#include "../../Minecraft.World/Platform/stdafx.h" #include "XboxStructureActionPlaceBlock.h" #include "../../Minecraft.World/Util/StringHelpers.h" #include "../../Minecraft.World/Headers/net.minecraft.world.level.levelgen.structure.h" XboxStructureActionPlaceBlock::XboxStructureActionPlaceBlock() { m_x = m_y = m_z = m_tile = m_data = 0; } void XboxStructureActionPlaceBlock::writeAttributes(DataOutputStream* dos, unsigned int numAttrs) { ConsoleGenerateStructureAction::writeAttributes(dos, numAttrs + 5); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x); dos->writeUTF(_toString(m_x)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y); dos->writeUTF(_toString(m_y)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z); dos->writeUTF(_toString(m_z)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_data); dos->writeUTF(_toString(m_data)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_block); dos->writeUTF(_toString(m_tile)); } void XboxStructureActionPlaceBlock::addAttribute( const std::wstring& attributeName, const std::wstring& attributeValue) { if (attributeName.compare(L"x") == 0) { int value = _fromString(attributeValue); m_x = value; app.DebugPrintf( "XboxStructureActionPlaceBlock: Adding parameter x=%d\n", m_x); } else if (attributeName.compare(L"y") == 0) { int value = _fromString(attributeValue); m_y = value; app.DebugPrintf( "XboxStructureActionPlaceBlock: Adding parameter y=%d\n", m_y); } else if (attributeName.compare(L"z") == 0) { int value = _fromString(attributeValue); m_z = value; app.DebugPrintf( "XboxStructureActionPlaceBlock: Adding parameter z=%d\n", m_z); } else if (attributeName.compare(L"block") == 0) { int value = _fromString(attributeValue); m_tile = value; app.DebugPrintf( "XboxStructureActionPlaceBlock: Adding parameter block=%d\n", m_tile); } else if (attributeName.compare(L"data") == 0) { int value = _fromString(attributeValue); m_data = value; app.DebugPrintf( "XboxStructureActionPlaceBlock: Adding parameter data=%d\n", m_data); } else { GameRuleDefinition::addAttribute(attributeName, attributeValue); } } bool XboxStructureActionPlaceBlock::placeBlockInLevel(StructurePiece* structure, Level* level, BoundingBox* chunkBB) { app.DebugPrintf("XboxStructureActionPlaceBlock - placing a block\n"); structure->placeBlock(level, m_tile, m_data, m_x, m_y, m_z, chunkBB); return true; }