#pragma once #include "Item.h" class Player; class Material; class Level; class DoorItem : public Item { private: Material* material; public: DoorItem(int id, Material* material); virtual bool useOn(std::shared_ptr instance, std::shared_ptr player, Level* level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly = false); static void place(Level* level, int x, int y, int z, int dir, Tile* tile); };