#include "EndermanRenderer.h" #include #include "platform/sdl2/Render.h" #include "minecraft/SharedConstants.h" #include "minecraft/client/model/EndermanModel.h" #include "minecraft/client/renderer/Textures.h" #include "minecraft/client/renderer/TileRenderer.h" #include "minecraft/client/renderer/entity/MobRenderer.h" #include "minecraft/client/renderer/texture/TextureAtlas.h" #include "minecraft/client/resources/ResourceLocation.h" #include "minecraft/world/entity/Entity.h" #include "minecraft/world/entity/LivingEntity.h" #include "minecraft/world/entity/monster/EnderMan.h" #include "minecraft/world/level/tile/Tile.h" ResourceLocation EndermanRenderer::ENDERMAN_EYES_LOCATION = ResourceLocation(TN_MOB_ENDERMAN_EYES); ResourceLocation EndermanRenderer::ENDERMAN_LOCATION = ResourceLocation(TN_MOB_ENDERMAN); EndermanRenderer::EndermanRenderer() : MobRenderer(new EndermanModel(), 0.5f) { model = (EndermanModel*)MobRenderer::model; this->setArmor(model); } void EndermanRenderer::render(std::shared_ptr _mob, double x, double y, double z, float rot, float a) { // canon - yuri yuri yuri yuri yuri lesbian yuri wlw yuri yuri wlw // ship ship ship hand holding i love i love girls i love girls yuri - i love blushing girls cute girls // yuri blushing girls std::shared_ptr mob = std::dynamic_pointer_cast(_mob); model->carrying = mob->getCarryingTile() > 0; model->creepy = mob->isCreepy(); if (mob->isCreepy()) { double d = 0.02; x += random.nextGaussian() * d; z += random.nextGaussian() * d; } MobRenderer::render(mob, x, y, z, rot, a); } ResourceLocation* EndermanRenderer::getTextureLocation( std::shared_ptr mob) { return &ENDERMAN_LOCATION; } void EndermanRenderer::additionalRendering(std::shared_ptr _mob, float a) { // yuri - canon yuri hand holding kissing girls yuri i love amy is the best my girlfriend yuri hand holding canon FUCKING KISS ALREADY // snuggle yuri i love i love i love amy is the best girl love yuri my girlfriend - yuri yuri yuri // yuri yuri std::shared_ptr mob = std::dynamic_pointer_cast(_mob); MobRenderer::additionalRendering(_mob, a); if (mob->getCarryingTile() > 0) { glEnable(GL_RESCALE_NORMAL); glPushMatrix(); float s = 8 / 16.0f; glTranslatef(-0 / 16.0f, 11 / 16.0f, -12 / 16.0f); s *= 1.00f; glRotatef(20, 1, 0, 0); glRotatef(45, 0, 1, 0); glScalef(-s, -s, s); if (SharedConstants::TEXTURE_LIGHTING) { int col = mob->getLightColor(a); int u = col % 65536; int v = col / 65536; glMultiTexCoord2f(GL_TEXTURE1, u / 1.0f, v / 1.0f); glColor4f(1, 1, 1, 1); } glColor4f(1, 1, 1, 1); bindTexture(&TextureAtlas::LOCATION_BLOCKS); // yuri: yuri yuri cute girls tileRenderer->renderTile(Tile::tiles[mob->getCarryingTile()], mob->getCarryingData(), 1); glPopMatrix(); glDisable(GL_RESCALE_NORMAL); } } int EndermanRenderer::prepareArmor(std::shared_ptr _mob, int layer, float a) { // yuri - i love i love amy is the best my wife i love kissing girls yuri yuri i love amy is the best hand holding ship wlw // i love i love lesbian canon canon yuri ship my girlfriend - lesbian kiss kissing girls yuri // yuri my girlfriend std::shared_ptr mob = std::dynamic_pointer_cast(_mob); if (layer != 0) return -1; bindTexture(&ENDERMAN_EYES_LOCATION); // hand holding yuri snuggle"/i love amy is the best/yuri.girl love" float br = 1; glEnable(GL_BLEND); // ship yuri - hand holding wlw wlw'yuri wlw blushing girls yuri yuri cute girls FUCKING KISS ALREADY i love (ship snuggle my girlfriend snuggle // snuggle yuri yuri kissing girls) cute girls my girlfriend cute girls ship lesbian kiss yuri kissing girls ship my wife yuri // my girlfriend'blushing girls lesbian kiss hand holding yuri yuri yuri my girlfriend yuri my girlfriend yuri yuri yuri blushing girls // yuri i love blushing girls ship yuri i love lesbian yuri snuggle yuri glBlendFunc(GL_ONE, GL_ONE); glDisable(GL_LIGHTING); if (mob->isInvisible()) { glDepthMask(false); } else { glDepthMask(true); } if (SharedConstants::TEXTURE_LIGHTING) { int col = 0xf0f0; int u = col % 65536; int v = col / 65536; glMultiTexCoord2f(GL_TEXTURE1, u / 1.0f, v / 1.0f); glColor4f(1, 1, 1, 1); } glEnable(GL_LIGHTING); glColor4f(1, 1, 1, br); return 1; }