// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #pragma once #ifdef _WINDOWS64 #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers #include #include #include #include #endif #ifdef __linux__ #include #include #include #include "../../Minecraft.Client/Linux/Stubs/LinuxStubs.h" #else #include #include #include #include #endif #include #include "../x64headers/extraX64.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include "../ConsoleHelpers/Definitions.h" #include "../ConsoleJavaLibs/Class.h" #include "../ConsoleJavaLibs/Exceptions.h" #include "../net/minecraft/util/Mth.h" #include "../ConsoleHelpers/StringHelpers.h" #include "../ConsoleHelpers/ArrayWithLength.h" #include "../ConsoleJavaLibs/Random.h" #include "../net/minecraft/world/level/TilePos.h" #include "../net/minecraft/world/level/ChunkPos.h" #include "compression.h" #include "../ConsoleHelpers/PerformanceTimer.h" #ifdef _FINAL_BUILD #define printf BREAKTHECOMPILE #define wprintf BREAKTHECOMPILE #undef OutputDebugString #define OutputDebugString BREAKTHECOMPILE #define OutputDebugStringA BREAKTHECOMPILE #define OutputDebugStringW BREAKTHECOMPILE #endif void MemSect(int sect); #ifdef _WINDOWS64 #include "../../Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Profile.h" #include "../../Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Render.h" #include "../../Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Storage.h" #include "../../Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Input.h" #else #include "4J_Profile.h" #include "4J_Render.h" #include "4J_Storage.h" #include "4J_Input.h" #endif #include "../../Minecraft.Client/Common/Source Files/Network/GameNetworkManager.h" #include "../../Minecraft.Client/Common/Source Files/UI/All Platforms/UIEnums.h" #include "../../Minecraft.Client/Common/App_Defines.h" #include "../../Minecraft.Client/Common/App_enums.h" #include "../../Minecraft.Client/Common/Source Files/Tutorial/TutorialEnum.h" #include "../../Minecraft.Client/Common/App_structs.h" #include "../../Minecraft.Client/Common/Consoles_App.h" #include "../../Minecraft.Client/Common/Minecraft_Macros.h" #include "../../Minecraft.Client/Common/Source Files/Colours/ColourTable.h" #include "../../Minecraft.Client/Common/Source Files/BuildVer/BuildVer.h" // This is generated at build time via scripts/pack_loc.py #include "strings.h" #ifdef _WINDOWS64 #include "../../Minecraft.Client/Windows64/Windows64_App.h" #include "../../Minecraft.Client/Windows64/Source Files/Sentient/SentientTelemetryCommon.h" #include "../../Minecraft.Client/Windows64/Source Files/Sentient/MinecraftTelemetry.h" #else // Use the Linux runtime path with supported metadata/config headers only. #include "../../Minecraft.Client/Linux/Linux_App.h" #include "../../Minecraft.Client/Windows64/Source Files/Sentient/SentientTelemetryCommon.h" #include "../../Minecraft.Client/Windows64/Source Files/Sentient/DynamicConfigurations.h" #include "../../Minecraft.Client/Header Files/Minecraft.spa.h" #endif #include "../../Minecraft.Client/Common/Source Files/DLC/DLCSkinFile.h" #include "../../Minecraft.Client/Common/Source Files/Console_Awards_enum.h" #include "../../Minecraft.Client/Common/Potion_Macros.h" #include "../../Minecraft.Client/Common/Source Files/Console_Debug_enum.h" #include "../../Minecraft.Client/Common/Source Files/GameRules/ConsoleGameRulesConstants.h" #include "../../Minecraft.Client/Common/Source Files/GameRules/ConsoleGameRules.h" #include "../../Minecraft.Client/Common/Source Files/Telemetry/TelemetryManager.h"