#include "../../Minecraft.World/Platform/stdafx.h" #include "UI.h" #include "UIComponent_DebugUIMarketingGuide.h" UIComponent_DebugUIMarketingGuide::UIComponent_DebugUIMarketingGuide( int iPad, void* initData, UILayer* parentLayer) : UIScene(iPad, parentLayer) { // Setup all the Iggy references we need for this scene initialiseMovie(); IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_number; value[0].number = (F64)0; // WIN64 #if defined(_WINDOWS64) || defined(__linux__) value[0].number = (F64)0; #endif IggyResult out = IggyPlayerCallMethodRS(getMovie(), &result, IggyPlayerRootPath(getMovie()), m_funcSetPlatform, 1, value); } std::wstring UIComponent_DebugUIMarketingGuide::getMoviePath() { return L"DebugUIMarketingGuide"; }