#include "../../Minecraft.World/Platform/stdafx.h" #include "IUIScene_CreativeMenu.h" #include "../../Minecraft.Client/Minecraft.h" #include "../../Minecraft.Client/Player/MultiPlayerLocalPlayer.h" #include "../../Minecraft.World/Headers/net.minecraft.world.inventory.h" #include "../../Minecraft.World/Headers/net.minecraft.world.level.tile.h" #include "../../Minecraft.World/Headers/net.minecraft.world.level.tile.entity.h" #include "../../Minecraft.World/Headers/net.minecraft.world.item.h" #include "../../Minecraft.World/Headers/net.minecraft.world.item.enchantment.h" #include "../../Minecraft.World/Headers/net.minecraft.world.entity.h" #include "../../Minecraft.World/Headers/net.minecraft.world.entity.animal.h" #include "../../Minecraft.World/Util/JavaMath.h" // 4J JEV - Images for each tab. IUIScene_CreativeMenu::TabSpec** IUIScene_CreativeMenu::specs = nullptr; std::vector > IUIScene_CreativeMenu::categoryGroups[eCreativeInventoryGroupsCount]; #define ITEM(id) \ list->push_back(std::shared_ptr(new ItemInstance(id, 1, 0))); #define ITEM_AUX(id, aux) \ list->push_back( \ std::shared_ptr(new ItemInstance(id, 1, aux))); #define DEF(index) list = &categoryGroups[index]; void IUIScene_CreativeMenu::staticCtor() { std::vector >* list; // Building Blocks DEF(eCreativeInventory_BuildingBlocks) ITEM(Tile::stone_Id) ITEM(Tile::grass_Id) ITEM(Tile::dirt_Id) ITEM(Tile::cobblestone_Id) ITEM(Tile::sand_Id) ITEM(Tile::sandStone_Id) ITEM_AUX(Tile::sandStone_Id, SandStoneTile::TYPE_SMOOTHSIDE) ITEM_AUX(Tile::sandStone_Id, SandStoneTile::TYPE_HEIROGLYPHS) ITEM(Tile::coalBlock_Id) ITEM(Tile::goldBlock_Id) ITEM(Tile::ironBlock_Id) ITEM(Tile::lapisBlock_Id) ITEM(Tile::diamondBlock_Id) ITEM(Tile::emeraldBlock_Id) ITEM_AUX(Tile::quartzBlock_Id, QuartzBlockTile::TYPE_DEFAULT) ITEM(Tile::coalOre_Id) ITEM(Tile::lapisOre_Id) ITEM(Tile::diamondOre_Id) ITEM(Tile::redStoneOre_Id) ITEM(Tile::ironOre_Id) ITEM(Tile::goldOre_Id) ITEM(Tile::emeraldOre_Id) ITEM(Tile::netherQuartz_Id) ITEM(Tile::unbreakable_Id) ITEM_AUX(Tile::wood_Id, 0) ITEM_AUX(Tile::wood_Id, TreeTile::DARK_TRUNK) ITEM_AUX(Tile::wood_Id, TreeTile::BIRCH_TRUNK) ITEM_AUX(Tile::wood_Id, TreeTile::JUNGLE_TRUNK) ITEM_AUX(Tile::treeTrunk_Id, 0) ITEM_AUX(Tile::treeTrunk_Id, TreeTile::DARK_TRUNK) ITEM_AUX(Tile::treeTrunk_Id, TreeTile::BIRCH_TRUNK) ITEM_AUX(Tile::treeTrunk_Id, TreeTile::JUNGLE_TRUNK) ITEM(Tile::gravel_Id) ITEM(Tile::redBrick_Id) ITEM(Tile::mossyCobblestone_Id) ITEM(Tile::obsidian_Id) ITEM(Tile::clay) ITEM(Tile::ice_Id) ITEM(Tile::snow_Id) ITEM(Tile::netherRack_Id) ITEM(Tile::soulsand_Id) ITEM(Tile::glowstone_Id) ITEM(Tile::fence_Id) ITEM(Tile::netherFence_Id) ITEM(Tile::ironFence_Id) ITEM_AUX(Tile::cobbleWall_Id, WallTile::TYPE_NORMAL) ITEM_AUX(Tile::cobbleWall_Id, WallTile::TYPE_MOSSY) ITEM_AUX(Tile::stoneBrick_Id, SmoothStoneBrickTile::TYPE_DEFAULT) ITEM_AUX(Tile::stoneBrick_Id, SmoothStoneBrickTile::TYPE_MOSSY) ITEM_AUX(Tile::stoneBrick_Id, SmoothStoneBrickTile::TYPE_CRACKED) ITEM_AUX(Tile::stoneBrick_Id, SmoothStoneBrickTile::TYPE_DETAIL) ITEM_AUX(Tile::monsterStoneEgg_Id, StoneMonsterTile::HOST_ROCK) ITEM_AUX(Tile::monsterStoneEgg_Id, StoneMonsterTile::HOST_COBBLE) ITEM_AUX(Tile::monsterStoneEgg_Id, StoneMonsterTile::HOST_STONEBRICK) ITEM(Tile::mycel_Id) ITEM(Tile::netherBrick_Id) ITEM(Tile::endStone_Id) ITEM_AUX(Tile::quartzBlock_Id, QuartzBlockTile::TYPE_CHISELED) ITEM_AUX(Tile::quartzBlock_Id, QuartzBlockTile::TYPE_LINES_Y) ITEM(Tile::trapdoor_Id) ITEM(Tile::fenceGate_Id) ITEM(Item::door_wood_Id) ITEM(Item::door_iron_Id) ITEM_AUX(Tile::stoneSlabHalf_Id, StoneSlabTile::STONE_SLAB) ITEM_AUX(Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB) // AP - changed oak slab to be wood because it wouldn't burn // ITEM_AUX(Tile::stoneSlabHalf_Id,StoneSlabTile::WOOD_SLAB) ITEM_AUX(Tile::woodSlabHalf_Id, 0) ITEM_AUX(Tile::woodSlabHalf_Id, TreeTile::DARK_TRUNK) ITEM_AUX(Tile::woodSlabHalf_Id, TreeTile::BIRCH_TRUNK) ITEM_AUX(Tile::woodSlabHalf_Id, TreeTile::JUNGLE_TRUNK) ITEM_AUX(Tile::stoneSlabHalf_Id, StoneSlabTile::COBBLESTONE_SLAB) ITEM_AUX(Tile::stoneSlabHalf_Id, StoneSlabTile::BRICK_SLAB) ITEM_AUX(Tile::stoneSlabHalf_Id, StoneSlabTile::SMOOTHBRICK_SLAB) ITEM_AUX(Tile::stoneSlabHalf_Id, StoneSlabTile::NETHERBRICK_SLAB) ITEM_AUX(Tile::stoneSlabHalf_Id, StoneSlabTile::QUARTZ_SLAB) ITEM(Tile::stairs_wood_Id) ITEM(Tile::stairs_birchwood_Id) ITEM(Tile::stairs_sprucewood_Id) ITEM(Tile::stairs_junglewood_Id) ITEM(Tile::stairs_stone_Id) ITEM(Tile::stairs_bricks_Id) ITEM(Tile::stairs_stoneBrick_Id) ITEM(Tile::stairs_netherBricks_Id) ITEM(Tile::stairs_sandstone_Id) ITEM(Tile::stairs_quartz_Id) ITEM(Tile::clayHardened_Id) ITEM_AUX(Tile::clayHardened_colored_Id, 14) // Red ITEM_AUX(Tile::clayHardened_colored_Id, 1) // Orange ITEM_AUX(Tile::clayHardened_colored_Id, 4) // Yellow ITEM_AUX(Tile::clayHardened_colored_Id, 5) // Lime ITEM_AUX(Tile::clayHardened_colored_Id, 3) // Light Blue ITEM_AUX(Tile::clayHardened_colored_Id, 9) // Cyan ITEM_AUX(Tile::clayHardened_colored_Id, 11) // Blue ITEM_AUX(Tile::clayHardened_colored_Id, 10) // Purple ITEM_AUX(Tile::clayHardened_colored_Id, 2) // Magenta ITEM_AUX(Tile::clayHardened_colored_Id, 6) // Pink ITEM_AUX(Tile::clayHardened_colored_Id, 0) // White ITEM_AUX(Tile::clayHardened_colored_Id, 8) // Light Gray ITEM_AUX(Tile::clayHardened_colored_Id, 7) // Gray ITEM_AUX(Tile::clayHardened_colored_Id, 15) // Black ITEM_AUX(Tile::clayHardened_colored_Id, 13) // Green ITEM_AUX(Tile::clayHardened_colored_Id, 12) // Brown // Decoration DEF(eCreativeInventory_Decoration) ITEM_AUX(Item::skull_Id, SkullTileEntity::TYPE_SKELETON) ITEM_AUX(Item::skull_Id, SkullTileEntity::TYPE_WITHER) ITEM_AUX(Item::skull_Id, SkullTileEntity::TYPE_ZOMBIE) ITEM_AUX(Item::skull_Id, SkullTileEntity::TYPE_CHAR) ITEM_AUX(Item::skull_Id, SkullTileEntity::TYPE_CREEPER) ITEM(Tile::sponge_Id) ITEM(Tile::melon_Id) ITEM(Tile::pumpkin_Id) ITEM(Tile::litPumpkin_Id) ITEM_AUX(Tile::sapling_Id, Sapling::TYPE_DEFAULT) ITEM_AUX(Tile::sapling_Id, Sapling::TYPE_EVERGREEN) ITEM_AUX(Tile::sapling_Id, Sapling::TYPE_BIRCH) ITEM_AUX(Tile::sapling_Id, Sapling::TYPE_JUNGLE) ITEM_AUX(Tile::leaves_Id, LeafTile::NORMAL_LEAF) ITEM_AUX(Tile::leaves_Id, LeafTile::EVERGREEN_LEAF) ITEM_AUX(Tile::leaves_Id, LeafTile::BIRCH_LEAF) ITEM_AUX(Tile::leaves_Id, LeafTile::JUNGLE_LEAF) ITEM(Tile::vine) ITEM(Tile::waterLily_Id) ITEM(Tile::torch_Id) ITEM_AUX(Tile::tallgrass_Id, TallGrass::DEAD_SHRUB) ITEM_AUX(Tile::tallgrass_Id, TallGrass::TALL_GRASS) ITEM_AUX(Tile::tallgrass_Id, TallGrass::FERN) ITEM(Tile::deadBush_Id) ITEM(Tile::flower_Id) ITEM(Tile::rose_Id) ITEM(Tile::mushroom_brown_Id) ITEM(Tile::mushroom_red_Id) ITEM(Tile::cactus_Id) ITEM(Tile::topSnow_Id) // 4J-PB - Already got sugar cane in Materials ITEM_11(Tile::reeds_Id) ITEM(Tile::web_Id) ITEM(Tile::thinGlass_Id) ITEM(Tile::glass_Id) ITEM(Item::painting_Id) ITEM(Item::itemFrame_Id) ITEM(Item::sign_Id) ITEM(Tile::bookshelf_Id) ITEM(Item::flowerPot_Id) ITEM(Tile::hayBlock_Id) ITEM_AUX(Tile::wool_Id, 14) // Red ITEM_AUX(Tile::wool_Id, 1) // Orange ITEM_AUX(Tile::wool_Id, 4) // Yellow ITEM_AUX(Tile::wool_Id, 5) // Lime ITEM_AUX(Tile::wool_Id, 3) // Light Blue ITEM_AUX(Tile::wool_Id, 9) // Cyan ITEM_AUX(Tile::wool_Id, 11) // Blue ITEM_AUX(Tile::wool_Id, 10) // Purple ITEM_AUX(Tile::wool_Id, 2) // Magenta ITEM_AUX(Tile::wool_Id, 6) // Pink ITEM_AUX(Tile::wool_Id, 0) // White ITEM_AUX(Tile::wool_Id, 8) // Light Gray ITEM_AUX(Tile::wool_Id, 7) // Gray ITEM_AUX(Tile::wool_Id, 15) // Black ITEM_AUX(Tile::wool_Id, 13) // Green ITEM_AUX(Tile::wool_Id, 12) // Brown ITEM_AUX(Tile::woolCarpet_Id, 14) // Red ITEM_AUX(Tile::woolCarpet_Id, 1) // Orange ITEM_AUX(Tile::woolCarpet_Id, 4) // Yellow ITEM_AUX(Tile::woolCarpet_Id, 5) // Lime ITEM_AUX(Tile::woolCarpet_Id, 3) // Light Blue ITEM_AUX(Tile::woolCarpet_Id, 9) // Cyan ITEM_AUX(Tile::woolCarpet_Id, 11) // Blue ITEM_AUX(Tile::woolCarpet_Id, 10) // Purple ITEM_AUX(Tile::woolCarpet_Id, 2) // Magenta ITEM_AUX(Tile::woolCarpet_Id, 6) // Pink ITEM_AUX(Tile::woolCarpet_Id, 0) // White ITEM_AUX(Tile::woolCarpet_Id, 8) // Light Gray ITEM_AUX(Tile::woolCarpet_Id, 7) // Gray ITEM_AUX(Tile::woolCarpet_Id, 15) // Black ITEM_AUX(Tile::woolCarpet_Id, 13) // Green ITEM_AUX(Tile::woolCarpet_Id, 12) // Brown #if !defined(_CONTENT_PACKAGE) DEF(eCreativeInventory_ArtToolsDecorations) if (app.DebugSettingsOn()) { for (unsigned int i = 0; i < Painting::LAST_VALUE; ++i) { ITEM_AUX(Item::painting_Id, i + 1) } BuildFirework(list, FireworksItem::TYPE_BIG, DyePowderItem::PURPLE, 1, false, false); BuildFirework(list, FireworksItem::TYPE_SMALL, DyePowderItem::RED, 1, false, false); BuildFirework(list, FireworksItem::TYPE_SMALL, DyePowderItem::RED, 2, false, false); BuildFirework(list, FireworksItem::TYPE_SMALL, DyePowderItem::RED, 3, false, false); BuildFirework(list, FireworksItem::TYPE_BURST, DyePowderItem::GREEN, 1, false, true); BuildFirework(list, FireworksItem::TYPE_CREEPER, DyePowderItem::BLUE, 1, true, false); BuildFirework(list, FireworksItem::TYPE_STAR, DyePowderItem::YELLOW, 1, false, false); BuildFirework(list, FireworksItem::TYPE_BIG, DyePowderItem::WHITE, 1, true, true); ITEM_AUX(Tile::stained_glass_Id, 14) // Red ITEM_AUX(Tile::stained_glass_Id, 1) // Orange ITEM_AUX(Tile::stained_glass_Id, 4) // Yellow ITEM_AUX(Tile::stained_glass_Id, 5) // Lime ITEM_AUX(Tile::stained_glass_Id, 3) // Light Blue ITEM_AUX(Tile::stained_glass_Id, 9) // Cyan ITEM_AUX(Tile::stained_glass_Id, 11) // Blue ITEM_AUX(Tile::stained_glass_Id, 10) // Purple ITEM_AUX(Tile::stained_glass_Id, 2) // Magenta ITEM_AUX(Tile::stained_glass_Id, 6) // Pink ITEM_AUX(Tile::stained_glass_Id, 0) // White ITEM_AUX(Tile::stained_glass_Id, 8) // Light Gray ITEM_AUX(Tile::stained_glass_Id, 7) // Gray ITEM_AUX(Tile::stained_glass_Id, 15) // Black ITEM_AUX(Tile::stained_glass_Id, 13) // Green ITEM_AUX(Tile::stained_glass_Id, 12) // Brown ITEM_AUX(Tile::stained_glass_pane_Id, 14) // Red ITEM_AUX(Tile::stained_glass_pane_Id, 1) // Orange ITEM_AUX(Tile::stained_glass_pane_Id, 4) // Yellow ITEM_AUX(Tile::stained_glass_pane_Id, 5) // Lime ITEM_AUX(Tile::stained_glass_pane_Id, 3) // Light Blue ITEM_AUX(Tile::stained_glass_pane_Id, 9) // Cyan ITEM_AUX(Tile::stained_glass_pane_Id, 11) // Blue ITEM_AUX(Tile::stained_glass_pane_Id, 10) // Purple ITEM_AUX(Tile::stained_glass_pane_Id, 2) // Magenta ITEM_AUX(Tile::stained_glass_pane_Id, 6) // Pink ITEM_AUX(Tile::stained_glass_pane_Id, 0) // White ITEM_AUX(Tile::stained_glass_pane_Id, 8) // Light Gray ITEM_AUX(Tile::stained_glass_pane_Id, 7) // Gray ITEM_AUX(Tile::stained_glass_pane_Id, 15) // Black ITEM_AUX(Tile::stained_glass_pane_Id, 13) // Green ITEM_AUX(Tile::stained_glass_pane_Id, 12) // Brown } #endif // Redstone DEF(eCreativeInventory_Redstone) ITEM(Tile::dispenser_Id) ITEM(Tile::noteblock_Id) ITEM(Tile::pistonBase_Id) ITEM(Tile::pistonStickyBase_Id) ITEM(Tile::tnt_Id) ITEM(Tile::lever_Id) ITEM(Tile::button_stone_Id) ITEM(Tile::button_wood_Id) ITEM(Tile::pressurePlate_stone_Id) ITEM(Tile::pressurePlate_wood_Id) ITEM(Item::redStone_Id) ITEM(Tile::redstoneBlock_Id) ITEM(Tile::redstoneTorch_on_Id) ITEM(Item::repeater_Id) ITEM(Tile::redstoneLight_Id) ITEM(Tile::tripWireSource_Id) ITEM(Tile::daylightDetector_Id) ITEM(Tile::dropper_Id) ITEM(Tile::hopper_Id) ITEM(Item::comparator_Id) ITEM(Tile::chest_trap_Id) ITEM(Tile::weightedPlate_heavy_Id) ITEM(Tile::weightedPlate_light_Id) // Transport DEF(eCreativeInventory_Transport) ITEM(Tile::rail_Id) ITEM(Tile::goldenRail_Id) ITEM(Tile::detectorRail_Id) ITEM(Tile::activatorRail_Id) ITEM(Tile::ladder_Id) ITEM(Item::minecart_Id) ITEM(Item::minecart_chest_Id) ITEM(Item::minecart_furnace_Id) ITEM(Item::minecart_hopper_Id) ITEM(Item::minecart_tnt_Id) ITEM(Item::saddle_Id) ITEM(Item::boat_Id) // Miscellaneous DEF(eCreativeInventory_Misc) ITEM(Tile::chest_Id) ITEM(Tile::enderChest_Id) ITEM(Tile::workBench_Id) ITEM(Tile::furnace_Id) ITEM(Item::brewingStand_Id) ITEM(Tile::enchantTable_Id) ITEM(Tile::beacon_Id) ITEM(Tile::endPortalFrameTile_Id) ITEM(Tile::jukebox_Id) ITEM(Tile::anvil_Id); ITEM(Item::bed_Id) ITEM(Item::bucket_empty_Id) ITEM(Item::bucket_lava_Id) ITEM(Item::bucket_water_Id) ITEM(Item::bucket_milk_Id) ITEM(Item::cauldron_Id) ITEM(Item::snowBall_Id) ITEM(Item::paper_Id) ITEM(Item::book_Id) ITEM(Item::enderPearl_Id) ITEM(Item::eyeOfEnder_Id) ITEM(Item::nameTag_Id) ITEM(Item::netherStar_Id) ITEM_AUX(Item::spawnEgg_Id, 50); // Creeper ITEM_AUX(Item::spawnEgg_Id, 51); // Skeleton ITEM_AUX(Item::spawnEgg_Id, 52); // Spider ITEM_AUX(Item::spawnEgg_Id, 54); // Zombie ITEM_AUX(Item::spawnEgg_Id, 55); // Slime ITEM_AUX(Item::spawnEgg_Id, 56); // Ghast ITEM_AUX(Item::spawnEgg_Id, 57); // Zombie Pigman ITEM_AUX(Item::spawnEgg_Id, 58); // Enderman ITEM_AUX(Item::spawnEgg_Id, 59); // Cave Spider ITEM_AUX(Item::spawnEgg_Id, 60); // Silverfish ITEM_AUX(Item::spawnEgg_Id, 61); // Blaze ITEM_AUX(Item::spawnEgg_Id, 62); // Magma Cube ITEM_AUX(Item::spawnEgg_Id, 65); // Bat ITEM_AUX(Item::spawnEgg_Id, 66); // Witch ITEM_AUX(Item::spawnEgg_Id, 90); // Pig ITEM_AUX(Item::spawnEgg_Id, 91); // Sheep ITEM_AUX(Item::spawnEgg_Id, 92); // Cow ITEM_AUX(Item::spawnEgg_Id, 93); // Chicken ITEM_AUX(Item::spawnEgg_Id, 94); // Squid ITEM_AUX(Item::spawnEgg_Id, 95); // Wolf ITEM_AUX(Item::spawnEgg_Id, 96); // Mooshroom ITEM_AUX(Item::spawnEgg_Id, 98); // Ozelot ITEM_AUX(Item::spawnEgg_Id, 100); // Horse ITEM_AUX(Item::spawnEgg_Id, 100 | ((EntityHorse::TYPE_DONKEY + 1) << 12)); // Donkey ITEM_AUX(Item::spawnEgg_Id, 100 | ((EntityHorse::TYPE_MULE + 1) << 12)); // Mule ITEM_AUX(Item::spawnEgg_Id, 120); // Villager ITEM(Item::record_01_Id) ITEM(Item::record_02_Id) ITEM(Item::record_03_Id) ITEM(Item::record_04_Id) ITEM(Item::record_05_Id) ITEM(Item::record_06_Id) ITEM(Item::record_07_Id) ITEM(Item::record_08_Id) ITEM(Item::record_09_Id) ITEM(Item::record_10_Id) ITEM(Item::record_11_Id) ITEM(Item::record_12_Id) BuildFirework(list, FireworksItem::TYPE_SMALL, DyePowderItem::LIGHT_BLUE, 1, true, false); BuildFirework(list, FireworksItem::TYPE_CREEPER, DyePowderItem::GREEN, 2, false, false); BuildFirework(list, FireworksItem::TYPE_MAX, DyePowderItem::RED, 2, false, false, DyePowderItem::ORANGE); BuildFirework(list, FireworksItem::TYPE_BURST, DyePowderItem::MAGENTA, 3, true, false, DyePowderItem::BLUE); BuildFirework(list, FireworksItem::TYPE_STAR, DyePowderItem::YELLOW, 2, false, true, DyePowderItem::ORANGE); #if !defined(_CONTENT_PACKAGE) DEF(eCreativeInventory_ArtToolsMisc) if (app.DebugSettingsOn()) { ITEM_AUX(Item::spawnEgg_Id, 100 | ((EntityHorse::TYPE_SKELETON + 1) << 12)); // Skeleton ITEM_AUX(Item::spawnEgg_Id, 100 | ((EntityHorse::TYPE_UNDEAD + 1) << 12)); // Zombie ITEM_AUX(Item::spawnEgg_Id, 98 | ((Ocelot::TYPE_BLACK + 1) << 12)); ITEM_AUX(Item::spawnEgg_Id, 98 | ((Ocelot::TYPE_RED + 1) << 12)); ITEM_AUX(Item::spawnEgg_Id, 98 | ((Ocelot::TYPE_SIAMESE + 1) << 12)); ITEM_AUX(Item::spawnEgg_Id, 52 | (2 << 12)); // Spider-Jockey ITEM_AUX(Item::spawnEgg_Id, 63); // Enderdragon } #endif // Food DEF(eCreativeInventory_Food) ITEM(Item::apple_Id) ITEM(Item::apple_gold_Id) ITEM_AUX(Item::apple_gold_Id, 1) // Enchanted ITEM(Item::melon_Id) ITEM(Item::mushroomStew_Id) ITEM(Item::bread_Id) ITEM(Item::cake_Id) ITEM(Item::cookie_Id) ITEM(Item::fish_cooked_Id) ITEM(Item::fish_raw_Id) ITEM(Item::porkChop_cooked_Id) ITEM(Item::porkChop_raw_Id) ITEM(Item::beef_cooked_Id) ITEM(Item::beef_raw_Id) ITEM(Item::chicken_raw_Id) ITEM(Item::chicken_cooked_Id) ITEM(Item::rotten_flesh_Id) ITEM(Item::spiderEye_Id) ITEM(Item::potato_Id) ITEM(Item::potatoBaked_Id) ITEM(Item::potatoPoisonous_Id) ITEM(Item::carrots_Id) ITEM(Item::carrotGolden_Id) ITEM(Item::pumpkinPie_Id) // 4jcraft: Search #ifdef ENABLE_JAVA_GUIS DEF(eCreativeInventory_Search) #endif // Tools, Armour and Weapons (Complete) DEF(eCreativeInventory_ToolsArmourWeapons) ITEM(Item::compass_Id) ITEM(Item::helmet_leather_Id) ITEM(Item::chestplate_leather_Id) ITEM(Item::leggings_leather_Id) ITEM(Item::boots_leather_Id) ITEM(Item::sword_wood_Id) ITEM(Item::shovel_wood_Id) ITEM(Item::pickAxe_wood_Id) ITEM(Item::hatchet_wood_Id) ITEM(Item::hoe_wood_Id) ITEM(Item::emptyMap_Id) ITEM(Item::helmet_chain_Id) ITEM(Item::chestplate_chain_Id) ITEM(Item::leggings_chain_Id) ITEM(Item::boots_chain_Id) ITEM(Item::sword_stone_Id) ITEM(Item::shovel_stone_Id) ITEM(Item::pickAxe_stone_Id) ITEM(Item::hatchet_stone_Id) ITEM(Item::hoe_stone_Id) ITEM(Item::bow_Id) ITEM(Item::helmet_iron_Id) ITEM(Item::chestplate_iron_Id) ITEM(Item::leggings_iron_Id) ITEM(Item::boots_iron_Id) ITEM(Item::sword_iron_Id) ITEM(Item::shovel_iron_Id) ITEM(Item::pickAxe_iron_Id) ITEM(Item::hatchet_iron_Id) ITEM(Item::hoe_iron_Id) ITEM(Item::arrow_Id) ITEM(Item::helmet_gold_Id) ITEM(Item::chestplate_gold_Id) ITEM(Item::leggings_gold_Id) ITEM(Item::boots_gold_Id) ITEM(Item::sword_gold_Id) ITEM(Item::shovel_gold_Id) ITEM(Item::pickAxe_gold_Id) ITEM(Item::hatchet_gold_Id) ITEM(Item::hoe_gold_Id) ITEM(Item::flintAndSteel_Id) ITEM(Item::helmet_diamond_Id) ITEM(Item::chestplate_diamond_Id) ITEM(Item::leggings_diamond_Id) ITEM(Item::boots_diamond_Id) ITEM(Item::sword_diamond_Id) ITEM(Item::shovel_diamond_Id) ITEM(Item::pickAxe_diamond_Id) ITEM(Item::hatchet_diamond_Id) ITEM(Item::hoe_diamond_Id) ITEM(Item::fireball_Id) ITEM(Item::clock_Id) ITEM(Item::shears_Id) ITEM(Item::fishingRod_Id) ITEM(Item::carrotOnAStick_Id) ITEM(Item::lead_Id) ITEM(Item::horseArmorDiamond_Id) ITEM(Item::horseArmorGold_Id) ITEM(Item::horseArmorMetal_Id) for (unsigned int i = 0; i < Enchantment::enchantments.length; ++i) { Enchantment* enchantment = Enchantment::enchantments[i]; if (enchantment == nullptr || enchantment->category == nullptr) continue; list->push_back(Item::enchantedBook->createForEnchantment( new EnchantmentInstance(enchantment, enchantment->getMaxLevel()))); } #if !defined(_CONTENT_PACKAGE) if (app.DebugSettingsOn()) { std::shared_ptr debugSword = std::shared_ptr( new ItemInstance(Item::sword_diamond_Id, 1, 0)); debugSword->enchant(Enchantment::damageBonus, 50); debugSword->setHoverName(L"Sword of Debug"); list->push_back(debugSword); } #endif // Materials DEF(eCreativeInventory_Materials) ITEM(Item::coal_Id) ITEM_AUX(Item::coal_Id, 1) ITEM(Item::diamond_Id) ITEM(Item::emerald_Id) ITEM(Item::ironIngot_Id) ITEM(Item::goldIngot_Id) ITEM(Item::netherQuartz_Id) ITEM(Item::brick_Id) ITEM(Item::netherbrick_Id) ITEM(Item::stick_Id) ITEM(Item::bowl_Id) ITEM(Item::bone_Id) ITEM(Item::string_Id) ITEM(Item::feather_Id) ITEM(Item::flint_Id) ITEM(Item::leather_Id) ITEM(Item::gunpowder_Id) ITEM(Item::clay_Id) ITEM(Item::yellowDust_Id) ITEM(Item::seeds_wheat_Id) ITEM(Item::seeds_melon_Id) ITEM(Item::seeds_pumpkin_Id) ITEM(Item::wheat_Id) ITEM(Item::reeds_Id) ITEM(Item::egg_Id) ITEM(Item::sugar_Id) ITEM(Item::slimeBall_Id) ITEM(Item::blazeRod_Id) ITEM(Item::goldNugget_Id) ITEM(Item::netherwart_seeds_Id) ITEM_AUX(Item::dye_powder_Id, 1) // Red ITEM_AUX(Item::dye_powder_Id, 14) // Orange ITEM_AUX(Item::dye_powder_Id, 11) // Yellow ITEM_AUX(Item::dye_powder_Id, 10) // Lime ITEM_AUX(Item::dye_powder_Id, 12) // Light Blue ITEM_AUX(Item::dye_powder_Id, 6) // Cyan ITEM_AUX(Item::dye_powder_Id, 4) // Blue ITEM_AUX(Item::dye_powder_Id, 5) // Purple ITEM_AUX(Item::dye_powder_Id, 13) // Magenta ITEM_AUX(Item::dye_powder_Id, 9) // Pink ITEM_AUX(Item::dye_powder_Id, 15) // Bone Meal ITEM_AUX(Item::dye_powder_Id, 7) // Light gray ITEM_AUX(Item::dye_powder_Id, 8) // Gray ITEM_AUX(Item::dye_powder_Id, 0) // black (ink sac) ITEM_AUX(Item::dye_powder_Id, 2) // Green ITEM_AUX(Item::dye_powder_Id, 3) // Brown // Brewing (TODO) DEF(eCreativeInventory_Brewing) ITEM(Item::expBottle_Id) // 4J Stu - Anything else added here also needs to be added to the key // handler below ITEM(Item::ghastTear_Id) ITEM(Item::fermentedSpiderEye_Id) ITEM(Item::blazePowder_Id) ITEM(Item::magmaCream_Id) ITEM(Item::speckledMelon_Id) ITEM(Item::glassBottle_Id) ITEM_AUX(Item::potion_Id, 0) // Water bottle // ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, // MASK_TYPE_AWKWARD)) // Awkward Potion DEF(eCreativeInventory_Potions_Basic) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_REGENERATION)) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_SPEED)) // ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, // MASK_FIRE_RESISTANCE)) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_POISON)) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_INSTANTHEALTH)) // ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_WEAKNESS)) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_STRENGTH)) // ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_SLOWNESS)) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_INSTANTDAMAGE)) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_REGENERATION)) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_SPEED)) // ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, // MASK_FIRE_RESISTANCE)) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_POISON)) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_INSTANTHEALTH)) // ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, // MASK_WEAKNESS)) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_STRENGTH)) // ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, // MASK_SLOWNESS)) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_INSTANTDAMAGE)) DEF(eCreativeInventory_Potions_Level2) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_REGENERATION)) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_SPEED)) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_FIRE_RESISTANCE)) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_POISON)) // ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, // MASK_INSTANTHEALTH)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, // MASK_LEVEL2, MASK_NIGHTVISION)) // ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, // MASK_INVISIBILITY)) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_WEAKNESS)) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_STRENGTH)) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_SLOWNESS)) // ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, // MASK_INSTANTDAMAGE)) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2, MASK_REGENERATION)) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2, MASK_SPEED)) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_FIRE_RESISTANCE)) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2, MASK_POISON)) // ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, // MASK_LEVEL2, MASK_INSTANTHEALTH)) // ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, // MASK_LEVEL2, MASK_NIGHTVISION)) // ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, // MASK_LEVEL2, MASK_INVISIBILITY)) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_WEAKNESS)) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2, MASK_STRENGTH)) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_SLOWNESS)) // ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, // MASK_LEVEL2, MASK_INSTANTDAMAGE)) DEF(eCreativeInventory_Potions_Extended) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_REGENERATION)) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_SPEED)) // ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, // MASK_FIRE_RESISTANCE)) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_POISON)) // ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, // MASK_INSTANTHEALTH)) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL( 0, 0, MASK_NIGHTVISION)) // 4J- Moved here as there isn't a // weak variant of this potion. ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL( 0, 0, MASK_INVISIBILITY)) // 4J- Moved here as there isn't a // weak variant of this potion. // ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, // MASK_WEAKNESS)) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_STRENGTH)) // ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, // MASK_SLOWNESS)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, // MASK_LEVEL2, MASK_INSTANTDAMAGE)) ITEM_AUX( Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_REGENERATION)) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_SPEED)) // ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, // MASK_EXTENDED, MASK_FIRE_RESISTANCE)) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_POISON)) // ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, // MASK_LEVEL2, MASK_INSTANTHEALTH)) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL( MASK_SPLASH, 0, MASK_NIGHTVISION)) // 4J- Moved here as there isn't a weak // variant of this potion. ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL( MASK_SPLASH, 0, MASK_INVISIBILITY)) // 4J- Moved here as there isn't a weak // variant of this potion. // ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, // MASK_EXTENDED, MASK_WEAKNESS)) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_STRENGTH)) // ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, // MASK_EXTENDED, MASK_SLOWNESS)) // ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, // MASK_LEVEL2, MASK_INSTANTDAMAGE)) DEF(eCreativeInventory_Potions_Level2_Extended) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2EXTENDED, MASK_REGENERATION)) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2EXTENDED, MASK_SPEED)) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_FIRE_RESISTANCE)) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2EXTENDED, MASK_POISON)) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_INSTANTHEALTH)) // ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2EXTENDED, // MASK_NIGHTVISION)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, // MASK_LEVEL2EXTENDED, MASK_INVISIBILITY)) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL( 0, MASK_EXTENDED, MASK_NIGHTVISION)) // 4J- Moved here as there isn't a weak // variant of this potion. ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL( 0, MASK_EXTENDED, MASK_INVISIBILITY)) // 4J- Moved here as there isn't a weak // variant of this potion. ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_WEAKNESS)) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2EXTENDED, MASK_STRENGTH)) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_SLOWNESS)) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_INSTANTDAMAGE)) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2EXTENDED, MASK_REGENERATION)) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL( MASK_SPLASH, MASK_LEVEL2EXTENDED, MASK_SPEED)) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_FIRE_RESISTANCE)) ITEM_AUX( Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2EXTENDED, MASK_POISON)) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2, MASK_INSTANTHEALTH)) // ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, // MASK_LEVEL2EXTENDED, MASK_NIGHTVISION)) // ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, // MASK_LEVEL2EXTENDED, MASK_INVISIBILITY)) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL( MASK_SPLASH, MASK_EXTENDED, MASK_NIGHTVISION)) // 4J- Moved here as there isn't a weak // variant of this potion. ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL( MASK_SPLASH, MASK_EXTENDED, MASK_INVISIBILITY)) // 4J- Moved here as there isn't a weak // variant of this potion. ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_WEAKNESS)) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2EXTENDED, MASK_STRENGTH)) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_SLOWNESS)) ITEM_AUX(Item::potion_Id, MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2, MASK_INSTANTDAMAGE)) specs = new TabSpec*[eCreativeInventoryTab_COUNT]; // Top Row ECreative_Inventory_Groups blocksGroup[] = { eCreativeInventory_BuildingBlocks}; specs[eCreativeInventoryTab_BuildingBlocks] = new TabSpec( L"Structures", IDS_GROUPNAME_BUILDING_BLOCKS, 1, blocksGroup); #if !defined(_CONTENT_PACKAGE) ECreative_Inventory_Groups decorationsGroup[] = { eCreativeInventory_Decoration}; ECreative_Inventory_Groups debugDecorationsGroup[] = { eCreativeInventory_ArtToolsDecorations}; specs[eCreativeInventoryTab_Decorations] = new TabSpec(L"Decoration", IDS_GROUPNAME_DECORATIONS, 1, decorationsGroup, 0, nullptr, 1, debugDecorationsGroup); #else ECreative_Inventory_Groups decorationsGroup[] = { eCreativeInventory_Decoration}; specs[eCreativeInventoryTab_Decorations] = new TabSpec( L"Decoration", IDS_GROUPNAME_DECORATIONS, 1, decorationsGroup); #endif ECreative_Inventory_Groups redAndTranGroup[] = { eCreativeInventory_Transport, eCreativeInventory_Redstone}; specs[eCreativeInventoryTab_RedstoneAndTransport] = new TabSpec(L"RedstoneAndTransport", IDS_GROUPNAME_REDSTONE_AND_TRANSPORT, 2, redAndTranGroup); ECreative_Inventory_Groups materialsGroup[] = { eCreativeInventory_Materials}; specs[eCreativeInventoryTab_Materials] = new TabSpec(L"Materials", IDS_GROUPNAME_MATERIALS, 1, materialsGroup); ECreative_Inventory_Groups foodGroup[] = {eCreativeInventory_Food}; specs[eCreativeInventoryTab_Food] = new TabSpec(L"Food", IDS_GROUPNAME_FOOD, 1, foodGroup); // 4jcraft #ifdef ENABLE_JAVA_GUIS ECreative_Inventory_Groups searchGroup[] = {eCreativeInventory_Search}; specs[eCreativeInventoryTab_Search] = new TabSpec(L"Search Items", IDS_GROUPNAME_SEARCH, 1, searchGroup); #endif ECreative_Inventory_Groups toolsGroup[] = { eCreativeInventory_ToolsArmourWeapons}; specs[eCreativeInventoryTab_ToolsWeaponsArmor] = new TabSpec(L"Tools", IDS_GROUPNAME_TOOLS_WEAPONS_ARMOR, 1, toolsGroup); ECreative_Inventory_Groups brewingGroup[] = { eCreativeInventory_Brewing, eCreativeInventory_Potions_Level2_Extended, eCreativeInventory_Potions_Extended, eCreativeInventory_Potions_Level2, eCreativeInventory_Potions_Basic}; // Just use the text LT - the graphic doesn't fit in splitscreen either // In 480p there's not enough room for the LT button, so use text instead // if(!RenderManager.IsHiDef() && !RenderManager.IsWidescreen()) { specs[eCreativeInventoryTab_Brewing] = new TabSpec(L"Brewing", IDS_GROUPNAME_POTIONS_480, 5, brewingGroup); } // else // { // specs[eCreativeInventoryTab_Brewing] = new // TabSpec(L"icon_brewing.png", IDS_GROUPNAME_POTIONS, 1, brewingGroup, 4, // potionsGroup); // } #if !defined(_CONTENT_PACKAGE) ECreative_Inventory_Groups miscGroup[] = {eCreativeInventory_Misc}; ECreative_Inventory_Groups debugMiscGroup[] = { eCreativeInventory_ArtToolsMisc}; specs[eCreativeInventoryTab_Misc] = new TabSpec(L"Misc", IDS_GROUPNAME_MISCELLANEOUS, 1, miscGroup, 0, nullptr, 1, debugMiscGroup); #else ECreative_Inventory_Groups miscGroup[] = {eCreativeInventory_Misc}; specs[eCreativeInventoryTab_Misc] = new TabSpec(L"Misc", IDS_GROUPNAME_MISCELLANEOUS, 1, miscGroup); #endif } IUIScene_CreativeMenu::IUIScene_CreativeMenu() { m_bCarryingCreativeItem = false; m_creativeSlotX = m_creativeSlotY = m_inventorySlotX = m_inventorySlotY = 0; // 4J JEV - Setup Tabs for (int i = 0; i < eCreativeInventoryTab_COUNT; i++) { m_tabDynamicPos[i] = 0; m_tabPage[i] = 0; } } /* 4J JEV - Switches between tabs. */ void IUIScene_CreativeMenu::switchTab(ECreativeInventoryTabs tab) { // Could just be changing page on the current tab if (tab != m_curTab) updateTabHighlightAndText(tab); m_curTab = tab; updateScrollCurrentPage(m_tabPage[m_curTab] + 1, specs[m_curTab]->getPageCount()); specs[tab]->populateMenu(itemPickerMenu, m_tabDynamicPos[m_curTab], m_tabPage[m_curTab]); } void IUIScene_CreativeMenu::ScrollBar(UIVec2D pointerPos) { UIVec2D pos; UIVec2D size; GetItemScreenData(eSectionInventoryCreativeSlider, 0, &pos, &size); float fPosition = ((float)pointerPos.y - pos.y) / size.y; // clamp if (fPosition > 1) fPosition = 1.0f; else if (fPosition < 0) fPosition = 0.0f; // calculate page position according to page count int iCurrentPage = Math::round(fPosition * (specs[m_curTab]->getPageCount() - 1)); // set tab page m_tabPage[m_curTab] = iCurrentPage; // update tab switchTab(m_curTab); } // 4J JEV - Tab Spec Struct IUIScene_CreativeMenu::TabSpec::TabSpec( const wchar_t* icon, int descriptionId, int staticGroupsCount, ECreative_Inventory_Groups* staticGroups, int dynamicGroupsCount, ECreative_Inventory_Groups* dynamicGroups, int debugGroupsCount /*= 0*/, ECreative_Inventory_Groups* debugGroups /*= nullptr*/) : m_icon(icon), m_descriptionId(descriptionId), m_staticGroupsCount(staticGroupsCount), m_dynamicGroupsCount(dynamicGroupsCount), m_debugGroupsCount(debugGroupsCount) { m_pages = 0; m_staticGroupsA = nullptr; unsigned int dynamicItems = 0; m_staticItems = 0; if (staticGroupsCount > 0) { m_staticGroupsA = new ECreative_Inventory_Groups[staticGroupsCount]; for (int i = 0; i < staticGroupsCount; ++i) { m_staticGroupsA[i] = staticGroups[i]; m_staticItems += categoryGroups[m_staticGroupsA[i]].size(); } } m_debugGroupsA = nullptr; m_debugItems = 0; if (debugGroupsCount > 0) { m_debugGroupsA = new ECreative_Inventory_Groups[debugGroupsCount]; for (int i = 0; i < debugGroupsCount; ++i) { m_debugGroupsA[i] = debugGroups[i]; m_debugItems += categoryGroups[m_debugGroupsA[i]].size(); } } m_dynamicGroupsA = nullptr; if (dynamicGroupsCount > 0 && dynamicGroups != nullptr) { m_dynamicGroupsA = new ECreative_Inventory_Groups[dynamicGroupsCount]; for (int i = 0; i < dynamicGroupsCount; ++i) { m_dynamicGroupsA[i] = dynamicGroups[i]; dynamicItems += categoryGroups[m_dynamicGroupsA[i]].size(); } } m_staticPerPage = MAX_SIZE - dynamicItems; m_pages = (int)ceil((float)m_staticItems / m_staticPerPage); } IUIScene_CreativeMenu::TabSpec::~TabSpec() { if (m_staticGroupsA != nullptr) delete[] m_staticGroupsA; if (m_dynamicGroupsA != nullptr) delete[] m_dynamicGroupsA; if (m_debugGroupsA != nullptr) delete[] m_debugGroupsA; } void IUIScene_CreativeMenu::TabSpec::populateMenu(AbstractContainerMenu* menu, int dynamicIndex, unsigned int page) { int lastSlotIndex = 0; // Fill the dynamic group if (m_dynamicGroupsCount > 0 && m_dynamicGroupsA != nullptr) { for (auto it = categoryGroups[m_dynamicGroupsA[dynamicIndex]].rbegin(); it != categoryGroups[m_dynamicGroupsA[dynamicIndex]].rend() && lastSlotIndex < MAX_SIZE; ++it) { Slot* slot = menu->getSlot(++lastSlotIndex); slot->set(*it); } } // Fill from the static groups unsigned int startIndex = page * m_staticPerPage; // Work out the first group with an item the want to display, and which item // in that group unsigned int currentIndex = 0; unsigned int currentGroup = 0; unsigned int currentItem = 0; bool displayStatic = false; for (; currentGroup < m_staticGroupsCount; ++currentGroup) { int size = categoryGroups[m_staticGroupsA[currentGroup]].size(); if (currentIndex + size < startIndex) { currentIndex += size; continue; } displayStatic = true; currentItem = size - ((currentIndex + size) - startIndex); break; } int lastStaticPageCount = currentIndex; while (lastStaticPageCount > m_staticPerPage) lastStaticPageCount -= m_staticPerPage; if (displayStatic) { for (; lastSlotIndex < MAX_SIZE;) { Slot* slot = menu->getSlot(lastSlotIndex++); slot->set( categoryGroups[m_staticGroupsA[currentGroup]][currentItem]); ++currentItem; if (currentItem >= categoryGroups[m_staticGroupsA[currentGroup]].size()) { currentItem = 0; ++currentGroup; if (currentGroup >= m_staticGroupsCount) { break; } } } } #if !defined(_CONTENT_PACKAGE) if (app.DebugArtToolsOn()) { if (m_debugGroupsCount > 0) { startIndex = 0; if (lastStaticPageCount != 0) { startIndex = m_staticPerPage - lastStaticPageCount; } currentIndex = 0; currentGroup = 0; currentItem = 0; bool showDebug = false; for (; currentGroup < m_debugGroupsCount; ++currentGroup) { int size = categoryGroups[m_debugGroupsA[currentGroup]].size(); if (currentIndex + size < startIndex) { currentIndex += size; continue; } currentItem = size - ((currentIndex + size) - startIndex); break; } for (; lastSlotIndex < MAX_SIZE;) { Slot* slot = menu->getSlot(lastSlotIndex++); slot->set( categoryGroups[m_debugGroupsA[currentGroup]][currentItem]); ++currentItem; if (currentItem >= categoryGroups[m_debugGroupsA[currentGroup]].size()) { currentItem = 0; ++currentGroup; if (currentGroup >= m_debugGroupsCount) { break; } } } } } #endif for (; lastSlotIndex < MAX_SIZE; ++lastSlotIndex) { Slot* slot = menu->getSlot(lastSlotIndex); slot->remove(1); } } unsigned int IUIScene_CreativeMenu::TabSpec::getPageCount() { #if !defined(_CONTENT_PACKAGE) if (app.DebugArtToolsOn()) { return (int)ceil((float)(m_staticItems + m_debugItems) / m_staticPerPage); } else #endif { return m_pages; } } // 4J JEV - Item Picker Menu IUIScene_CreativeMenu::ItemPickerMenu::ItemPickerMenu( std::shared_ptr smp, std::shared_ptr inv) : AbstractContainerMenu() { inventory = inv; creativeContainer = smp; // int startLength = slots->size(); Slot* slot = nullptr; for (int i = 0; i < TabSpec::MAX_SIZE; i++) { // 4J JEV - These values get set by addSlot anyway. slot = new Slot(creativeContainer, i, -1, -1); ItemPickerMenu::addSlot(slot); } for (int i = 0; i < 9; i++) { slot = new Slot(inventory, i, -1, -1); ItemPickerMenu::addSlot(slot); } // 4J Stu - Give the creative menu a unique container id containerId = CONTAINER_ID_CREATIVE; } bool IUIScene_CreativeMenu::ItemPickerMenu::stillValid( std::shared_ptr player) { return true; } bool IUIScene_CreativeMenu::ItemPickerMenu::isOverrideResultClick( int slotNum, int buttonNum) { return slotNum >= 0 && slotNum < 9 && buttonNum == 0; } IUIScene_AbstractContainerMenu::ESceneSection IUIScene_CreativeMenu::GetSectionAndSlotInDirection(ESceneSection eSection, ETapState eTapDirection, int* piTargetX, int* piTargetY) { ESceneSection newSection = eSection; // Find the new section if there is one switch (eSection) { case eSectionInventoryCreativeSelector: if (eTapDirection == eTapStateDown || eTapDirection == eTapStateUp) { newSection = eSectionInventoryCreativeUsing; } break; case eSectionInventoryCreativeUsing: if (eTapDirection == eTapStateDown || eTapDirection == eTapStateUp) { newSection = eSectionInventoryCreativeSelector; } break; case eSectionInventoryCreativeTab_0: case eSectionInventoryCreativeTab_1: case eSectionInventoryCreativeTab_2: case eSectionInventoryCreativeTab_3: case eSectionInventoryCreativeTab_4: case eSectionInventoryCreativeTab_5: case eSectionInventoryCreativeTab_6: case eSectionInventoryCreativeTab_7: case eSectionInventoryCreativeSlider: /* do nothing */ break; default: assert(false); break; } updateSlotPosition(eSection, newSection, eTapDirection, piTargetX, piTargetY, 0); return newSection; } bool IUIScene_CreativeMenu::handleValidKeyPress(int iPad, int buttonNum, bool quickKeyHeld) { // 4J Added - Make pressing the X button clear the hotbar if (buttonNum == 1) { Minecraft* pMinecraft = Minecraft::GetInstance(); for (unsigned int i = TabSpec::MAX_SIZE; i < TabSpec::MAX_SIZE + 9; ++i) { std::shared_ptr newItem = m_menu->getSlot(i)->getItem(); if (newItem != nullptr) { m_menu->getSlot(i)->set(nullptr); // call this function to synchronize multiplayer item bar pMinecraft->localgameModes[iPad]->handleCreativeModeItemAdd( nullptr, i - (int)m_menu->slots.size() + 9 + InventoryMenu::USE_ROW_SLOT_START); } } return true; } return false; } void IUIScene_CreativeMenu::handleOutsideClicked(int iPad, int buttonNum, bool quickKeyHeld) { // Drop items. Minecraft* pMinecraft = Minecraft::GetInstance(); std::shared_ptr playerInventory = pMinecraft->localplayers[iPad]->inventory; if (playerInventory->getCarried() != nullptr) { if (buttonNum == 0) { pMinecraft->localgameModes[iPad]->handleCreativeModeItemDrop( playerInventory->getCarried()); playerInventory->setCarried(nullptr); } if (buttonNum == 1) { std::shared_ptr removedItem = playerInventory->getCarried()->remove(1); pMinecraft->localgameModes[iPad]->handleCreativeModeItemDrop( removedItem); if (playerInventory->getCarried()->count == 0) playerInventory->setCarried(nullptr); } } // pMinecraft->localgameModes[m_iPad]->handleInventoryMouseClick(menu->containerId, // AbstractContainerMenu::CLICKED_OUTSIDE, buttonNum, // quickKeyHeld?true:false, pMinecraft->localplayers[m_iPad] ); } void IUIScene_CreativeMenu::handleAdditionalKeyPress(int iAction) { int dir = 1; switch (iAction) { case ACTION_MENU_LEFT_SCROLL: dir = -1; // Fall through intentional case ACTION_MENU_RIGHT_SCROLL: { ECreativeInventoryTabs tab = (ECreativeInventoryTabs)(m_curTab + dir); if (tab < 0) tab = (ECreativeInventoryTabs)(eCreativeInventoryTab_COUNT - 1); if (tab >= eCreativeInventoryTab_COUNT) tab = eCreativeInventoryTab_BuildingBlocks; switchTab(tab); ui.PlayUISFX(eSFX_Focus); } break; case ACTION_MENU_PAGEUP: // change the potion strength { ++m_tabDynamicPos[m_curTab]; if (m_tabDynamicPos[m_curTab] >= specs[m_curTab]->m_dynamicGroupsCount) m_tabDynamicPos[m_curTab] = 0; switchTab(m_curTab); } break; case ACTION_MENU_OTHER_STICK_DOWN: ++m_tabPage[m_curTab]; if (m_tabPage[m_curTab] >= specs[m_curTab]->getPageCount()) { m_tabPage[m_curTab] = specs[m_curTab]->getPageCount() - 1; } else { switchTab(m_curTab); } break; case ACTION_MENU_OTHER_STICK_UP: --m_tabPage[m_curTab]; if (m_tabPage[m_curTab] < 0) { m_tabPage[m_curTab] = 0; } else { switchTab(m_curTab); } break; } } void IUIScene_CreativeMenu::handleSlotListClicked(ESceneSection eSection, int buttonNum, bool quickKeyHeld) { int currentIndex = getCurrentIndex(eSection); Minecraft* pMinecraft = Minecraft::GetInstance(); bool instantPlace = false; if (eSection == eSectionInventoryCreativeSelector) { if (buttonNum == 0) { std::shared_ptr playerInventory = pMinecraft->localplayers[getPad()]->inventory; std::shared_ptr carried = playerInventory->getCarried(); std::shared_ptr clicked = m_menu->getSlot(currentIndex)->getItem(); if (clicked != nullptr) { playerInventory->setCarried(ItemInstance::clone(clicked)); carried = playerInventory->getCarried(); if (quickKeyHeld) { carried->count = carried->getMaxStackSize(); } m_creativeSlotX = m_iCurrSlotX; m_creativeSlotY = m_iCurrSlotY; m_eCurrSection = eSectionInventoryCreativeUsing; m_eCurrTapState = eTapStateJump; instantPlace = getEmptyInventorySlot(carried, m_inventorySlotX); m_iCurrSlotX = m_inventorySlotX; m_iCurrSlotY = m_inventorySlotY; m_bCarryingCreativeItem = true; } } } if (instantPlace || eSection == eSectionInventoryCreativeUsing) { if (instantPlace) { setSectionSelectedSlot(eSectionInventoryCreativeUsing, m_iCurrSlotX, m_iCurrSlotY); currentIndex = getCurrentIndex(eSectionInventoryCreativeUsing); buttonNum = 0; quickKeyHeld = false; } m_menu->clicked(currentIndex, buttonNum, quickKeyHeld ? AbstractContainerMenu::CLICK_QUICK_MOVE : AbstractContainerMenu::CLICK_PICKUP, pMinecraft->localplayers[getPad()]); std::shared_ptr newItem = m_menu->getSlot(currentIndex)->getItem(); // call this function to synchronize multiplayer item bar pMinecraft->localgameModes[getPad()]->handleCreativeModeItemAdd( newItem, currentIndex - (int)m_menu->slots.size() + 9 + InventoryMenu::USE_ROW_SLOT_START); if (m_bCarryingCreativeItem) { m_inventorySlotX = m_iCurrSlotX; m_inventorySlotY = m_iCurrSlotY; m_eCurrSection = eSectionInventoryCreativeSelector; m_eCurrTapState = eTapStateJump; m_iCurrSlotX = m_creativeSlotX; m_iCurrSlotY = m_creativeSlotY; std::shared_ptr playerInventory = pMinecraft->localplayers[getPad()]->inventory; playerInventory->setCarried(nullptr); m_bCarryingCreativeItem = false; } } } bool IUIScene_CreativeMenu::IsSectionSlotList(ESceneSection eSection) { switch (eSection) { case eSectionInventoryCreativeUsing: case eSectionInventoryCreativeSelector: return true; default: break; } return false; } bool IUIScene_CreativeMenu::CanHaveFocus(ESceneSection eSection) { switch (eSection) { case eSectionInventoryCreativeUsing: case eSectionInventoryCreativeSelector: return true; default: break; } return false; } bool IUIScene_CreativeMenu::getEmptyInventorySlot( std::shared_ptr item, int& slotX) { bool sameItemFound = false; bool emptySlotFound = false; // Jump to the slot with this item already on it, if we can stack more for (unsigned int i = TabSpec::MAX_SIZE; i < TabSpec::MAX_SIZE + 9; ++i) { std::shared_ptr slotItem = m_menu->getSlot(i)->getItem(); if (slotItem != nullptr && slotItem->sameItemWithTags(item) && (slotItem->GetCount() + item->GetCount() <= item->getMaxStackSize())) { sameItemFound = true; slotX = i - TabSpec::MAX_SIZE; break; } } if (!sameItemFound) { // Find an empty slot for (unsigned int i = TabSpec::MAX_SIZE; i < TabSpec::MAX_SIZE + 9; ++i) { if (m_menu->getSlot(i)->getItem() == nullptr) { slotX = i - TabSpec::MAX_SIZE; emptySlotFound = true; break; } } } return sameItemFound || emptySlotFound; } int IUIScene_CreativeMenu::getSectionStartOffset(ESceneSection eSection) { int offset = 0; switch (eSection) { case eSectionInventoryCreativeSelector: offset = 0; break; case eSectionInventoryCreativeUsing: offset = TabSpec::MAX_SIZE; break; default: assert(false); break; } return offset; } bool IUIScene_CreativeMenu::overrideTooltips( ESceneSection sectionUnderPointer, std::shared_ptr itemUnderPointer, bool bIsItemCarried, bool bSlotHasItem, bool bCarriedIsSameAsSlot, int iSlotStackSizeRemaining, EToolTipItem& buttonA, EToolTipItem& buttonX, EToolTipItem& buttonY, EToolTipItem& buttonRT, EToolTipItem& buttonBack) { bool _override = false; if (sectionUnderPointer == eSectionInventoryCreativeSelector) { if (bSlotHasItem) { buttonA = eToolTipPickUpGeneric; if (itemUnderPointer->isStackable()) { buttonY = eToolTipPickUpAll; } else { buttonY = eToolTipNone; // eToolTipPickUpGeneric; } } } else if (sectionUnderPointer == eSectionInventoryCreativeUsing) { buttonY = eToolTipNone; } buttonX = eToolTipClearQuickSelect; _override = true; return _override; } void IUIScene_CreativeMenu::BuildFirework( std::vector >* list, uint8_t type, int color, int sulphur, bool flicker, bool trail, int fadeColor /*= -1*/) { ///////////////////////////////// // Create firecharge ///////////////////////////////// CompoundTag* expTag = new CompoundTag(FireworksItem::TAG_EXPLOSION); std::vector colors; colors.push_back(DyePowderItem::COLOR_RGB[color]); // glowstone dust gives flickering if (flicker) expTag->putBoolean(FireworksItem::TAG_E_FLICKER, true); // diamonds give trails if (trail) expTag->putBoolean(FireworksItem::TAG_E_TRAIL, true); intArray colorArray(colors.size()); for (int i = 0; i < colorArray.length; i++) { colorArray[i] = colors.at(i); } expTag->putIntArray(FireworksItem::TAG_E_COLORS, colorArray); // delete colorArray.data; expTag->putByte(FireworksItem::TAG_E_TYPE, type); if (fadeColor != -1) { //////////////////////////////////// // Apply fade colors to firecharge //////////////////////////////////// std::vector colors; colors.push_back(DyePowderItem::COLOR_RGB[fadeColor]); intArray colorArray(colors.size()); for (int i = 0; i < colorArray.length; i++) { colorArray[i] = colors.at(i); } expTag->putIntArray(FireworksItem::TAG_E_FADECOLORS, colorArray); } ///////////////////////////////// // Create fireworks ///////////////////////////////// std::shared_ptr firework; { firework = std::shared_ptr(new ItemInstance(Item::fireworks)); CompoundTag* itemTag = new CompoundTag(); CompoundTag* fireTag = new CompoundTag(FireworksItem::TAG_FIREWORKS); ListTag* expTags = new ListTag(FireworksItem::TAG_EXPLOSIONS); expTags->add(expTag); fireTag->put(FireworksItem::TAG_EXPLOSIONS, expTags); fireTag->putByte(FireworksItem::TAG_FLIGHT, (uint8_t)sulphur); itemTag->put(FireworksItem::TAG_FIREWORKS, fireTag); firework->setTag(itemTag); } list->push_back(firework); }