#include "app/common/UI/Scenes/Debug/UIScene_DebugCreateSchematic.h" #include #include "platform/InputActions.h" #include "platform/sdl2/Input.h" #include "platform/sdl2/Profile.h" #include "minecraft/GameEnums.h" #include "app/common/GameRules/LevelGeneration/ConsoleSchematicFile.h" #include "app/common/UI/Controls/UIControl_Button.h" #include "app/common/UI/Controls/UIControl_CheckBox.h" #include "app/common/UI/Controls/UIControl_Label.h" #include "app/common/UI/Controls/UIControl_TextInput.h" #include "app/common/UI/UIScene.h" #include "app/linux/Iggy/include/rrCore.h" #include "app/linux/LinuxGame.h" #include "app/linux/Linux_UIController.h" #include "minecraft/world/level/storage/ConsoleSaveFileIO/compression.h" #include "minecraft/world/level/Level.h" #include "minecraft/world/level/chunk/ChunkSource.h" class UILayer; #ifdef _DEBUG_MENUS_ENABLED #include "util/StringHelpers.h" UIScene_DebugCreateSchematic::UIScene_DebugCreateSchematic(int iPad, void* initData, UILayer* parentLayer) : UIScene(iPad, parentLayer) { // Setup all the Iggy references we need for this scene initialiseMovie(); m_labelTitle.init(L"Name"); m_labelStartX.init(L"StartX"); m_labelStartY.init(L"StartY"); m_labelStartZ.init(L"StartZ"); m_labelEndX.init(L"EndX"); m_labelEndY.init(L"EndY"); m_labelEndZ.init(L"EndZ"); m_textInputStartX.init(L"", eControl_StartX); m_textInputStartY.init(L"", eControl_StartY); m_textInputStartZ.init(L"", eControl_StartZ); m_textInputEndX.init(L"", eControl_EndX); m_textInputEndY.init(L"", eControl_EndY); m_textInputEndZ.init(L"", eControl_EndZ); m_textInputName.init(L"", eControl_Name); m_checkboxSaveMobs.init(L"Save Mobs", eControl_SaveMobs, false); m_checkboxUseCompression.init(L"Use Compression", eControl_UseCompression, false); m_buttonCreate.init(L"Create", eControl_Create); m_data = new ConsoleSchematicFile::XboxSchematicInitParam(); } std::wstring UIScene_DebugCreateSchematic::getMoviePath() { return L"DebugCreateSchematic"; } void UIScene_DebugCreateSchematic::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool& handled) { ui.AnimateKeyPress(iPad, key, repeat, pressed, released); switch (key) { case ACTION_MENU_CANCEL: if (pressed) { navigateBack(); } break; case ACTION_MENU_OK: case ACTION_MENU_UP: case ACTION_MENU_DOWN: case ACTION_MENU_PAGEUP: case ACTION_MENU_PAGEDOWN: case ACTION_MENU_LEFT: case ACTION_MENU_RIGHT: sendInputToMovie(key, repeat, pressed, released); break; } } void UIScene_DebugCreateSchematic::handlePress(F64 controlId, F64 childId) { switch ((int)controlId) { case eControl_Create: { // We want the start to be even if (m_data->startX > 0 && m_data->startX % 2 != 0) m_data->startX -= 1; else if (m_data->startX < 0 && m_data->startX % 2 != 0) m_data->startX -= 1; if (m_data->startY < 0) m_data->startY = 0; else if (m_data->startY > 0 && m_data->startY % 2 != 0) m_data->startY -= 1; if (m_data->startZ > 0 && m_data->startZ % 2 != 0) m_data->startZ -= 1; else if (m_data->startZ < 0 && m_data->startZ % 2 != 0) m_data->startZ -= 1; // We want the end to be odd to have a total size that is even if (m_data->endX > 0 && m_data->endX % 2 == 0) m_data->endX += 1; else if (m_data->endX < 0 && m_data->endX % 2 == 0) m_data->endX += 1; if (m_data->endY > Level::maxBuildHeight) m_data->endY = Level::maxBuildHeight; else if (m_data->endY > 0 && m_data->endY % 2 == 0) m_data->endY += 1; else if (m_data->endY < 0 && m_data->endY % 2 == 0) m_data->endY += 1; if (m_data->endZ > 0 && m_data->endZ % 2 == 0) m_data->endZ += 1; else if (m_data->endZ < 0 && m_data->endZ % 2 == 0) m_data->endZ += 1; app.SetXuiServerAction(ProfileManager.GetPrimaryPad(), eXuiServerAction_ExportSchematic, (void*)m_data); navigateBack(); } break; case eControl_Name: case eControl_StartX: case eControl_StartY: case eControl_StartZ: case eControl_EndX: case eControl_EndY: case eControl_EndZ: m_keyboardCallbackControl = (eControls)((int)controlId); InputManager.RequestKeyboard( L"Enter something", L"", 0, 25, [this](bool bRes) -> int { return handleKeyboardComplete(bRes); }, C_4JInput::EKeyboardMode_Default); break; }; } void UIScene_DebugCreateSchematic::handleCheckboxToggled(F64 controlId, bool selected) { switch ((int)controlId) { case eControl_SaveMobs: m_data->bSaveMobs = selected; break; case eControl_UseCompression: if (selected) m_data->compressionType = APPROPRIATE_COMPRESSION_TYPE; else m_data->compressionType = Compression::eCompressionType_RLE; break; } } int UIScene_DebugCreateSchematic::handleKeyboardComplete(bool bRes) { const char* text = InputManager.GetText(); if (text[0] != '\0') { std::wstring value = convStringToWstring(text); int iVal = 0; if (!value.empty()) iVal = fromWString(value); switch (m_keyboardCallbackControl) { case eControl_Name: m_textInputName.setLabel(value); if (!value.empty()) { swprintf(m_data->name, 64, L"%ls", value.c_str()); } else { swprintf(m_data->name, 64, L"schematic"); } break; case eControl_StartX: m_textInputStartX.setLabel(value); if (iVal >= (LEVEL_MAX_WIDTH * -16) || iVal < (LEVEL_MAX_WIDTH * 16)) { m_data->startX = iVal; } break; case eControl_StartY: m_textInputStartY.setLabel(value); if (iVal >= (LEVEL_MAX_WIDTH * -16) || iVal < (LEVEL_MAX_WIDTH * 16)) { m_data->startY = iVal; } break; case eControl_StartZ: m_textInputStartZ.setLabel(value); if (iVal >= (LEVEL_MAX_WIDTH * -16) || iVal < (LEVEL_MAX_WIDTH * 16)) { m_data->startZ = iVal; } break; case eControl_EndX: m_textInputEndX.setLabel(value); if (iVal >= (LEVEL_MAX_WIDTH * -16) || iVal < (LEVEL_MAX_WIDTH * 16)) { m_data->endX = iVal; } break; case eControl_EndY: m_textInputEndY.setLabel(value); if (iVal >= (LEVEL_MAX_WIDTH * -16) || iVal < (LEVEL_MAX_WIDTH * 16)) { m_data->endY = iVal; } break; case eControl_EndZ: m_textInputEndZ.setLabel(value); if (iVal >= (LEVEL_MAX_WIDTH * -16) || iVal < (LEVEL_MAX_WIDTH * 16)) { m_data->endZ = iVal; } break; default: break; } } return 0; } #endif