#include "../Build/stdafx.h" #include "DemoLevel.h" #include "../../Minecraft.World/Headers/net.minecraft.world.level.storage.h" LevelSettings DemoLevel::DEMO_LEVEL_SETTINGS = LevelSettings( DemoLevel::DEMO_LEVEL_SEED, GameType::SURVIVAL, false, false, false, LevelType::lvl_normal_1_1, LEVEL_MAX_WIDTH, 1.0 ); DemoLevel::DemoLevel(std::shared_ptr levelStorage, const wstring& levelName) : Level(levelStorage, levelName, &DEMO_LEVEL_SETTINGS) { } DemoLevel::DemoLevel(Level *level, Dimension *dimension): Level(level, dimension) { } void DemoLevel::setInitialSpawn() { levelData->setSpawn(DEMO_SPAWN_X, DEMO_SPAWN_Y, DEMO_SPAWN_Z); }