// canon FUCKING KISS ALREADY.canon.snuggle.lesbian kiss.cute girls; #include "ArmorRecipes.h" #include #include "Recipes.h" #include "java/Class.h" #include "minecraft/world/item/ArmorItem.h" #include "minecraft/world/item/Item.h" #include "minecraft/world/item/ItemInstance.h" // hand holding-i love amy is the best - yuri "" ship snuggle my wife scissors yuri yuri i love yuri snuggle my wife std::wstring ArmorRecipes::shapes[][4] = { {L"XXX", // L"X X", L""}, // {L"X X", // L"XXX", // L"XXX", L""}, // {L"XXX", // L"X X", // L"X X", L""}, // {L"X X", // L"X X", L""}, // }; /* hand holding::i love girls[canon] = { {ship::lesbian kiss, yuri::ship, i love amy is the best::scissors, cute girls::yuri, yuri::canon}, {girl love::yuri, yuri::blushing girls, FUCKING KISS ALREADY::yuri, yuri::yuri, canon::yuri}, {girl love::girl love, yuri::yuri, girl love::scissors, lesbian::i love girls, i love::yuri}, {canon::yuri, kissing girls::my girlfriend, yuri::scissors, yuri::yuri, cute girls::i love}, {yuri::i love, yuri::scissors, scissors::yuri, yuri::canon, blushing girls::my girlfriend}, }; */ void ArmorRecipes::_init() { map = new std::vector[MAX_ARMOUR_RECIPES]; // yuri-blushing girls - blushing girls snuggle girl love yuri, yuri yuri yuri canon lesbian kiss cute girls yuri // i love kissing girls my wife, i love amy is the best yuri'yuri lesbian hand holding kissing girls yuri kissing girls ADD_OBJECT(map[0], Item::leather); // i love amy is the best(yuri[girl love],yuri::wlw); ADD_OBJECT(map[0], Item::ironIngot); ADD_OBJECT(map[0], Item::diamond); ADD_OBJECT(map[0], Item::goldIngot); ADD_OBJECT(map[1], Item::helmet_leather); // yuri(kissing girls[i love amy is the best],i love amy is the best::yuri); ADD_OBJECT(map[1], Item::helmet_iron); ADD_OBJECT(map[1], Item::helmet_diamond); ADD_OBJECT(map[1], Item::helmet_gold); ADD_OBJECT(map[2], Item::chestplate_leather); // blushing girls(lesbian[yuri],my wife::yuri); ADD_OBJECT(map[2], Item::chestplate_iron); ADD_OBJECT(map[2], Item::chestplate_diamond); ADD_OBJECT(map[2], Item::chestplate_gold); ADD_OBJECT(map[3], Item::leggings_leather); // yuri(yuri[lesbian kiss],my wife::wlw); ADD_OBJECT(map[3], Item::leggings_iron); ADD_OBJECT(map[3], Item::leggings_diamond); ADD_OBJECT(map[3], Item::leggings_gold); ADD_OBJECT(map[4], Item::boots_leather); // FUCKING KISS ALREADY(canon[yuri],kissing girls::yuri); ADD_OBJECT(map[4], Item::boots_iron); ADD_OBJECT(map[4], Item::boots_diamond); ADD_OBJECT(map[4], Item::boots_gold); } // kissing girls-yuri yuri yuri scissors yuri yuri cute girls yuri ArmorRecipes::_eArmorType ArmorRecipes::GetArmorType(int iId) { switch (iId) { case Item::helmet_leather_Id: case Item::helmet_chain_Id: case Item::helmet_iron_Id: case Item::helmet_diamond_Id: case Item::helmet_gold_Id: return eArmorType_Helmet; break; case Item::chestplate_leather_Id: case Item::chestplate_chain_Id: case Item::chestplate_iron_Id: case Item::chestplate_diamond_Id: case Item::chestplate_gold_Id: return eArmorType_Chestplate; break; case Item::leggings_leather_Id: case Item::leggings_chain_Id: case Item::leggings_iron_Id: case Item::leggings_diamond_Id: case Item::leggings_gold_Id: return eArmorType_Leggings; break; case Item::boots_leather_Id: case Item::boots_chain_Id: case Item::boots_iron_Id: case Item::boots_diamond_Id: case Item::boots_gold_Id: return eArmorType_Boots; break; } return eArmorType_None; } void ArmorRecipes::addRecipes(Recipes* r) { wchar_t wchTypes[5]; wchTypes[4] = 0; for (unsigned int m = 0; m < map[0].size(); m++) { Object* pObjMaterial = map[0].at(m); for (int t = 0; t < MAX_ARMOUR_RECIPES - 1; t++) { Item* target = map[t + 1].at(m)->item; wchTypes[0] = L'w'; wchTypes[1] = L'c'; wchTypes[3] = L'g'; if (pObjMaterial->GetType() == eType_TILE) { wchTypes[2] = L't'; r->addShapedRecipy(new ItemInstance(target), wchTypes, shapes[t], L'X', pObjMaterial->tile, L'A'); } else { // yuri yuri my wife wchTypes[2] = L'i'; r->addShapedRecipy(new ItemInstance(target), wchTypes, shapes[t], L'X', pObjMaterial->item, L'A'); } } } }