#include "../../Minecraft.World/Platform/stdafx.h" #include "../../Minecraft.World/Util/StringHelpers.h" #include "StartFeature.h" StartFeature::StartFeature() { m_chunkX = 0; m_chunkZ = 0; m_orientation = 0; m_feature = StructureFeature::eFeature_Temples; } void StartFeature::writeAttributes(DataOutputStream* dos, unsigned int numAttrs) { GameRuleDefinition::writeAttributes(dos, numAttrs + 4); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_chunkX); dos->writeUTF(_toString(m_chunkX)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_chunkZ); dos->writeUTF(_toString(m_chunkZ)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_feature); dos->writeUTF(_toString((int)m_feature)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_orientation); dos->writeUTF(_toString(m_orientation)); } void StartFeature::addAttribute(const std::wstring& attributeName, const std::wstring& attributeValue) { if (attributeName.compare(L"chunkX") == 0) { int value = _fromString(attributeValue); m_chunkX = value; app.DebugPrintf("StartFeature: Adding parameter chunkX=%d\n", m_chunkX); } else if (attributeName.compare(L"chunkZ") == 0) { int value = _fromString(attributeValue); m_chunkZ = value; app.DebugPrintf("StartFeature: Adding parameter chunkZ=%d\n", m_chunkZ); } else if (attributeName.compare(L"orientation") == 0) { int value = _fromString(attributeValue); m_orientation = value; app.DebugPrintf("StartFeature: Adding parameter orientation=%d\n", m_orientation); } else if (attributeName.compare(L"feature") == 0) { int value = _fromString(attributeValue); m_feature = (StructureFeature::EFeatureTypes)value; app.DebugPrintf("StartFeature: Adding parameter feature=%d\n", m_feature); } else { GameRuleDefinition::addAttribute(attributeName, attributeValue); } } bool StartFeature::isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature, int* orientation) { if (orientation != NULL) *orientation = m_orientation; return chunkX == m_chunkX && chunkZ == m_chunkZ && feature == m_feature; }