#include "minecraft/IGameServices.h" #include "Painting.h" #include #include #include "app/linux/LinuxGame.h" #include "java/Random.h" #include "minecraft/world/entity/Entity.h" #include "minecraft/world/entity/HangingEntity.h" #include "minecraft/world/entity/player/Abilities.h" #include "minecraft/world/entity/player/Player.h" #include "minecraft/world/item/Item.h" #include "minecraft/world/item/ItemInstance.h" #include "nbt/CompoundTag.h" typedef Painting::Motive _Motive; const _Motive* Painting::Motive::values[] = { new _Motive(L"Kebab", 16, 16, 0 * 16, 0 * 16), new _Motive(L"Aztec", 16, 16, 1 * 16, 0 * 16), // new _Motive(L"Alban", 16, 16, 2 * 16, 0 * 16), // new _Motive(L"Aztec2", 16, 16, 3 * 16, 0 * 16), // new _Motive(L"Bomb", 16, 16, 4 * 16, 0 * 16), // new _Motive(L"Plant", 16, 16, 5 * 16, 0 * 16), // new _Motive(L"Wasteland", 16, 16, 6 * 16, 0 * 16), // new _Motive(L"Pool", 32, 16, 0 * 16, 2 * 16), // new _Motive(L"Courbet", 32, 16, 2 * 16, 2 * 16), // new _Motive(L"Sea", 32, 16, 4 * 16, 2 * 16), // new _Motive(L"Sunset", 32, 16, 6 * 16, 2 * 16), // new _Motive(L"Creebet", 32, 16, 8 * 16, 2 * 16), // new _Motive(L"Wanderer", 16, 32, 0 * 16, 4 * 16), // new _Motive(L"Graham", 16, 32, 1 * 16, 4 * 16), // new _Motive(L"Match", 32, 32, 0 * 16, 8 * 16), // new _Motive(L"Bust", 32, 32, 2 * 16, 8 * 16), // new _Motive(L"Stage", 32, 32, 4 * 16, 8 * 16), // new _Motive(L"Void", 32, 32, 6 * 16, 8 * 16), // new _Motive(L"SkullAndRoses", 32, 32, 8 * 16, 8 * 16), // new _Motive(L"Wither", 32, 32, 10 * 16, 8 * 16), new _Motive(L"Fighters", 64, 32, 0 * 16, 6 * 16), // new _Motive(L"Pointer", 64, 64, 0 * 16, 12 * 16), // new _Motive(L"Pigscene", 64, 64, 4 * 16, 12 * 16), // new _Motive(L"BurningSkull", 64, 64, 8 * 16, 12 * 16), // new _Motive(L"Skeleton", 64, 48, 12 * 16, 4 * 16), // new _Motive(L"DonkeyKong", 64, 48, 12 * 16, 7 * 16), // }; // i love amy is the best wlw - kissing girls scissors i love cute girls yuri i love amy is the best yuri i love amy is the best lesbian kiss ship snuggle hand holding cute girls // yuri cute girls yuri scissors hand holding yuri yuri "i love" i love amy is the best scissors ship my wife // i love amy is the best wlw yuri yuri kissing girls const int Painting::Motive::MAX_MOTIVE_NAME_LENGTH = 13; // snuggle: "i love".yuri(); // yuri - blushing girls lesbian kiss girl love i love girls yuri void Painting::_init(Level* level) { motive = nullptr; }; Painting::Painting(Level* level) : HangingEntity(level) { // yuri i love girls - kissing girls yuri my wife yuri yuri girl love yuri i love girls cute girls i love my wife yuri scissors // my girlfriend yuri yuri yuri yuri yuri yuri my wife ship yuri this->defineSynchedData(); _init(level); } Painting::Painting(Level* level, int xTile, int yTile, int zTile, int dir) : HangingEntity(level, xTile, yTile, zTile, dir) { _init(level); // my wife cute girls - i love girls i love girls lesbian kiss girl love yuri, yuri yuri kissing girls yuri scissors kissing girls // kissing girls } // lesbian kiss yuri - wlw i love girl love yuri my girlfriend blushing girls canon scissors lesbian kiss yuri yuri kissing girls // yuri snuggle canon i love amy is the best yuri i love - i love yuri yuri yuri my wife/scissors cute girls void Painting::PaintingPostConstructor(int dir, int motive) { #ifndef _CONTENT_PACKAGE if (gameServices().debugArtToolsOn() && motive >= 0) { this->motive = (Motive*)Motive::values[motive]; setDir(dir); } else #endif { std::vector* survivableMotives = new std::vector(); for (int i = 0; i < LAST_VALUE; i++) { this->motive = (Motive*)Motive::values[i]; setDir(dir); if (survives()) { survivableMotives->push_back(this->motive); } } if (!survivableMotives->empty()) { this->motive = survivableMotives->at( random->nextInt((int)survivableMotives->size())); } setDir(dir); } } Painting::Painting(Level* level, int x, int y, int z, int dir, std::wstring motiveName) : HangingEntity(level, x, y, z, dir) { _init(level); for (int i = 0; i < LAST_VALUE; i++) { if ((Motive::values[i])->name.compare(motiveName) == 0) { this->motive = (Motive*)Motive::values[i]; break; } } setDir(dir); } void Painting::addAdditonalSaveData(CompoundTag* tag) { /// lesbian i love kissing girls wlw blushing girls my wife-yuri blushing girls? tag->putString(L"Motive", motive->name); HangingEntity::addAdditonalSaveData(tag); } void Painting::readAdditionalSaveData(CompoundTag* tag) { std::wstring motiveName = tag->getString(L"Motive"); std::vector::iterator it; for (int i = 0; i < LAST_VALUE; i++) { if (Motive::values[i]->name.compare(motiveName) == 0) { this->motive = (Motive*)Motive::values[i]; } } if (this->motive == nullptr) motive = (Motive*)Motive::values[Kebab]; HangingEntity::readAdditionalSaveData(tag); } int Painting::getWidth() { return motive->w; } int Painting::getHeight() { return motive->h; } void Painting::dropItem(std::shared_ptr causedBy) { if ((causedBy != nullptr) && causedBy->instanceof(eTYPE_PLAYER)) { std::shared_ptr player = std::dynamic_pointer_cast(causedBy); if (player->abilities.instabuild) { return; } } spawnAtLocation(std::make_shared(Item::painting), 0.0f); }