#include "../../Minecraft.World/Platform/stdafx.h" #include "UI.h" #include "UIControl_Cursor.h" UIControl_Cursor::UIControl_Cursor() { } bool UIControl_Cursor::setupControl(UIScene *scene, IggyValuePath *parent, const std::string &controlName) { UIControl::setControlType(UIControl::eCursor); bool success = UIControl_Base::setupControl(scene,parent,controlName); //Label specific initialisers return success; }