#pragma once // Profile data storage layout, schema versioning, and game settings stored // in profile data. Owned by the platform/profile layer because the profile // data structure is what defines these. #define TITLEID_MINECRAFT 0x584111F7 // Tutorial completion bits stored in profile data. The exact byte count is // load-bearing for ProfileGameSettings layout in StubProfile.cpp. #define TUTORIAL_PROFILE_STORAGE_BITS 512 #define TUTORIAL_PROFILE_STORAGE_BYTES (TUTORIAL_PROFILE_STORAGE_BITS / 8) // Profile data schema versions #define PROFILE_VERSION_8 10 #define PROFILE_VERSION_9 11 #define PROFILE_VERSION_10 12 // 4J-JEV: New Statistics and Achievements for 'NexGen' platforms. #define PROFILE_VERSION_11 13 // Java 1.6.4 #define PROFILE_VERSION_12 14 #define PROFILE_VERSION_CURRENT PROFILE_VERSION_12 // Maximum favourite skins stored in profile data; keep small. #define MAX_FAVORITE_SKINS 10 // Bitmask values for ProfileGameSettings::uiBitmaskValues. #define GAMESETTING_CLOUDS 0x00000001 #define GAMESETTING_ONLINE 0x00000002 #define GAMESETTING_INVITEONLY 0x00000004 #define GAMESETTING_FRIENDSOFFRIENDS 0x00000008 #define GAMESETTING_DISPLAYUPDATEMSG 0x00000030 #define GAMESETTING_BEDROCKFOG 0x00000040 #define GAMESETTING_DISPLAYHUD 0x00000080 #define GAMESETTING_DISPLAYHAND 0x00000100 #define GAMESETTING_CUSTOMSKINANIM 0x00000200 #define GAMESETTING_DEATHMESSAGES 0x00000400 #define GAMESETTING_UISIZE 0x00001800 #define GAMESETTING_UISIZE_SPLITSCREEN 0x00006000 #define GAMESETTING_ANIMATEDCHARACTER 0x00008000 #define GAMESETTING_PS3EULAREAD 0x00010000 #define GAMESETTING_PSVITANETWORKMODEADHOC 0x00020000 // Profile-stored language IDs (ucLanguage). Match the Xbox XC_LANGUAGE_* // values defined in XboxStubs.h. #define MINECRAFT_LANGUAGE_DEFAULT 0x00 #define MINECRAFT_LANGUAGE_ENGLISH 0x01 #define MINECRAFT_LANGUAGE_JAPANESE 0x02 #define MINECRAFT_LANGUAGE_GERMAN 0x03 #define MINECRAFT_LANGUAGE_FRENCH 0x04 #define MINECRAFT_LANGUAGE_SPANISH 0x05 #define MINECRAFT_LANGUAGE_ITALIAN 0x06 #define MINECRAFT_LANGUAGE_KOREAN 0x07 #define MINECRAFT_LANGUAGE_TCHINESE 0x08 #define MINECRAFT_LANGUAGE_PORTUGUESE 0x09 #define MINECRAFT_LANGUAGE_BRAZILIAN 0x0A #define MINECRAFT_LANGUAGE_RUSSIAN 0x0B #define MINECRAFT_LANGUAGE_DUTCH 0x0C #define MINECRAFT_LANGUAGE_FINISH 0x0D #define MINECRAFT_LANGUAGE_SWEDISH 0x0E #define MINECRAFT_LANGUAGE_DANISH 0x0F #define MINECRAFT_LANGUAGE_NORWEGIAN 0x10 #define MINECRAFT_LANGUAGE_POLISH 0x11 #define MINECRAFT_LANGUAGE_TURKISH 0x12 #define MINECRAFT_LANGUAGE_LATINAMERICANSPANISH 0x13 #define MINECRAFT_LANGUAGE_GREEK 0x14 #define CONTEXT_GAME_STATE 0 #define CONTEXT_GAME_STATE_BLANK 0 #define CONTEXT_GAME_STATE_RIDING_PIG 1 #define CONTEXT_GAME_STATE_RIDING_MINECART 2 #define CONTEXT_GAME_STATE_BOATING 3 #define CONTEXT_GAME_STATE_FISHING 4 #define CONTEXT_GAME_STATE_CRAFTING 5 #define CONTEXT_GAME_STATE_FORGING 6 #define CONTEXT_GAME_STATE_NETHER 7 #define CONTEXT_GAME_STATE_CD 8 #define CONTEXT_GAME_STATE_MAP 9 #define CONTEXT_GAME_STATE_ENCHANTING 5 #define CONTEXT_GAME_STATE_BREWING 5 #define CONTEXT_GAME_STATE_ANVIL 6 #define CONTEXT_GAME_STATE_TRADING 0 #define CONTEXT_PRESENCE_IDLE 0 #define CONTEXT_PRESENCE_MENUS 1 #define CONTEXT_PRESENCE_MULTIPLAYER 2 #define CONTEXT_PRESENCE_MULTIPLAYEROFFLINE 3 #define CONTEXT_PRESENCE_MULTIPLAYER_1P 4 #define CONTEXT_PRESENCE_MULTIPLAYER_1POFFLINE 5