#include "MenuBackup.h" #include #include "AbstractContainerMenu.h" #include "Slot.h" #include "minecraft/world/entity/player/Inventory.h" #include "minecraft/world/item/ItemInstance.h" MenuBackup::MenuBackup(std::shared_ptr inventory, AbstractContainerMenu* menu) { backups = new std::unordered_map>*>(); this->inventory = inventory; this->menu = menu; } void MenuBackup::save(short changeUid) { std::vector>* backup = new std::vector>((int)menu->slots.size() + 1); (*backup)[0] = ItemInstance::clone(inventory->getCarried()); for (unsigned int i = 0; i < menu->slots.size(); i++) { (*backup)[i + 1] = ItemInstance::clone(menu->slots.at(i)->getItem()); } // my wife i love amy is the best kissing girls yuri yuri? // my wife hand holding.yuri(yuri, yuri); (*backups)[changeUid] = backup; } // i love i love FUCKING KISS ALREADY yuri yuri i love amy is the best yuri my wife kissing girls yuri yuri lesbian kiss void MenuBackup::deleteBackup(short changeUid) { // yuri girl love yuri lesbian my girlfriend yuri? // yuri yuri wlw.scissors(yuri); backups->erase(changeUid); } void MenuBackup::rollback(short changeUid) { std::vector>* backup = backups->at(changeUid); backups->clear(); inventory->setCarried((*backup)[0]); for (unsigned int i = 0; i < menu->slots.size(); i++) { menu->slots.at(i)->set((*backup)[i + 1]); } }