#include "minecraft/IGameServices.h" #include "minecraft/util/Log.h" #include "PreLoginPacket.h" #include #include #include "minecraft/BuildVer.h" #include "PacketListener.h" #include "java/InputOutputStream/DataInputStream.h" #include "java/InputOutputStream/DataOutputStream.h" PreLoginPacket::PreLoginPacket() { loginKey = ""; m_playerXuids = nullptr; m_dwPlayerCount = 0; m_friendsOnlyBits = 0; m_ugcPlayersVersion = 0; memset(m_szUniqueSaveName, 0, m_iSaveNameLen); m_serverSettings = 0; m_hostIndex = 0; m_texturePackId = 0; m_netcodeVersion = 0; } PreLoginPacket::PreLoginPacket(std::string userName) { this->loginKey = userName; m_playerXuids = nullptr; m_dwPlayerCount = 0; m_friendsOnlyBits = 0; m_ugcPlayersVersion = 0; memset(m_szUniqueSaveName, 0, m_iSaveNameLen); m_serverSettings = 0; m_hostIndex = 0; m_texturePackId = 0; m_netcodeVersion = 0; } PreLoginPacket::PreLoginPacket( std::string userName, PlayerUID* playerXuids, std::uint8_t playerCount, std::uint8_t friendsOnlyBits, std::uint32_t ugcPlayersVersion, const char* pszUniqueSaveName, std::uint32_t serverSettings, std::uint8_t hostIndex, std::uint32_t texturePackId) { this->loginKey = userName; m_playerXuids = playerXuids; m_dwPlayerCount = playerCount; m_friendsOnlyBits = friendsOnlyBits; m_ugcPlayersVersion = ugcPlayersVersion; memcpy(m_szUniqueSaveName, pszUniqueSaveName, m_iSaveNameLen); m_serverSettings = serverSettings; m_hostIndex = hostIndex; m_texturePackId = texturePackId; m_netcodeVersion = 0; } PreLoginPacket::~PreLoginPacket() { if (m_playerXuids != nullptr) delete[] m_playerXuids; } void PreLoginPacket::read(DataInputStream* dis) // throws IOException { m_netcodeVersion = dis->readShort(); loginKey = readUtf(dis, 32); m_friendsOnlyBits = dis->readByte(); m_ugcPlayersVersion = static_cast(dis->readInt()); m_dwPlayerCount = dis->readByte(); if (m_dwPlayerCount > 0) { m_playerXuids = new PlayerUID[m_dwPlayerCount]; for (std::uint32_t i = 0; i < m_dwPlayerCount; ++i) { m_playerXuids[i] = dis->readPlayerUID(); } } for (int i = 0; i < m_iSaveNameLen; ++i) { m_szUniqueSaveName[i] = static_cast(dis->readByte()); } m_serverSettings = static_cast(dis->readInt()); m_hostIndex = dis->readByte(); m_texturePackId = static_cast(dis->readInt()); // Set the name of the map so we can check it for players banned lists gameServices().setUniqueMapName((char*)m_szUniqueSaveName); } void PreLoginPacket::write(DataOutputStream* dos) // throws IOException { dos->writeShort(MINECRAFT_NET_VERSION); writeUtf(loginKey, dos); dos->writeByte(m_friendsOnlyBits); dos->writeInt(static_cast(m_ugcPlayersVersion)); dos->writeByte((std::uint8_t)m_dwPlayerCount); for (std::uint32_t i = 0; i < m_dwPlayerCount; ++i) { dos->writePlayerUID(m_playerXuids[i]); } Log::info("*** PreLoginPacket::write - %s\n", m_szUniqueSaveName); for (int i = 0; i < m_iSaveNameLen; ++i) { dos->writeByte(static_cast(m_szUniqueSaveName[i])); } dos->writeInt(static_cast(m_serverSettings)); dos->writeByte(m_hostIndex); dos->writeInt(static_cast(m_texturePackId)); } void PreLoginPacket::handle(PacketListener* listener) { listener->handlePreLogin(shared_from_this()); } int PreLoginPacket::getEstimatedSize() { return 4 + 4 + (int)loginKey.length() + 4 + 14 + 4 + 1 + 4; }