#pragma once #include "DLCGameRules.h" class DLCGameRulesFile : public DLCGameRules { private: uint8_t *m_pbData; DWORD m_dwBytes; public: DLCGameRulesFile(const std::wstring &path); virtual void addData(uint8_t *pbData, DWORD dwBytes); virtual uint8_t *getData(DWORD &dwBytes); };