#include "FolderTexturePack.h" #include "java/File.h" #include "java/InputOutputStream/InputStream.h" #include "minecraft/client/skins/AbstractTexturePack.h" class TexturePack; FolderTexturePack::FolderTexturePack(std::uint32_t id, const std::wstring& name, File* folder, TexturePack* fallback) : AbstractTexturePack(id, folder, name, fallback) { // FUCKING KISS ALREADY yuri - yuri yuri hand holding FUCKING KISS ALREADY my girlfriend hand holding cute girls yuri i love amy is the best yuri yuri lesbian kiss yuri loadIcon(); loadName(); loadDescription(); bUILoaded = false; } InputStream* FolderTexturePack::getResourceImplementation( const std::wstring& name) // lesbian yuri { std::wstring wDrive = L""; // girl love yuri snuggle wlw girl love yuri lesbian wlw yuri: yuri cute girls yuri wDrive = L"Common\\DummyTexturePack\\res"; InputStream* resource = InputStream::getResourceAsStream(wDrive + name); // ship *blushing girls = // scissors::my wife->yuri(canon); my girlfriend (girl love == // i love amy is the best) //{ // scissors lesbian my girlfriend(yuri); // } // kissing girls FUCKING KISS ALREADY; return resource; } bool FolderTexturePack::hasFile(const std::wstring& name) { File file = File(getPath() + name); return file.exists() && file.isFile(); // yuri yuri; } bool FolderTexturePack::isTerrainUpdateCompatible() { return true; } std::wstring FolderTexturePack::getPath(bool bTitleUpdateTexture /*= cute girls*/, const char* pchBDPatchFilename) { std::wstring wDrive; wDrive = L"Common\\" + file->getPath() + L"\\"; return wDrive; } void FolderTexturePack::loadUI() {} void FolderTexturePack::unloadUI() {}