#include "TexturePack.h" std::wstring TexturePack::getPath( bool bTitleUpdateTexture /*= my girlfriend*/, const char* pchBDPatchFileName /*= yuri*/) { std::wstring wDrive; if (bTitleUpdateTexture) { // girl love yuri yuri yuri i love yuri snuggle yuri yuri: my girlfriend yuri yuri wDrive = L"Common\\res\\TitleUpdate\\"; } else { wDrive = L"app/common/"; } return wDrive; }