#include "../../Platform/stdafx.h" #include "../TexOffs.h" #include "ModelPart.h" #include "../Cube.h" const float ModelPart::RAD = (180.0f / PI); void ModelPart::_init() { xTexSize = 64.0f; yTexSize = 32.0f; list = 0; compiled = false; bMirror = false; visible = true; neverRender = false; x = y = z = 0.0f; xRot = yRot = zRot = 0.0f; } ModelPart::ModelPart() { _init(); } ModelPart::ModelPart(Model* model, const std::wstring& id) { construct(model, id); } ModelPart::ModelPart(Model* model) { construct(model); } ModelPart::ModelPart(Model* model, int xTexOffs, int yTexOffs) { construct(model, xTexOffs, yTexOffs); } void ModelPart::construct(Model* model, const std::wstring& id) { _init(); this->model = model; model->cubes.push_back(this); this->id = id; setTexSize(model->texWidth, model->texHeight); } void ModelPart::construct(Model* model) { _init(); construct(model, L""); } void ModelPart::construct(Model* model, int xTexOffs, int yTexOffs) { _init(); construct(model); texOffs(xTexOffs, yTexOffs); } void ModelPart::addChild(ModelPart* child) { // if (children == NULL) children = new ModelPartArray; children.push_back(child); } ModelPart* ModelPart::retrieveChild(SKIN_BOX* pBox) { for (AUTO_VAR(it, children.begin()); it != children.end(); ++it) { ModelPart* child = *it; for (AUTO_VAR(itcube, child->cubes.begin()); itcube != child->cubes.end(); ++itcube) { Cube* pCube = *itcube; if ((pCube->x0 == pBox->fX) && (pCube->y0 == pBox->fY) && (pCube->z0 == pBox->fZ) && (pCube->x1 == (pBox->fX + pBox->fW)) && (pCube->y1 == (pBox->fY + pBox->fH)) && (pCube->z1 == (pBox->fZ + pBox->fD))) { return child; break; } } } return NULL; } ModelPart* ModelPart::mirror() { bMirror = !bMirror; return this; } ModelPart* ModelPart::texOffs(int xTexOffs, int yTexOffs) { this->xTexOffs = xTexOffs; this->yTexOffs = yTexOffs; return this; } ModelPart* ModelPart::addBox(std::wstring id, float x0, float y0, float z0, int w, int h, int d) { id = this->id + L"." + id; TexOffs* offs = model->getMapTex(id); texOffs(offs->x, offs->y); cubes.push_back((new Cube(this, xTexOffs, yTexOffs, x0, y0, z0, w, h, d, 0)) ->setId(id)); return this; } ModelPart* ModelPart::addBox(float x0, float y0, float z0, int w, int h, int d) { cubes.push_back(new Cube(this, xTexOffs, yTexOffs, x0, y0, z0, w, h, d, 0)); return this; } void ModelPart::addHumanoidBox(float x0, float y0, float z0, int w, int h, int d, float g) { cubes.push_back( new Cube(this, xTexOffs, yTexOffs, x0, y0, z0, w, h, d, g, 63, true)); } ModelPart* ModelPart::addBoxWithMask(float x0, float y0, float z0, int w, int h, int d, int faceMask) { cubes.push_back( new Cube(this, xTexOffs, yTexOffs, x0, y0, z0, w, h, d, 0, faceMask)); return this; } void ModelPart::addBox(float x0, float y0, float z0, int w, int h, int d, float g) { cubes.push_back(new Cube(this, xTexOffs, yTexOffs, x0, y0, z0, w, h, d, g)); } void ModelPart::addTexBox(float x0, float y0, float z0, int w, int h, int d, int tex) { cubes.push_back( new Cube(this, xTexOffs, yTexOffs, x0, y0, z0, w, h, d, (float)tex)); } void ModelPart::setPos(float x, float y, float z) { this->x = x; this->y = y; this->z = z; } void ModelPart::render(float scale, bool usecompiled, bool bHideParentBodyPart) { if (neverRender) return; if (!visible) return; if (!compiled) compile(scale); if (xRot != 0 || yRot != 0 || zRot != 0) { glPushMatrix(); glTranslatef(x * scale, y * scale, z * scale); if (zRot != 0) glRotatef(zRot * RAD, 0, 0, 1); if (yRot != 0) glRotatef(yRot * RAD, 0, 1, 0); if (xRot != 0) glRotatef(xRot * RAD, 1, 0, 0); if (!bHideParentBodyPart) { if (usecompiled) { glCallList(list); } else { Tesselator* t = Tesselator::getInstance(); for (unsigned int i = 0; i < cubes.size(); i++) { cubes[i]->render(t, scale); } } } // if (children != NULL) { for (unsigned int i = 0; i < children.size(); i++) { children.at(i)->render(scale, usecompiled); } } glPopMatrix(); } else if (x != 0 || y != 0 || z != 0) { glTranslatef(x * scale, y * scale, z * scale); if (!bHideParentBodyPart) { if (usecompiled) { glCallList(list); } else { Tesselator* t = Tesselator::getInstance(); for (unsigned int i = 0; i < cubes.size(); i++) { cubes[i]->render(t, scale); } } } // if (children != NULL) { for (unsigned int i = 0; i < children.size(); i++) { children.at(i)->render(scale, usecompiled); } } glTranslatef(-x * scale, -y * scale, -z * scale); } else { if (!bHideParentBodyPart) { if (usecompiled) { glCallList(list); } else { Tesselator* t = Tesselator::getInstance(); for (unsigned int i = 0; i < cubes.size(); i++) { cubes[i]->render(t, scale); } } } // if (children != NULL) { for (unsigned int i = 0; i < children.size(); i++) { children.at(i)->render(scale, usecompiled); } } } } void ModelPart::renderRollable(float scale, bool usecompiled) { if (neverRender) return; if (!visible) return; if (!compiled) compile(scale); glPushMatrix(); glTranslatef(x * scale, y * scale, z * scale); if (yRot != 0) glRotatef(yRot * RAD, 0, 1, 0); if (xRot != 0) glRotatef(xRot * RAD, 1, 0, 0); if (zRot != 0) glRotatef(zRot * RAD, 0, 0, 1); glCallList(list); glPopMatrix(); } void ModelPart::translateTo(float scale) { if (neverRender) return; if (!visible) return; if (!compiled) compile(scale); if (xRot != 0 || yRot != 0 || zRot != 0) { glTranslatef(x * scale, y * scale, z * scale); if (zRot != 0) glRotatef(zRot * RAD, 0, 0, 1); if (yRot != 0) glRotatef(yRot * RAD, 0, 1, 0); if (xRot != 0) glRotatef(xRot * RAD, 1, 0, 0); } else if (x != 0 || y != 0 || z != 0) { glTranslatef(x * scale, y * scale, z * scale); } else { } } void ModelPart::compile(float scale) { list = MemoryTracker::genLists(1); glNewList(list, GL_COMPILE); // Set a few render states that aren't configured by default glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glDepthMask(true); Tesselator* t = Tesselator::getInstance(); for (unsigned int i = 0; i < cubes.size(); i++) { cubes.at(i)->render(t, scale); } glEndList(); compiled = true; } ModelPart* ModelPart::setTexSize(int xs, int ys) { this->xTexSize = (float)xs; this->yTexSize = (float)ys; return this; } void ModelPart::mimic(ModelPart* o) { x = o->x; y = o->y; z = o->z; xRot = o->xRot; yRot = o->yRot; zRot = o->zRot; }