplete(int id) { if (id == INVENTORY_UPDATE_EFFECTS_TIMER_ID) { updateEffectsDisplay(); } } void UIScene_InventoryMenu::updateEffectsDisplay() { // Update with the current effects Minecraft* pMinecraft = Minecraft::GetInstance(); std::shared_ptr player = pMinecraft->localplayers[m_iPad]; if (player == NULL) return; std::vector* activeEffects = player->getActiveEffects(); // 4J - TomK setup time update value array size to update the active effects int iValue = 0; IggyDataValue* UpdateValue = new IggyDataValue[activeEffects->size() * 2]; for (AUTO_VAR(it, activeEffects->begin()); it != activeEffects->end(); ++it) { MobEffectInstance* effect = *it; if (effect->getDuration() >= m_bEffectTime[effect->getId()]) { std::wstring effectString = app.GetString( effect ->getDescriptionId()); // I18n.get(effect.getDescriptionId()).trim(); if (effect->getAmplifier() > 0) { std::wstring potencyString = L""; switch (effect->getAmplifier()) { case 1: potencyString = L" "; potencyString += app.GetString(IDS_POTION_POTENCY_1); break; case 2: potencyString = L" "; potencyString += app.GetString(IDS_POTION_POTENCY_2); break; case 3: potencyString = L" "; potencyString += app.GetString(IDS_POTION_POTENCY_3); break; default: potencyString = app.GetString(IDS_POTION_POTENCY_0); break; } effectString += potencyString; } int icon = 0; MobEffect* mobEffect = MobEffect::effects[effect->getId()]; if (mobEffect->hasIcon()) { icon = mobEffect->getIcon(); } IggyDataValue result; IggyDataValue value[3]; value[0].type = IGGY_DATATYPE_number; value[0].number = icon; const std::u16string convString = wstring_to_u16string(effectString); IggyStringUTF16 stringVal; stringVal.string = convString.c_str(); stringVal.length = convString.length(); value[1].type = IGGY_DATATYPE_string_UTF16; value[1].string16 = stringVal; int seconds = effect->getDuration() / SharedConstants::TICKS_PER_SECOND; value[2].type = IGGY_DATATYPE_number; value[2].number = seconds; IggyResult out = IggyPlayerCallMethodRS( getMovie(), &result, IggyPlayerRootPath(getMovie()), m_funcAddEffect, 3, value); } if (MobEffect::effects[effect->getId()]->hasIcon()) { // 4J - TomK set ids and remaining duration so we can update the // timers accurately in one call! (this prevents performance related // timer sync issues, especially on PSVita) UpdateValue[iValue].type = IGGY_DATATYPE_number; UpdateValue[iValue].number = MobEffect::effects[effect->getId()]->getIcon(); UpdateValue[iValue + 1].type = IGGY_DATATYPE_number; UpdateValue[iValue + 1].number = (int)(effect->getDuration() / SharedConstants::TICKS_PER_SECOND); iValue += 2; } m_bEffectTime[effect->getId()] = effect->getDuration(); } IggyDataValue result; IggyResult out = IggyPlayerCallMethodRS( getMovie(), &result, IggyPlayerRootPath(getMovie()), m_funcUpdateEffects, activeEffects->size() * 2, UpdateValue); delete activeEffects; }