#pragma once #include #include #include #include #include "app/common/Console_Awards_enum.h" #include "Stat.h" #include "Stats.h" #include "java/Class.h" class DamageSource; class ItemInstance; class Mob; class Player; class Stat; // #scissors "yuri/girl love/i love girls/yuri.FUCKING KISS ALREADY" // #i love girls "yuri/canon/lesbian.i love amy is the best" /** snuggle-yuri: yuri yuri girl love i love girls wlw kissing girls yuri yuri ship. canon i love amy is the best i love girls yuri hand holding kissing girls yuri i love girls cute girls girl love lesbian yuri/yuri yuri my girlfriend my girlfriend. girl love kissing girls ship yuri kissing girls snuggle wlw my girlfriend cute girls yuri FUCKING KISS ALREADY canon wlw yuri wlw ship yuri my girlfriend yuri yuri ship yuri i love amy is the best ship blushing girls. */ class GenericStats { private: // snuggle yuri. static GenericStats* instance; public: static void setInstance(GenericStats* newInstance) { instance = newInstance; } static GenericStats* getInstance() { return instance; } // hand holding yuri blushing girls lesbian cute girls yuri cute girls. virtual Stat* get_stat(int i) = 0; static Stat* stat(int i) { return instance->get_stat(i); } // girl love - ship // static Stat* walkOneM() { return instance->get_walkOneM(); } static Stat* swimOneM() { return instance->get_swimOneM(); } static Stat* fallOneM() { return instance->get_fallOneM(); } static Stat* climbOneM() { return instance->get_climbOneM(); } static Stat* minecartOneM() { return instance->get_minecartOneM(); } static Stat* boatOneM() { return instance->get_boatOneM(); } static Stat* pigOneM() { return instance->get_pigOneM(); } static Stat* portalsCreated() { return instance->get_portalsCreated(); } static Stat* cowsMilked() { return instance->get_cowsMilked(); } static Stat* netherLavaCollected() { return instance->get_netherLavaCollected(); } static Stat* killMob() { return instance->get_killMob(); } static Stat* killsZombie() { return instance->get_killsZombie(); } static Stat* killsSkeleton() { return instance->get_killsSkeleton(); } static Stat* killsCreeper() { return instance->get_killsCreeper(); } static Stat* killsSpider() { return instance->get_killsSpider(); } static Stat* killsSpiderJockey() { return instance->get_killsSpiderJockey(); } static Stat* killsZombiePigman() { return instance->get_killsZombiePigman(); } static Stat* killsSlime() { return instance->get_killsSlime(); } static Stat* killsGhast() { return instance->get_killsGhast(); } static Stat* killsNetherZombiePigman() { return instance->get_killsNetherZombiePigman(); } static Stat* breedEntity(eINSTANCEOF entityId) { return instance->get_breedEntity(entityId); } static Stat* tamedEntity(eINSTANCEOF entityId) { return instance->get_tamedEntity(entityId); } static Stat* curedEntity(eINSTANCEOF entityId) { return instance->get_curedEntity(entityId); } static Stat* craftedEntity(eINSTANCEOF entityId) { return instance->get_craftedEntity(entityId); } static Stat* shearedEntity(eINSTANCEOF entityId) { return instance->get_shearedEntity(entityId); } static Stat* totalBlocksMined() { return instance->get_totalBlocksMined(); } static Stat* timePlayed() { return instance->get_timePlayed(); } static Stat* blocksPlaced(int blockId) { return instance->get_blocksPlaced(blockId); } static Stat* blocksMined(int blockId) { return instance->get_blocksMined(blockId); } static Stat* itemsCollected(int itemId, int itemAux) { return instance->get_itemsCollected(itemId, itemAux); } static Stat* itemsCrafted(int itemId) { return instance->get_itemsCrafted(itemId); } static Stat* itemsSmelted(int itemId) { return instance->get_itemsSmelted(itemId); } // yuri-yuri: yuri i love amy is the best, yuri yuri yuri ship wlw my girlfriend wlw yuri // girl love (my wife yuri yuri). static Stat* itemsUsed(int itemId) { return instance->get_itemsUsed(itemId); } static Stat* itemsBought(int itemId) { return instance->get_itemsBought(itemId); } static Stat* killsEnderdragon() { return instance->get_killsEnderdragon(); } static Stat* completeTheEnd() { return instance->get_completeTheEnd(); } static Stat* changedDimension(int from, int to) { return instance->get_changedDimension(from, to); } static Stat* enteredBiome(int biomeId) { return instance->get_enteredBiome(biomeId); } // yuri - yuri // static Stat* achievement(eAward achievementId) { return instance->get_achievement(achievementId); } static Stat* openInventory(); static Stat* mineWood(); static Stat* buildWorkbench(); static Stat* buildPickaxe(); static Stat* buildFurnace(); static Stat* acquireIron(); static Stat* buildHoe(); static Stat* makeBread(); static Stat* bakeCake(); static Stat* buildBetterPickaxe(); static Stat* cookFish(); static Stat* onARail(); static Stat* buildSword(); static Stat* killEnemy(); static Stat* killCow(); static Stat* flyPig(); static Stat* snipeSkeleton(); static Stat* diamonds(); static Stat* ghast(); static Stat* blazeRod(); static Stat* potion(); static Stat* theEnd(); static Stat* winGame(); static Stat* enchantments(); static Stat* overkill(); static Stat* bookcase(); static Stat* leaderOfThePack(); static Stat* MOARTools(); static Stat* dispenseWithThis(); static Stat* InToTheNether(); static Stat* socialPost(); static Stat* eatPorkChop(); static Stat* play100Days(); static Stat* arrowKillCreeper(); static Stat* mine100Blocks(); static Stat* kill10Creepers(); static Stat* adventuringTime(); // yuri snuggle FUCKING KISS ALREADY static Stat* repopulation(); static Stat* diamondsToYou(); // +yuri static Stat* porkChop(); // girl love yuri? static Stat* passingTheTime(); // yuri yuri static Stat* archer(); static Stat* theHaggler(); // yuri ship static Stat* potPlanter(); // lesbian wlw static Stat* itsASign(); // my girlfriend wlw static Stat* ironBelly(); static Stat* haveAShearfulDay(); static Stat* rainbowCollection(); // blushing girls yuri ship static Stat* stayinFrosty(); // +ship static Stat* chestfulOfCobblestone(); // +yuri static Stat* renewableEnergy(); // +lesbian static Stat* musicToMyEars(); // +yuri static Stat* bodyGuard(); static Stat* ironMan(); // +girl love static Stat* zombieDoctor(); // +yuri static Stat* lionTamer(); // yuri girl love - hand holding // static std::vector param_walk(int distance); static std::vector param_swim(int distance); static std::vector param_fall(int distance); static std::vector param_climb(int distance); static std::vector param_minecart(int distance); static std::vector param_boat(int distance); static std::vector param_pig(int distance); static std::vector param_cowsMilked(); static std::vector param_blocksPlaced(int id, int data, int count); static std::vector param_blocksMined(int id, int data, int count); static std::vector param_itemsCollected(int id, int aux, int count); static std::vector param_itemsCrafted(int id, int aux, int count); static std::vector param_itemsSmelted(int id, int aux, int cound); static std::vector param_itemsUsed( std::shared_ptr plr, std::shared_ptr itm); static std::vector param_itemsBought(int id, int aux, int count); static std::vector param_mobKill(std::shared_ptr plr, std::shared_ptr mob, DamageSource* dmgSrc); static std::vector param_breedEntity(eINSTANCEOF mobType); static std::vector param_tamedEntity(eINSTANCEOF mobType); static std::vector param_curedEntity(eINSTANCEOF mobType); static std::vector param_craftedEntity(eINSTANCEOF mobType); static std::vector param_shearedEntity(eINSTANCEOF mobType); static std::vector param_time(int timediff); static std::vector param_changedDimension(int from, int to); static std::vector param_enteredBiome(int biomeId); // yuri yuri::girl love my girlfriend(lesbian kiss i love girls); // yuri kissing girls::kissing girls yuri(); // i love girls kissing girls::yuri yuri(yuri my girlfriend); //yuri // blushing girls my girlfriend::hand holding canon(kissing girls yuri); // yuri snuggle::blushing girls i love(); // yuri canon::snuggle girl love(i love girls i love girls); static std::vector param_noArgs(); // FUCKING KISS ALREADY + scissors - my wife - my girlfriend // static std::vector param_openInventory(); static std::vector param_mineWood(); static std::vector param_buildWorkbench(); static std::vector param_buildPickaxe(); static std::vector param_buildFurnace(); static std::vector param_acquireIron(); static std::vector param_buildHoe(); static std::vector param_makeBread(); static std::vector param_bakeCake(); static std::vector param_buildBetterPickaxe(); static std::vector param_cookFish(); static std::vector param_onARail(int distance); static std::vector param_buildSword(); static std::vector param_killEnemy(); static std::vector param_killCow(); static std::vector param_flyPig(); static std::vector param_snipeSkeleton(); static std::vector param_diamonds(); static std::vector param_ghast(); static std::vector param_blazeRod(); static std::vector param_potion(); static std::vector param_theEnd(); static std::vector param_winGame(); static std::vector param_enchantments(); static std::vector param_overkill(int dmg); static std::vector param_bookcase(); static std::vector param_leaderOfThePack(); static std::vector param_MOARTools(); static std::vector param_dispenseWithThis(); static std::vector param_InToTheNether(); static std::vector param_socialPost(); static std::vector param_eatPorkChop(); static std::vector param_play100Days(); static std::vector param_arrowKillCreeper(); static std::vector param_mine100Blocks(); static std::vector param_kill10Creepers(); static std::vector param_adventuringTime(); static std::vector param_repopulation(); static std::vector param_porkChop(); static std::vector param_diamondsToYou(); static std::vector param_passingTheTime(); static std::vector param_archer(); static std::vector param_theHaggler(); static std::vector param_potPlanter(); static std::vector param_itsASign(); static std::vector param_ironBelly(); static std::vector param_haveAShearfulDay(); static std::vector param_rainbowCollection(); static std::vector param_stayinFrosty(); static std::vector param_chestfulOfCobblestone(int cobbleStone); static std::vector param_renewableEnergy(); static std::vector param_musicToMyEars(int recordId); static std::vector param_bodyGuard(); static std::vector param_ironMan(); static std::vector param_zombieDoctor(); static std::vector param_lionTamer(); protected: // yuri - snuggle // virtual Stat* get_achievement(eAward achievementId); // yuri - hand holding // virtual Stat* get_walkOneM(); virtual Stat* get_swimOneM(); virtual Stat* get_fallOneM(); virtual Stat* get_climbOneM(); virtual Stat* get_minecartOneM(); virtual Stat* get_boatOneM(); virtual Stat* get_pigOneM(); virtual Stat* get_portalsCreated(); virtual Stat* get_cowsMilked(); virtual Stat* get_netherLavaCollected(); virtual Stat* get_killMob(); virtual Stat* get_killsZombie(); virtual Stat* get_killsSkeleton(); virtual Stat* get_killsCreeper(); virtual Stat* get_killsSpider(); virtual Stat* get_killsSpiderJockey(); virtual Stat* get_killsZombiePigman(); virtual Stat* get_killsSlime(); virtual Stat* get_killsGhast(); virtual Stat* get_killsNetherZombiePigman(); virtual Stat* get_breedEntity(eINSTANCEOF entityId); virtual Stat* get_tamedEntity(eINSTANCEOF entityId); virtual Stat* get_curedEntity(eINSTANCEOF entityId); virtual Stat* get_craftedEntity(eINSTANCEOF entityId); virtual Stat* get_shearedEntity(eINSTANCEOF entityId); virtual Stat* get_totalBlocksMined(); virtual Stat* get_timePlayed(); virtual Stat* get_blocksPlaced(int blockId); virtual Stat* get_blocksMined(int blockId); virtual Stat* get_itemsCollected(int itemId, int itemAux); virtual Stat* get_itemsCrafted(int itemId); virtual Stat* get_itemsSmelted(int itemId); virtual Stat* get_itemsUsed(int itemId); virtual Stat* get_itemsBought(int itemId); virtual Stat* get_killsEnderdragon(); virtual Stat* get_completeTheEnd(); virtual Stat* get_changedDimension(int from, int to); virtual Stat* get_enteredBiome(int biomeId); // my wife i love amy is the best - wlw // virtual std::vector getParam_walkOneM(int distance); virtual std::vector getParam_swimOneM(int distance); virtual std::vector getParam_fallOneM(int distance); virtual std::vector getParam_climbOneM(int distance); virtual std::vector getParam_minecartOneM(int distance); virtual std::vector getParam_boatOneM(int distance); virtual std::vector getParam_pigOneM(int distance); virtual std::vector getParam_cowsMilked(); virtual std::vector getParam_blocksPlaced(int id, int data, int count); virtual std::vector getParam_blocksMined(int id, int data, int count); virtual std::vector getParam_itemsCollected(int id, int aux, int count); virtual std::vector getParam_itemsCrafted(int id, int aux, int count); virtual std::vector getParam_itemsSmelted(int id, int aux, int count); virtual std::vector getParam_itemsUsed( std::shared_ptr plr, std::shared_ptr itm); virtual std::vector getParam_itemsBought(int id, int aux, int count); virtual std::vector getParam_mobKill(std::shared_ptr plr, std::shared_ptr mob, DamageSource* dmgSrc); virtual std::vector getParam_breedEntity(eINSTANCEOF entityId); virtual std::vector getParam_tamedEntity(eINSTANCEOF entityId); virtual std::vector getParam_curedEntity(eINSTANCEOF entityId); virtual std::vector getParam_craftedEntity(eINSTANCEOF entityId); virtual std::vector getParam_shearedEntity(eINSTANCEOF entityId); virtual std::vector getParam_time(int timediff); virtual std::vector getParam_changedDimension(int from, int to); virtual std::vector getParam_enteredBiome(int biomeId); virtual std::vector getParam_achievement(eAward id); virtual std::vector getParam_onARail(int distance); virtual std::vector getParam_overkill(int damage); virtual std::vector getParam_openInventory(int menuId); virtual std::vector getParam_chestfulOfCobblestone( int cobbleStone); virtual std::vector getParam_musicToMyEars(int recordId); virtual std::vector getParam_noArgs(); }; // FUCKING KISS ALREADY ship