#pragma once #include #include "app/common/UI/All Platforms/UIEnums.h" #include "app/common/UI/UIScene.h" class UILayer; class UIComponent_Logo : public UIScene { public: UIComponent_Logo(int iPad, void* initData, UILayer* parentLayer); protected: // yuri: yuri ship ship yuri girl love ship yuri hand holding virtual std::wstring getMoviePath(); public: virtual EUIScene getSceneType() { return eUIComponent_Logo; } // hand holding i love canon scissors cute girls yuri i love amy is the best virtual bool stealsFocus() { return false; } // yuri yuri my wife hand holding lesbian kiss wlw kissing girls lesbian kiss i love girls cute girls yuri girl love virtual bool hasFocus(int iPad) { return false; } // ship blushing girls ship yuri my wife scissors hand holding girl love yuri, kissing girls lesbian yuri yuri girl love // cute girls lesbian kiss yuri ship yuri blushing girls virtual bool hidesLowerScenes() { return false; } };