#include "../../Platform/stdafx.h" #include #include #include #include "PacketListener.h" #include "PreLoginPacket.h" #include "../../IO/Streams/InputOutputStream.h" PreLoginPacket::PreLoginPacket() { loginKey = L""; m_playerXuids = NULL; m_dwPlayerCount = 0; m_friendsOnlyBits = 0; m_ugcPlayersVersion = 0; ZeroMemory(m_szUniqueSaveName,m_iSaveNameLen); m_serverSettings = 0; m_hostIndex = 0; m_texturePackId = 0; m_netcodeVersion = 0; } PreLoginPacket::PreLoginPacket(std::wstring userName) { this->loginKey = userName; m_playerXuids = NULL; m_dwPlayerCount = 0; m_friendsOnlyBits = 0; m_ugcPlayersVersion = 0; ZeroMemory(m_szUniqueSaveName,m_iSaveNameLen); m_serverSettings = 0; m_hostIndex = 0; m_texturePackId = 0; m_netcodeVersion = 0; } PreLoginPacket::PreLoginPacket(std::wstring userName, PlayerUID *playerXuids, std::uint8_t playerCount, std::uint8_t friendsOnlyBits, std::uint32_t ugcPlayersVersion, const char *pszUniqueSaveName, std::uint32_t serverSettings, std::uint8_t hostIndex, std::uint32_t texturePackId) { this->loginKey = userName; m_playerXuids = playerXuids; m_dwPlayerCount = playerCount; m_friendsOnlyBits = friendsOnlyBits; m_ugcPlayersVersion = ugcPlayersVersion; memcpy(m_szUniqueSaveName,pszUniqueSaveName,m_iSaveNameLen); m_serverSettings = serverSettings; m_hostIndex = hostIndex; m_texturePackId = texturePackId; m_netcodeVersion = 0; } PreLoginPacket::~PreLoginPacket() { if( m_playerXuids != NULL ) delete [] m_playerXuids; } void PreLoginPacket::read(DataInputStream *dis) //throws IOException { m_netcodeVersion = dis->readShort(); loginKey = readUtf(dis, 32); m_friendsOnlyBits = dis->readByte(); m_ugcPlayersVersion = static_cast(dis->readInt()); m_dwPlayerCount = dis->readByte(); if( m_dwPlayerCount > 0 ) { m_playerXuids = new PlayerUID[m_dwPlayerCount]; for(std::uint32_t i = 0; i < m_dwPlayerCount; ++i) { m_playerXuids[i] = dis->readPlayerUID(); } } for(int i = 0; i < m_iSaveNameLen; ++i) { m_szUniqueSaveName[i] = static_cast(dis->readByte()); } m_serverSettings = static_cast(dis->readInt()); m_hostIndex = dis->readByte(); m_texturePackId = static_cast(dis->readInt()); // Set the name of the map so we can check it for players banned lists app.SetUniqueMapName((char *)m_szUniqueSaveName); } void PreLoginPacket::write(DataOutputStream *dos) //throws IOException { dos->writeShort(MINECRAFT_NET_VERSION); writeUtf(loginKey, dos); dos->writeByte(m_friendsOnlyBits); dos->writeInt(static_cast(m_ugcPlayersVersion)); dos->writeByte((std::uint8_t)m_dwPlayerCount); for(std::uint32_t i = 0; i < m_dwPlayerCount; ++i) { dos->writePlayerUID( m_playerXuids[i] ); } app.DebugPrintf("*** PreLoginPacket::write - %s\n",m_szUniqueSaveName); for(int i = 0; i < m_iSaveNameLen; ++i) { dos->writeByte(static_cast(m_szUniqueSaveName[i])); } dos->writeInt(static_cast(m_serverSettings)); dos->writeByte(m_hostIndex); dos->writeInt(static_cast(m_texturePackId)); } void PreLoginPacket::handle(PacketListener *listener) { listener->handlePreLogin(shared_from_this()); } int PreLoginPacket::getEstimatedSize() { return 4 + 4 + (int)loginKey.length() + 4 +14 + 4 + 1 + 4; }