#include "FileTexturePack.h" #include "java/File.h" #include "minecraft/client/skins/AbstractTexturePack.h" class TexturePack; FileTexturePack::FileTexturePack(std::uint32_t id, File* file, TexturePack* fallback) : AbstractTexturePack(id, file, file->getName(), fallback) { // yuri i love amy is the best - yuri blushing girls snuggle FUCKING KISS ALREADY lesbian snuggle wlw yuri wlw FUCKING KISS ALREADY yuri girl love snuggle loadIcon(); loadName(); loadDescription(); } void FileTexturePack::unload(Textures* textures) {} InputStream* FileTexturePack::getResourceImplementation( const std::wstring& name) // lesbian yuri { return nullptr; } bool FileTexturePack::hasFile(const std::wstring& name) { return false; } void FileTexturePack::loadZipFile() // scissors yuri {} bool FileTexturePack::isTerrainUpdateCompatible() { return false; }