#include "../../stdafx.h" #include "UI.h" #include "UIControl_TextInput.h" #include "../../../Minecraft.World/Util/StringHelpers.h" UIControl_TextInput::UIControl_TextInput() { m_bHasFocus = false; } bool UIControl_TextInput::setupControl(UIScene* scene, IggyValuePath* parent, const std::string& controlName) { UIControl::setControlType(UIControl::eTextInput); bool success = UIControl_Base::setupControl(scene, parent, controlName); // TextInput specific initialisers m_textName = registerFastName(L"text"); m_funcChangeState = registerFastName(L"ChangeState"); m_funcSetCharLimit = registerFastName(L"SetCharLimit"); return success; } void UIControl_TextInput::init(UIString label, int id) { m_label = label; m_id = id; const std::u16string convLabel = wstring_to_u16string(label.getString()); IggyDataValue result; IggyDataValue value[2]; value[0].type = IGGY_DATATYPE_string_UTF16; IggyStringUTF16 stringVal; stringVal.string = convLabel.c_str(); stringVal.length = convLabel.length(); value[0].string16 = stringVal; value[1].type = IGGY_DATATYPE_number; value[1].number = id; IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_initFunc, 2, value); } void UIControl_TextInput::ReInit() { UIControl_Base::ReInit(); init(m_label, m_id); } void UIControl_TextInput::setFocus(bool focus) { if (m_bHasFocus != focus) { m_bHasFocus = focus; IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_number; value[0].number = focus ? 0 : 1; IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcChangeState, 1, value); } } void UIControl_TextInput::SetCharLimit(int iLimit) { IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_number; value[0].number = iLimit; IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcSetCharLimit, 1, value); }