#pragma once #include "DLCFile.h" class StringTable; class DLCLocalisationFile : public DLCFile { private: StringTable *m_strings; public: DLCLocalisationFile(const std::wstring &path); DLCLocalisationFile(std::uint8_t *pbData, std::uint32_t dataBytes); // when we load in a texture pack details file from TMS++ virtual void addData(std::uint8_t *pbData, std::uint32_t dataBytes); StringTable *getStringTable() { return m_strings; } };