#include "UIScene_TrialExitUpsell.h" #include "app/common/UI/UIScene.h" #include "app/linux/LinuxGame.h" #include "app/linux/Linux_UIController.h" #include "minecraft/GameTypes.h" #include "minecraft/sounds/SoundTypes.h" #include "platform/profile/profile.h" #include "strings.h" class UILayer; UIScene_TrialExitUpsell::UIScene_TrialExitUpsell(int iPad, void* initData, UILayer* parentLayer) : UIScene(iPad, parentLayer) { // Setup all the Iggy references we need for this scene initialiseMovie(); } std::string UIScene_TrialExitUpsell::getMoviePath() { return "TrialExitUpsell"; } void UIScene_TrialExitUpsell::updateTooltips() { ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_EXIT_GAME, IDS_TOOLTIPS_BACK, IDS_UNLOCK_TITLE); } void UIScene_TrialExitUpsell::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool& handled) { // app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d, // down- %s, pressed- %s, released- %s\n", iPad, key, down?"true":"false", // pressed?"true":"false", released?"true":"false"); ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released); switch (key) { case ACTION_MENU_CANCEL: navigateBack(); break; case ACTION_MENU_OK: if (pressed) { // CD - Added for audio ui.PlayUISFX(eSFX_Press); app.ExitGame(); } break; case ACTION_MENU_X: if (PlatformProfile.IsSignedIn(iPad)) { // CD - Added for audio ui.PlayUISFX(eSFX_Press); } break; } } void UIScene_TrialExitUpsell::handleAnimationEnd() { // ui.NavigateToHomeMenu(); ui.NavigateToScene(0, eUIScene_SaveMessage); }