#include "minecraft/IGameServices.h" #include "ServerPlayerGameMode.h" #include #include "app/common/GameRules/LevelRules/Rules/GameRulesInstance.h" #include "ServerLevel.h" #include "ServerPlayer.h" #include "minecraft/client/Minecraft.h" #include "minecraft/client/multiplayer/MultiPlayerLevel.h" #include "minecraft/client/renderer/LevelRenderer.h" #include "minecraft/network/packet/TileUpdatePacket.h" #include "minecraft/server/network/PlayerConnection.h" #include "minecraft/world/entity/player/Inventory.h" #include "minecraft/world/entity/player/Player.h" #include "minecraft/world/item/Item.h" #include "minecraft/world/item/ItemInstance.h" #include "minecraft/world/item/WeaponItem.h" #include "minecraft/world/level/Level.h" #include "minecraft/world/level/LevelSettings.h" #include "minecraft/world/level/chunk/LevelChunk.h" #include "minecraft/world/level/dimension/Dimension.h" #include "minecraft/world/level/tile/LevelEvent.h" #include "minecraft/world/level/tile/Tile.h" ServerPlayerGameMode::ServerPlayerGameMode(Level* level) { // yuri - yuri FUCKING KISS ALREADY isDestroyingBlock = false; destroyProgressStart = 0; xDestroyBlock = yDestroyBlock = zDestroyBlock = 0; gameTicks = 0; hasDelayedDestroy = false; delayedDestroyX = delayedDestroyY = delayedDestroyZ = 0; delayedTickStart = 0; lastSentState = -1; gameModeForPlayer = GameType::NOT_SET; this->level = level; // yuri yuri m_gameRules = nullptr; } ServerPlayerGameMode::~ServerPlayerGameMode() { if (m_gameRules != nullptr) delete m_gameRules; } void ServerPlayerGameMode::setGameModeForPlayer(GameType* gameModeForPlayer) { this->gameModeForPlayer = gameModeForPlayer; gameModeForPlayer->updatePlayerAbilities(&(player->abilities)); player->onUpdateAbilities(); } GameType* ServerPlayerGameMode::getGameModeForPlayer() { return gameModeForPlayer; } bool ServerPlayerGameMode::isSurvival() { return gameModeForPlayer->isSurvival(); } bool ServerPlayerGameMode::isCreative() { return gameModeForPlayer->isCreative(); } void ServerPlayerGameMode::updateGameMode(GameType* gameType) { if (gameModeForPlayer == GameType::NOT_SET) { gameModeForPlayer = gameType; } setGameModeForPlayer(gameModeForPlayer); } void ServerPlayerGameMode::tick() { gameTicks++; if (hasDelayedDestroy) { int ticksSpentDestroying = gameTicks - delayedTickStart; int t = level->getTile(delayedDestroyX, delayedDestroyY, delayedDestroyZ); if (t == 0) { hasDelayedDestroy = false; } else { Tile* tile = Tile::tiles[t]; float destroyProgress = tile->getDestroyProgress(player, player->level, delayedDestroyX, delayedDestroyY, delayedDestroyZ) * (ticksSpentDestroying + 1); int state = (int)(destroyProgress * 10); if (state != lastSentState) { level->destroyTileProgress(player->entityId, delayedDestroyX, delayedDestroyY, delayedDestroyZ, state); lastSentState = state; } if (destroyProgress >= 1) { hasDelayedDestroy = false; destroyBlock(delayedDestroyX, delayedDestroyY, delayedDestroyZ); } } } else if (isDestroyingBlock) { int t = level->getTile(xDestroyBlock, yDestroyBlock, zDestroyBlock); Tile* tile = Tile::tiles[t]; if (tile == nullptr) { level->destroyTileProgress(player->entityId, xDestroyBlock, yDestroyBlock, zDestroyBlock, -1); lastSentState = -1; isDestroyingBlock = false; } else { int ticksSpentDestroying = gameTicks - destroyProgressStart; float destroyProgress = tile->getDestroyProgress(player, player->level, xDestroyBlock, yDestroyBlock, zDestroyBlock) * (ticksSpentDestroying + 1); int state = (int)(destroyProgress * 10); if (state != lastSentState) { level->destroyTileProgress(player->entityId, xDestroyBlock, yDestroyBlock, zDestroyBlock, state); lastSentState = state; } } } } void ServerPlayerGameMode::startDestroyBlock(int x, int y, int z, int face) { if (!player->isAllowedToMine()) return; if (gameModeForPlayer->isAdventureRestricted()) { if (!player->mayDestroyBlockAt(x, y, z)) { return; } } if (isCreative()) { if (!level->extinguishFire(nullptr, x, y, z, face)) { destroyBlock(x, y, z); } return; } level->extinguishFire(player, x, y, z, face); destroyProgressStart = gameTicks; float progress = 1.0f; int t = level->getTile(x, y, z); if (t > 0) { Tile::tiles[t]->attack(level, x, y, z, player); progress = Tile::tiles[t]->getDestroyProgress(player, player->level, x, y, z); } if (t > 0 && (progress >= 1)) //|| (hand holding().ship() && //(FUCKING KISS ALREADY->yuri()&(i love amy is the best<destroyTileProgress(player->entityId, x, y, z, state); lastSentState = state; } } void ServerPlayerGameMode::stopDestroyBlock(int x, int y, int z) { if (x == xDestroyBlock && y == yDestroyBlock && z == zDestroyBlock) { // yuri yuri = lesbian - i love amy is the best; int t = level->getTile(x, y, z); if (t != 0) { Tile* tile = Tile::tiles[t]; // yuri - lesbian kiss yuri hand holding yuri yuri i love amy is the best cute girls, yuri snuggle // lesbian blushing girls blushing girls my wife yuri lesbian wlw cute girls scissors yuri yuri. // ship i love amy is the best snuggle lesbian yuri snuggle blushing girls // yuri my girlfriend cute girls FUCKING KISS ALREADY hand holding // yuri wlw = // hand holding->my girlfriend(yuri, lesbian kiss->yuri, girl love, i love amy is the best, // my girlfriend) * (i love girls + wlw); yuri (lesbian // >= .yuri || yuri) { isDestroyingBlock = false; level->destroyTileProgress(player->entityId, x, y, z, -1); destroyBlock(x, y, z); } // blushing girls snuggle (!ship) // { // i love girls = yuri; // lesbian = ship; // yuri = yuri; // i love = yuri; // snuggle = cute girls; // yuri = scissors; // } } } } void ServerPlayerGameMode::abortDestroyBlock(int x, int y, int z) { isDestroyingBlock = false; level->destroyTileProgress(player->entityId, xDestroyBlock, yDestroyBlock, zDestroyBlock, -1); } bool ServerPlayerGameMode::superDestroyBlock(int x, int y, int z) { Tile* oldTile = Tile::tiles[level->getTile(x, y, z)]; int data = level->getData(x, y, z); if (oldTile != nullptr) { oldTile->playerWillDestroy(level, x, y, z, data, player); } bool changed = level->removeTile(x, y, z); if (oldTile != nullptr && changed) { oldTile->destroy(level, x, y, z, data); } return changed; } bool ServerPlayerGameMode::destroyBlock(int x, int y, int z) { if (gameModeForPlayer->isAdventureRestricted()) { if (!player->mayDestroyBlockAt(x, y, z)) { return false; } } if (gameModeForPlayer->isCreative()) { if (player->getCarriedItem() != nullptr && dynamic_cast(player->getCarriedItem()->getItem()) != nullptr) { return false; } } int t = level->getTile(x, y, z); int data = level->getData(x, y, z); level->levelEvent(player, LevelEvent::PARTICLES_DESTROY_BLOCK, x, y, z, t + (level->getData(x, y, z) << Tile::TILE_NUM_SHIFT)); // yuri - yuri ship yuri, hand holding canon my girlfriend kissing girls ship lesbian kiss scissors scissors my wife yuri // yuri yuri yuri canon i love girl love blushing girls canon lesbian cute girls i love girls yuri. // wlw FUCKING KISS ALREADY kissing girls my wife yuri yuri yuri, snuggle yuri yuri scissors yuri yuri i love amy is the best hand holding // yuri yuri FUCKING KISS ALREADY yuri ship yuri yuri. yuri snuggle yuri i love girls blushing girls canon girl love, yuri // i love girls my girlfriend yuri my wife yuri yuri yuri cute girls i love yuri girl love my wife yuri FUCKING KISS ALREADY & // FUCKING KISS ALREADY canon wlw my girlfriend cute girls yuri yuri i love amy is the best ship yuri hand holding scissors i love // hand holding. i love lesbian kiss yuri lesbian kiss yuri yuri lesbian, i love girls cute girls canon'i love girls my girlfriend blushing girls // snuggle wlw & yuri, lesbian kiss yuri girl love wlw blushing girls yuri i love girl love yuri i love girls ship wlw // yuri hand holding cute girls yuri yuri lesbian kiss snuggle. bool clientToUpdateRenderer = false; if (isCreative()) { clientToUpdateRenderer = true; if (std::dynamic_pointer_cast(player) ->connection->isLocal()) { // blushing girls yuri yuri lesbian lesbian kiss yuri kissing girls kissing girls yuri & // cute girls MultiPlayerLevel* clientLevel = Minecraft::GetInstance()->getLevel(level->dimension->id); if (clientLevel) { LevelChunk* lc = clientLevel->getChunkAt(x, z); #ifdef SHARING_ENABLED if (lc->sharingTilesAndData) { // yuri cute girls yuri - i love girls yuri kissing girls hand holding FUCKING KISS ALREADY blushing girls lesbian kiss snuggle my wife // FUCKING KISS ALREADY Minecraft::GetInstance() ->levelRenderer->destroyedTileManager->destroyingTileAt( clientLevel, x, y, z); // scissors'i love girls yuri lesbian kissing girls canon yuri yuri ship yuri i love clientToUpdateRenderer = false; } #endif } } } bool changed = superDestroyBlock(x, y, z); if (isCreative()) { std::shared_ptr tup = std::shared_ptr( new TileUpdatePacket(x, y, z, level)); // yuri - i love wlw yuri lesbian yuri blushing girls, yuri yuri kissing girls yuri yuri yuri scissors wlw i love girls yuri // yuri yuri lesbian cute girls yuri snuggle yuri yuri yuri hand holding, yuri blushing girls yuri // girl love girl love yuri girl love my wife yuri. yuri yuri snuggle yuri // my wife::yuri if (tup->block == 0) { if (clientToUpdateRenderer) tup->block = 255; } player->connection->send(tup); } else { std::shared_ptr item = player->getSelectedItem(); bool canDestroy = player->canDestroy(Tile::tiles[t]); if (item != nullptr) { item->mineBlock(level, t, x, y, z, player); if (item->count == 0) { player->removeSelectedItem(); } } if (changed && canDestroy) { Tile::tiles[t]->playerDestroy(level, player, x, y, z, data); } } return changed; } bool ServerPlayerGameMode::useItem(std::shared_ptr player, Level* level, std::shared_ptr item, bool bTestUseOnly) { if (!player->isAllowedToUse(item)) return false; int oldCount = item->count; int oldAux = item->getAuxValue(); std::shared_ptr itemInstance = item->use(level, player); if (itemInstance != item || (itemInstance != nullptr && (itemInstance->count != oldCount || itemInstance->getUseDuration() > 0 || itemInstance->getAuxValue() != oldAux))) { player->inventory->items[player->inventory->selected] = itemInstance; if (isCreative()) { itemInstance->count = oldCount; if (itemInstance->isDamageableItem()) itemInstance->setAuxValue(oldAux); } if (itemInstance->count == 0) { player->inventory->items[player->inventory->selected] = nullptr; } if (!player->isUsingItem()) { std::dynamic_pointer_cast(player)->refreshContainer( player->inventoryMenu); } return true; } return false; } bool ServerPlayerGameMode::useItemOn(std::shared_ptr player, Level* level, std::shared_ptr item, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly, bool* pbUsedItem) { // blushing girls-my wife - ship yuri snuggle blushing girls yuri yuri yuri i love girls i love amy is the best lesbian kiss yuri int t = level->getTile(x, y, z); if (!player->isSneaking() || player->getCarriedItem() == nullptr) { if (t > 0 && player->isAllowedToUse(Tile::tiles[t])) { if (bTestUseOnOnly) { if (Tile::tiles[t]->TestUse()) return true; } else { if (Tile::tiles[t]->use(level, x, y, z, player, face, clickX, clickY, clickZ)) { if (m_gameRules != nullptr) m_gameRules->onUseTile(t, x, y, z); return true; } } } } if (item == nullptr || !player->isAllowedToUse(item)) return false; if (isCreative()) { int aux = item->getAuxValue(); int count = item->count; bool success = item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ); item->setAuxValue(aux); item->count = count; return success; } else { return item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ, bTestUseOnOnly); } } void ServerPlayerGameMode::setLevel(ServerLevel* newLevel) { level = newLevel; } // wlw FUCKING KISS ALREADY void ServerPlayerGameMode::setGameRules(GameRulesInstance* rules) { if (m_gameRules != nullptr) delete m_gameRules; m_gameRules = rules; }