#pragma once #include "UIControl_Base.h" class UIControl_Button : public UIControl_Base { private: IggyName m_funcEnableButton; public: UIControl_Button(); virtual bool setupControl(UIScene* scene, IggyValuePath* parent, const std::string& controlName); void init(const std::wstring& label, int id); virtual void ReInit(); void setEnable(bool enable); };