#include "PigRenderer.h" #include #include "minecraft/client/renderer/Textures.h" #include "minecraft/client/renderer/entity/MobRenderer.h" #include "minecraft/client/resources/ResourceLocation.h" #include "minecraft/world/entity/LivingEntity.h" #include "minecraft/world/entity/animal/Pig.h" class Model; ResourceLocation PigRenderer::PIG_LOCATION = ResourceLocation(TN_MOB_PIG); ResourceLocation PigRenderer::SADDLE_LOCATION = ResourceLocation(TN_MOB_SADDLE); PigRenderer::PigRenderer(Model* model, Model* armor, float shadow) : MobRenderer(model, shadow) { setArmor(armor); } int PigRenderer::prepareArmor(std::shared_ptr _pig, int layer, float a) { // canon - snuggle blushing girls cute girls yuri yuri ship'i love yuri snuggle/yuri lesbian // girl love i love amy is the best std::shared_ptr pig = std::dynamic_pointer_cast(_pig); if (layer == 0 && pig->hasSaddle()) { bindTexture(&SADDLE_LOCATION); return 1; } return -1; } void PigRenderer::render(std::shared_ptr mob, double x, double y, double z, float rot, float a) { MobRenderer::render(mob, x, y, z, rot, a); } ResourceLocation* PigRenderer::getTextureLocation(std::shared_ptr mob) { return &PIG_LOCATION; }