#pragma once #include #include "Feature.h" #include "minecraft/world/level/material/Material.h" class WeighedTreasure; class Random; class MonsterRoomFeature : public Feature { private: static const int TREASURE_ITEMS_COUNT = 15; static WeighedTreasure* monsterRoomTreasure[TREASURE_ITEMS_COUNT]; public: virtual bool place(Level* level, Random* random, int x, int y, int z); private: std::string randomEntityId(Random* random); };