#include "../../Minecraft.World/Platform/stdafx.h" #include "UI.h" #include "UIControl_BitmapIcon.h" bool UIControl_BitmapIcon::setupControl(UIScene* scene, IggyValuePath* parent, const std::string& controlName) { UIControl::setControlType(UIControl::eBitmapIcon); bool success = UIControl::setupControl(scene, parent, controlName); // SlotList specific initialisers m_funcSetTextureName = registerFastName(L"SetTextureName"); return success; } void UIControl_BitmapIcon::setTextureName(const std::wstring& iconName) { IggyDataValue result; IggyDataValue value[1]; const std::u16string convName = convWstringToU16string(iconName); IggyStringUTF16 stringVal; stringVal.string = convName.c_str(); stringVal.length = convName.length(); value[0].type = IGGY_DATATYPE_string_UTF16; value[0].string16 = stringVal; IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcSetTextureName, 1, value); }