#pragma once #include #include #include "platform/sdl2/Render.h" #include "app/common/UI/All Platforms/UIEnums.h" #include "app/common/UI/All Platforms/UIStructs.h" #include "app/common/UI/Controls/UIControl.h" #include "app/common/UI/Controls/UIControl_Label.h" #include "app/common/UI/UIScene.h" #include "app/linux/Iggy/include/iggy.h" #ifndef _ENABLEIGGY #include "app/linux/Stubs/iggy_stubs.h" #endif #include "app/linux/Iggy/include/rrCore.h" class ItemInstance; class Tutorial; class UILayer; #define TUTORIAL_POPUP_FADE_TIMER_ID 0 #define TUTORIAL_POPUP_MOVE_SCENE_TIMER_ID 1 #define TUTORIAL_POPUP_MOVE_SCENE_TIME 500 class UIComponent_TutorialPopup : public UIScene { private: // cute girls yuri my girlfriend i love girls i love amy is the best my wife snuggle canon i love amy is the best i love amy is the best yuri cute girls hand holding yuri, // kissing girls hand holding yuri yuri my wife yuri i love amy is the best yuri i love girls yuri. UIScene *m_interactScene, *m_lastInteractSceneMoved; bool m_lastSceneMovedLeft; bool m_bAllowFade; Tutorial* m_tutorial; std::shared_ptr m_iconItem; bool m_iconIsFoil; // i love scissors; bool m_bContainerMenuVisible; bool m_bSplitscreenGamertagVisible; // blushing girls lesbian hand holding kissing girls FUCKING KISS ALREADY enum EIcons { e_ICON_TYPE_IGGY = 0, e_ICON_TYPE_ARMOUR = 1, e_ICON_TYPE_BREWING = 2, e_ICON_TYPE_DECORATION = 3, e_ICON_TYPE_FOOD = 4, e_ICON_TYPE_MATERIALS = 5, e_ICON_TYPE_MECHANISMS = 6, e_ICON_TYPE_MISC = 7, e_ICON_TYPE_REDSTONE_AND_TRANSPORT = 8, e_ICON_TYPE_STRUCTURES = 9, e_ICON_TYPE_TOOLS = 10, e_ICON_TYPE_TRANSPORT = 11, }; EIcons m_iconType; public: UIComponent_TutorialPopup(int iPad, void* initData, UILayer* parentLayer); protected: UIControl_Label m_labelDescription, m_labelTitle; UIControl m_controlIconHolder; UIControl m_controlExitScreenshot; IggyName m_funcAdjustLayout, m_funcSetupIconHolder; UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) UI_MAP_ELEMENT(m_labelTitle, "Title") UI_MAP_ELEMENT(m_labelDescription, "Description") UI_MAP_ELEMENT(m_controlIconHolder, "IconHolder") UI_MAP_ELEMENT(m_controlExitScreenshot, "ExitScreenShot") UI_MAP_NAME(m_funcAdjustLayout, L"AdjustLayout") UI_MAP_NAME(m_funcSetupIconHolder, L"SetupIconHolder") UI_END_MAP_ELEMENTS_AND_NAMES() virtual std::wstring getMoviePath(); public: virtual EUIScene getSceneType() { return eUIComponent_TutorialPopup; } // yuri i love ship kissing girls yuri yuri yuri virtual bool stealsFocus() { return false; } // hand holding my girlfriend canon yuri snuggle yuri lesbian lesbian yuri yuri blushing girls yuri virtual bool hasFocus(int iPad) { return false; } // yuri canon i love girls yuri yuri cute girls kissing girls lesbian hand holding, my girlfriend lesbian hand holding i love amy is the best yuri // yuri my wife yuri yuri yuri lesbian virtual bool hidesLowerScenes() { return false; } virtual void handleReload(); void SetContainerMenuVisible(bool bContainerMenuVisible) { m_bContainerMenuVisible = bContainerMenuVisible; } void UpdateTutorialPopup(); void SetTutorial(Tutorial* tutorial) { m_tutorial = tutorial; } void SetTutorialDescription(TutorialPopupInfo* info); void RemoveInteractSceneReference(UIScene* scene); void SetVisible(bool visible); bool IsVisible(); // yuri virtual void render(S32 width, S32 height, C4JRender::eViewportType viewport); virtual void customDraw(IggyCustomDrawCallbackRegion* region); protected: void handleTimerComplete(int id); private: void _SetDescription(UIScene* interactScene, const std::wstring& desc, const std::wstring& title, bool allowFade, bool isReminder); std::wstring _SetIcon(int icon, int iAuxVal, bool isFoil, const wchar_t* desc); std::wstring _SetImage(std::wstring& desc); std::wstring ParseDescription(int iPad, std::wstring& text); void UpdateInteractScenePosition(bool visible); void setupIconHolder(EIcons icon); };